That Gief was dumb though. He threw SPDs like Ken throws SRKs. All the time at the wrong place, and wrong time.
@HeartWong Jumping off what Harle said, if you're gonna use the cr.P into Flash Kick, just use two , not three jabs. It actually makes a big difference in terms of damage scaling. But like he said standing P into FK is a much better alternative. Also, instead of walking back to charge Sonic Boom, hold DB. That way you won't lose ground and wind up in the corner just for using Booms. Strangely enough, Flash Kick is possibly his weakest anti air in a lot a situations. I'm not saying don't use it, but Standing P is actually a much better alternative in a lot of cases. EX Flash Kick on the other hand is a good one but if you can get away without spending the meter by using St.P, do that instead.
I like your advice, I was playing this earlier this week browsing the forums and this would help my play a lot actually. Thanks for the tip
http://www.twitch.tv/captyadierpr/c/2771416 chun-li 43 hit combo stomp, tc, [stomp, tc, cr.lk x2, kikoken, fa level2] x2, stomp, tc, forward kick, kick, upkicks, ultra
Are you able to add another tc at the very beginning to start it off with, or does that cause the rest to whiff?
Weekly Revolt #5 Tournament playlist is now available. http://www.youtube.com/watch?v=lWW3GNOeXZA&list=PLkPf9IE6FjYctXD-Y1ZxdZNUPRm8tNaEB Complete Playlist, all 8 matches. Enjoy the awsome games. Week 6 will be up soon.
Just wondering about the FADC version. I guess that makes EX projectile, FADC, ultra on charge characters possible...
This was the best capt and I came up with: Oroshi (CH), FADC, st.HP xx Hayate Cancel, st.P xx EX Hayate, Fukiage, EX Tsurugi That gets about 860~ stun on Akuma.
831 stun J.hp, st.hp, hayate, fadc, st.mp, st.mk/cr.mp, ex hayate, fukiage, ex tsurugi 829 Stun J.hp, st.hp, hayate cancel, st.mk/cr.mp, hayate, fadc, st.mk/cr.mp, ex hayate, fukiage, ex tsurugi