You should post an intro and tell us about yourself, maybe join in our tourney. TA isn't really a place where people ask for matches anymore, sadly
Safe Jumps So most people here know I've been doing work on safe jumps for a while. Definition: A jumping attack after a knockdown that will recover and be able to block 9f+ (AE frames) reversal attempts with invinc. An empty meaty jump in will be 100% safe from reversal attempts. Alternatively safe jumps have to fit 2 criteria -The jump attack will connect against a standing opponent -The empty jump can block all reversal attempts (barring throws) In addition there are some safe jumps which are 12f (roughly (AE frames)) safe. That means they will lose to uppercut style reversals but will be a safe jump against slower reversals such as EX Psycho Crusher or EX Shou'ouken Since I am bored, I am going to rank all 22 chars in terms of safe jump setups. My criteria for good safe jumps are as follows: -Easy setup from often used knockdown -Requires specials or jumps instead of normals and dashes to time (safe jumps after normals are not necessarily frame perfect, but are close enough to a safe jump) -Ability to vortex into itself (spacing is a crucial factor) -Hard Knockdown -Options against a tech or a hard knockdown -Reliability of knockdown of the move (some moves may hit aa or have a long range and large active frames and be unreliable for setting up a safe jump) 1. Guile -Jump after cr.HK. AKA the PV special -Jump x2 after Ultra or EX Flash Kick (EX Flash Kick can be teched. If it is, the first jump in is meaty, but can be easily beaten by pretty much anything) -He has the best and simplest safe jumps 2. Cody -Jump after teched Criminal Upper -Bad Stone, Jump after unteched Criminal Upper -cr.MK, Jump or back dash, Jump after Ultra -FA 1, Jump after unteched (EX) Zonk Knuckle -Ruffian Kick, Jump after Super -cr.MP, Jump after cr.HK -A myriad of safe jumps. But requires some guessing with them teching or not. The Criminal Upper setup leads to some easy dizzies 3. Abel -Jump after (EX) Tornado Throw -xx Falling Sky, Neutral Jump or xx Change of Direction, Jump after cr.HK -Jump after Finish Mid of CoD (corner) -cr.MK, Jump after (EX) Wheel Kick (aa) -One really good safe jump and a few decent ones 7. Akuma -cr.LP, Jump after cr.HK or Ultra -Back Dash, Jump after Demon Flip-->Grab -Jump, Demon Flip --> Palm after xx Tatsu, Goshoryuken -Largely unreliable and oddly not very good for repeatable vortex. 7. Blanka -Surprise Forward, Jump after (EX) Electricity (ground, unteched). Back Dash also works instead of Surprise Forward -Electricity, Jump after Ultra (ground, close) -Dash x2, Jump after Throw -Dash, Jump after cr.HK -Decent safe jumps off uncommon moves or specific setups 7. Ken -Jump x2 after Shoryuken (ground, unteched). One jump is a 12f safe jump if they tech. -Dash, Jump after cr.HK -One really really good safe jump 7. Sagat -Tiger Knee, Jump after unteched Tiger Uppercut (ground). Crosses over at close range vs certain characters for extra awesomeness -Dash, Jump after cr.HK -Jump x2 or Low Tiger Shot, Jump after unteched EX Tiger Knee (ground) -High Tiger Shot, Dash, Jump after unteched EX Tiger Uppercut (ground) -Jump after teched Tiger Knee (12f) -Relies on a lot of hoping they don't tech 9. E. Honda -Dash x2, Jump after unteched EX Headbutt -Dash, Jump after Throw -Back Dash, Jump after cr.HK -Back Dash, Jump after a 2 hit unteched EX Sumo Smash -Some nice safe jumps but only after some seldom used moves (HHS, cr.RH as a vortex is an option) 9. M. Bison -Dash, Jump after unteched (EX) Psycho Crusher (close, ground) -cr.MP, Jump after Throw -s.P, Jump or Teleport, Jump after unteched EX Knee Press -Teleport, Jump after unteched Knee Press (12f) -Decent safe jumps. Nothing spectacular 10. Sakura -Shouoken, Jump after EX Shunpukyaku, Ultra (ultra needs to be mashed out asap). Works best near the corner -Dash, Jump after cr.HK -Sakura Otoshi (whiff 1st hit), Jump or FA 1, Jump after unteched (EX) Shouoken -Jump x2 after Super -Jump x2 after 2 hits of Sakura Otoshi -Nice safe jumps. Just not very vortex friendly 11. Yun -Zesshou Hohou (Lunge Punch), Jump after throw -cr.HK, Jump after unteched Zesshou Hohou (ground) -cr.LK, Jump after cr.HK -Very good safe jump after the throw. 