iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    Viper's St.HK is a vastly underrated tool in Volt.
    It gives you a bit more horizontal range on anti-air, compared to h.TK.
    It also does a good deal more damage.
    Honda j.lp beats and/or trades favourable with Viper's h.TK. Viper's st.HK crushes it.
    Likewise, its range is great for busting Giefs who like to jump at max range.
    I've also used it to pre-empt and beat chicken wings and wheel kicks. Tiger knees as well.
     
  2. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    LUNG? It's a long running joke which never fell off. xD

    St.HK beats Tiger Knee? O.O
     
  3. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Oh... I have played bison only once in the last year LoL. I play multi but the ones i use the most are the females (all of them), balrog, fei long, vega, yun, dhalsim
     
  4. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    Ahh, nope, couldn't find your player card, even though I swear your name looks really familiar.

    Picking up a bunch of other characters for fun, other than viper.

    One day, I hope to be as good with the ladies as Sako is. :3
     
  5. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    Sorry for the doublepost:

    Basically I collected everything I know about Volt!Viper into a pastebin.

    (other than the sjc frame stuff, which is only roughly possibly true)

    http://pastebin.com/1ARdeVty

    I guess it should be a crowdsource googdoc, because I refuse to believe that there aren't things that aren't figured out in matchups yet :\
     
  6. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #38826 HarlequinRogue, Oct 20, 2013
    Last edited: Oct 20, 2013
    You have Viper as pretty much 5-5 across the board. Yet I have her as Top tier, behind Sagat, Gief and maybe Ryu.


    You should also check out Capt's vid
     
  7. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    I don't there's a disparity - to me, top tier is pretty much being able to have very few bad matchups, as opposed to being able to beat a bunch of people head on.

    So, the way I see it, she is top tier, yeah, kinda like how Fei's top tier in AE - he's less super strong against a bunch of people as Akuma or Cammy are, but even against his traditionally "bad" matchups vs. people with amazing fireballs, he's still a solid 5 - 5.

    While Dan and Gen don't really have any terribad matchups except vs. Yun and Cammy, really, but a string of 4-6s which make them bottom-barrel.

    As it is, 2 3-7s, a 4-6, a 4.5-5.5, 4 5-5s, and a bunch of really great matchups.
     
  8. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Well, Dan isn't bad against other characters, he's just bad and beats himself. Bad fireball, bad damage, bad ultra etc.... Classic Dan Tier.

    Let'see my thoughts on matchups....
    Abel: 5.5-4.5. Capt thinks it's bad but Abel can't stop cr.MK xx M TK spam
    Akuma: 5.5-6.5. Akuma can't run away tat well against Viper. Both have very damaging options
    Balrog: 5.5-4.5. Balrog has to get close, but Viper can keep Balrog off
    Blanka: 5-5. Blanka does stupid damage on trades
    Cammy: 4-6. Cammy is too good a pixie with high priority Cannon Spike and Dive Kicks.
    Chun-Li: 7-3. Chun-Li can't beat meaty Burning Kicks. But she can actually hold her own (hard to do) in the neutral game.
    Cody: 7-3. Cody has a few more wakeup options, but can't handle the pressure.
    DeeJay: 6-4. DeeJay has some game with Knee Shots, but not much else.
    Dhalsim: 7.5-2.5. Way easy for Viper. Hold up forward and mash SP.
    E.Honda: 4.5-5.5. Not that bad. Headbut can ruin your day, but neutral jump burn kicks are good.
    Fei-Long: 5.5-4.5. Viper has better cheese.
    Guile: 6-4. Good reactions/guessing and good spacing with seismos beat sonic boom. For love of god, don't try a fullscreen super jump though
    Ken: 5.5-4.5. Ken has high priority to get Viper off him. A lot of weird air to air action can happen with Tatsumaki vs Burning Kick
    Makoto: 5.5-4.5. Makoto has some options to beat Burning Kick and is as deadly as viper at max cr.MK range.
    M.Bison: 4-6. Bison's giant clown feet get in the way of everything
    Ryu: 5-5. Pretty fair, can go either way. Ryu may be slightly favoured.
    Sagat: 5-5. Nice big hitbox for Seismos. Don't get caught pressing buttons too close.
    Sakura: 6.5-3.5. Sakura is free on wakeup.
    Vega: 5-5. Both characters are very mobile. If you avoid Vega's Ultra, the matchup should be fine.
    Yun: 6-4. Yun is more glass and Viper is more cannon
    Zangief: 4-6. Slightly awkward zoning against gief, but manageable
     
  9. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    #38829 JonathanLUNG, Oct 21, 2013
    Last edited: Oct 21, 2013
    Oh god this game makes me so damn salty sometimes.