16. C. Viper -s.K, Jump after Throw (corner) -Jump x2 after unteched (EX) Seismo, SJC, Burning Kick, <slight pause>, Hard Thunder Knuckle -Special note that doing s.K after Throw is a nice way to setup her unblockable if you are midscreen 16. DeeJay -Dash, Jump or cr.MP, Jump after cr.MK or Super -MGU (medium mash), Jump or Dash x3, Jump after Machine Gun Upper -Dash, Jump after max distance cr.HK -cr.HK, Dash, Jump after unteched Jackknife Maximum (ground) -Dash x3, Jump after unteched EX Jackknife Maximum (ground) -cr.MK, Dash, Jump after EX Double Rolling Sobat (ground) -Plenty of safe jumps. Just all unreliable 16. Fei Long -Hopkick, Jump after unteched EX Rekkaken -Dash, cr.LK, Jump after unteched Shienkyaku (ground) -cr.LP, Jump after cr.HK -Rekkukyaku, Jump after unteched EX Shienkyaku (ground) -Same story as DeeJay 16. Makoto -s.K, Jump after EX Oroshi -cr.LK, Jump after cr.HP -Not great options but they are there. Special mention, Jump x2 after Ultra lands 1 frame early to be a safe jump -Unreliable safe jumps 16. Vega -Backdash, Jump after Cosmic Heel, Sweep -Dash x2, Jump after (EX) Barcelona Attack --> Slash -cr.MK, Jump x2 after unteched Scarlet Terror (ground) -cr.MP, Jump x2 after unteched EX Scarlet Terror (ground) -cr.LP, Jump after teched EX Scarlet Terror (ground) -Jump after teched EX Sky High Claw (ground, midscreen) -Very unreliable. 3-chord does love his Jump in after EX Sky High Claw though 19. Balrog -Back Dash, Jump after cr.HK -Dash, s.K, Jump after unteched Dash Low Smash -Unreliable, bad spacing, few options 19. Ryu -s.P, Dash, Jump after unteched EX Tatsumaki Senpukyaku -Tatsumaki Senpukyaku, Jump after Shoryuken (ground), FADC, Ultra (Ultra mashed so it comes out as fast as possible). 12f -Very few options. The safe jump after ultra is quite interesting 19. Zangief -s.P, Jump after cr.HK -cr.LP, Jump after Atomic Suplex -Banishing Flat after Spinning Pile Driver (while not a jump per se, the Banishing Flat is safe to block any non-throw reversal attempt, but if you followup with a throw, that will connect) -Oddly, safe jumps after worse for Zangief than just a meaty jumping attack. A safe jump body splash will get beaten clean by Shoryuken. 20. Cammy -Dash x2, Jump after unteched (EX) Cannon Spike (ground) -Dash x3, Jump after unteched (EX) Axle Spin Knuckle -cr.LP, Jump after cr.RH -2 unusable safe jumps and one that is really unreliable 22. Chun Li None 22. Dhalsim None
From the update sounds like they're just going to release an update that "fixes io7 bugs". No universal or retina from the wording used. Probably not widescreen support either as that would give an advantage to those with iphone 5 and up since they can see more. Edit: Also, retina is impossible, as the game is not using 3D models like in SF x tekken. It's all pre rendered sprites, so that would mean they'd have to render all the chars all over again, which they would've done long ago if they really wanted to do that. Would be easier and more profitable if they released a SF4 Volt Ultra that used 3D models from the console versions and make that retina instead.
Good Games TenOnez, sorry if i bored you with my sim. That game 4 were at the end i did random super after the cr.mk, yoga flame i was going for the ultra to chip you out but my finger was dumbbbbbb. Last 2 games i was looking at the computer screen with my mother in law lol so was kinda lost. Edit: were you able to read my messege from game 2? Were i had to dc mid game? My gf sent a text saying she had an accident. Shes fine by the way.
Another quality post! I'm a noob so let me make sure I am reading what you wrote correctly. Basically the way you wrote the instructions what you are saying is; do these moves after you have done X? Right? So for example with Abel you are saying that after doing a tornado you can jump towards your opponent and it they try a wake up move it will whiff? Correct?
Close. If they do shoryuken in that case, you can block it if you do an empty jump. But if you do a jumping attack, and they do nothing, it will connect. It's a 50/50 mixup that you are in control of. BUT not all characters have a reversal as fast as shoryuken. In that case, they cannot reversal your jump in attack and so you get a free jump in. Quick List of moves that beat safe jumps Abel -EX Change of Direction has armour to break through -Super is fast enough Akuma -(EX) Shoryuken -Super/Ultra will work at close range Balrog -None Blanka -EX Vertical Roll -Super/Ultra Cammy -(EX) Cannon Spike -Super Chun Li -EX Spinning Bird Kick -Super Cody -EX Criminal Upper C.Viper -Hard Thunder Knuckle -Super/Ultra DeeJay -(EX) Jackknife Maximum Dhalsim -Super E. Honda -(EX) Headbutt -EX Sumo Smash Fei Long -(EX) Shienkyaku -Super Guile -(EX) Flash Kick -Super/Ultra Ken -(EX) Shoryuken -Super M. Bison -None Makoto -Ultra Ryu -(EX) Shoryuken -Super Sagat -(EX) Tiger Uppercut -Super Sakura -Super Vega -EX Scarlet Terror -Ultra Yun -(EX) Nishokyaku Zangief -None So that means that Abel, Blanka, Cody, Dhalsim, Makoto, Sakura and Vega are free to safe jump if they don't have meter. Balrog, Bison, Zangief are free to safe jumps all the time. Addendum -Some characters have slow moves with invincibility such as Balrog with (EX) Headbutt, Bison with any of his EX moves, Sakura with EX Shouoken and Zangief with EX Banishing Flat. All these moves have enough invincibility to dodge the jumping attack from a safe jump, but the large amounts of invincibility will catch you if you press a button after you land -A mashed throw will get beaten out -No aa normals can beat a safe jump. At best they will trade
HAHAHAHAHAH there are so many funny things about this, but my favorite was the last part! You're a maniac on the loose! xD Great posts about the safe jumps Harle! You ought to make a video detailing them all.
I do want to make vids, but I'm pretty busy. I have time check TA and make posts everyday, but not enough time to make a vids of good enough quality that I'd be happy with
Hey Kaboom, good timing! I was looking for someone fun to play with! My sister just got home, so I the connection got bad...
too much LOL these days so I went back to Volts, had some good fights but more bad ones lol the day when RQing stops is the day world peace has come some guy complimented my Yun and asked me to challenge TenOnez, I assume he is from here too??? GGs his ID was TOPSHATTAH
Good games! I got your message after Game 2. I'm glad she's doing okay. I didn't mind the DC at all, because she's way more important than a game. Also, good games HomeButton! I run across him here and there. For the update, shocked that they're finally updating to support the larger screens. They can always just stretch the game like that full screen app does. Wish they would add a few more stages as well, but I'll take this over nothing. Now, to wait 2 months before they update it because Volt is forever going to be on the backburner for Capcom.
Which is too bad cuz I think it's probably their most successful mobile game. You'd think they'd have figured out a way to at least keep things going or at least a way to make a little bread off it with alternate costumes or something. Hey JustinTenOnez, I heard you've been playing AE on PC too! Add me man. We should play sometime! I'm DoctaMario on GFWL. On another note, how many wins can you guys get in Survival and with who? I got 22 wins with Bison which isn't bad considering I got a couple bad matchups at the beginning of the run. xD
In the description Capcom only says that they will support iOS 7 and iPhone 5S and 5C, which very likely means that they will update the game so it works on those devices, but without large screen support. Otherwise why didn't they add it last year when the iPhone 5 was released? The good thing is that they will update it because they know people still play that game, otherwise there's no point in updating an old game, so there's still hope for a new version with more content.