    I've come to the conclusion that I'm going to main Cammy for Ultra.

    WTF is EX dive kick into EX dive kick into dive kick into crouching strong into low med into spiral arrow. This is not okay.

    And it's not even as tight a timing as when I try to mess around with Sak :\

    I've also come to the conclusion that I hate people, in this order:

    1. Flowchart Shotos
    2. Flowchart Shotos
    3. Flowchart Shotos
    4. Lagging Blankas
    5. Lagging Bipsons



    15. People counterpicking me with Honda.

    Edit:

    Bonus: People who wakeup ultra.
     
  10. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Welcome to Volt.
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    I wouldn't complain if someone does cool suboptimal combos.

    Things I hate:

    1. Runaway DeeJay
    2. Runaway Akuma
    3. Runaway Guile
    4. Runaway Bison
    5. Runaway Sagat
    6. Runaway Shotos
    7. Runaway Blanka
    8. Runaway Vega


    Did I miss any? (I also include those players (read as: Bison players) that do neutral jump kick from midscreen and teleport/devil's reverse back, esp when my character doesn't have a projectile)
     
  12. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    So there was some chatter on LINE with Ches saying he did a Sagat reset. No replay turned up though. Here is what I came up with with some experimentation


    Yes, I know it's not as cool as crossover EX Tiger Knee, but this was the best I could come up with.

    Notes
    -Could only do it on Gief for now. Tried a few other characters and it didn't work. Timing is quite specific on the j.K, so I suppose that's a factor
    -Also works on j.K crossover
    -Corner only it seems
     
  13. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    Oh that's just awesome, Rogue.

    I'm left here wondering if EX uppercut will actually crossup for the first hit, because it goes really really damn deep. :O Or maybe some variant of tiger shot - you know that "sweet" spot when you could get a fireball to crossup on wakeup.

    Then fadc cr.mk uppercut for max dmg :3

    AS IF SAGAT NEEDS TO ACTUALLY HAVE TECH. xD

    I actually don't mind runaway too much. New York born and raised. My hometown heroes are Jwong and Dieminion, from the Eddie Lee school of the Lame. Again, as Sirlin says, if you can't beat it... either it's thawkblanka or there's something you could be doing. T_T

    I played a match with Viper against a flowchart-style Sagat and I managed to take two rounds due to good predictions and being seismo happy (and maybe I used the throw-st.hk-exseismo unblockable two or three times xD), and I was going to win, but then I didn't do an Ultra 1 link just incase,

    outspaced him in round 5 with cr.mk -> m.tk, using it as though it was a god damn projectile Kindevu style (only he gets light tk and he played Vanilla Viper who was LOLbrokengood - nosrs dem framez)

    And I lost to a freaking wakeup ultra.

    Because I'd hit cr.mk one too many damn times.

    AH DAMN IT, I'm making it a habit to hit savereplay 100% of the time now and take out the trash later.

    Have some random Cammy play :O

    Video Embedding is Beyond Me

    There was no sound >_>, so I went for commentary.

    Dang, it's a lot harder than I thought. I hard maybe like, 4-5 times as many things to say as I actually did say, and pretty much all the ums and uhs was time wasted deciding what I wanted to say :(
     
  14. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    You need to download some Poprock videos of Cammy. Learn to play like him. :)
     
  15. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    #38835 JonathanLUNG, Oct 21, 2013
    Last edited: Oct 21, 2013
    What's he known as? Poprock turns up nothing via search :O Oh my god I just watched a video of him vs. a Dhalsim. That Viper reset with FADC -> cr.mk into sj crossup burn. SO HAWT.

    edit: watching a bunch of "top" Cammys. Is spin knuckle a ton safer on Volt or something? If people used it that much on AE, they'd get smushed. o_O

    edit2: why the hell are people people who aren't popsrock using to-air-not-crossup divekick instead of her OS instant? That's so telegraphed O.O

    edit3: cammy tech stuff -> if someone focuses over your wakeup as a threat and you have meter, in what scenario would it be dumb to not wake up with EX spiral arrow? It can catch even mak's backdash for at least one hit o_O
     
  16. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    Most top Cammys aren't that good either so most play like scrubs. Spin knuckle is horrible on everyone except Akuma and Ken...easy to get their fireballs. Also, for people that use focus too much, a little spin knuckle goes a long way :D

    For the focus shenanigans, good players rarely complete it and backdash away before any more comes out. Sure EX spiral arrow works but a lot of the good mind game players know the timing and will back dash away to safety.

    I honestly don't like the instant divekick...i use other techniques in similar situations...but i suck so don't take advice from me. I use her divekick mainly for crossup shenanigans to get into a 50/50 situation (throw, dp, block). :D
     
  17. JonathanLUNG

    JonathanLUNG Well-Known Member

    Oct 17, 2013
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    Hmmm, EX spin knuckle might we worth something on wakeup vs. people who try to fireball chip, and might actually catch some people fireball -> fadc backdash considering all the active frames, but this thought is ported over directly from AE so your mileage may vary.

    As to the EX spiral arrow stuff, if they find the sweet spot in which distance eats the first hit and backdash invince eats the second, they're probably so much better than me that I deserve to lose. With the focus baiting, I could see a possible OS into EX cannon spike to catch jumps but I'm not super confident about that working on even AE, tbh.

    fakeedit: can't fadc second hit on block. This could pose problems.

    Well, generally, instant divekick probably makes more sense as a meter building tool vs. shotos - you can recover fast enough to focus or even jump (watch the shakanetsu from ryu though).

    It's probably bad as a reset, because DP will trade or stuff 10/10 times, unless, you're playing against someone who's mashing crouch tech during your combo as to not get thrown (note: this is how Sako stuns [impersonal] you :D)

    But EX divekick is really fast.

    The way I see it, there can be some weird timing in which you can land

    Jump in -> cr.lp buffer -> st.hp (far) -frametrap- EX divekick -> st.hp (close) -> pretty combo ender.

    At any rate, this is super safe, because it's active for 11 frames meaning it'll trade with anything but EX DPs (tight, tight timing for this, impossible on reaction, no doubt) - trade will flip the other person over, and shoryu won't bounce you up, meaning ryu can't combo into ultra (unlike a real AA trade).

    Even if they aren't doing anything, it's +14 on block, meaning if they mash jab, upon hit, your focus comes out Level 2. Also, you can throw them or something.

    Note: this is only definitely true for AE. Also please someone check my frame data, this is all from memory :\
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Volt is finicky, so something that doesn't cross up in AE won't cross up in volt (collision boxes). Also, fireballs are all way to fast to set up shenanigans with. Also, I have a cammy reset posted on youtube if you wanna look it up (a much better reset)

    As you mentioned in your vid, SP (and 1 touch ultra) makes people quite mashy. You'll get used to how people play though.

    Watching your commentary + replay, you need to use meter more. You can't FADC Spiral Arrow and going for Cannon Spike, FADC, Cannon Spike is really really good in Volt. Pretty much your best use of bar
     
  19. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Spin Knuckle isn't too good. But the payout of getting a super if it connects properly probably leads to why people use it.

    Don't expect people to know do correct stuff or correct yomi.

    I do like EX Spiral Arrow on wakeup. Along with moves like EX Tiger Knee and EX Double Rolling Sobat.

    Instant dive kick builds like 10 meter.

    EX Dive Kick as a frame trap can work off a neutral jump or back jump. Test what works for you. It's probably easier to hold forward and press buttons though. Or just mash that DP. Oh and we only have cl.HP
     
  20. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Uh oh, sounds like we have a player who understands what lame is!

    Lol
     

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