iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    #37721 ~[KaBoom]~, Jul 30, 2013
    Last edited: Jul 30, 2013
    her jump is slow and floaty for easy SRK counter so don't use it to jump over fireballs. use focus and dashes to close the distance with air fireballs. Her walk speed is good so you can keep walking forward when you face a lamer (they never had the guts to just walk up and poke you so don't worry about walking into combos)

    when they realize they can't use air fireballs to keep you out they will start throwing ground fireballs. Now you need to time your overhead well and punish it (name is... Hazanshu?). after landing an overhead she can do a lot of stuff like kicks or ex kicks into ultra or even sweep. This will stun Akuma fast. Once you knocked him down it is all down to predicting teleports and such...

    the main problem is her anti air, that her sweep is bad against Akuma divekicks and her ex SBK requires the down charge. Watch out carefully for his flips and counter them air-to-air. Air throws or jumping target combo are nice, neutral jump Kick is good too. This match up is harder if they know how to use the focus attack since most of her attacks are 1-hit-pokes, so remember that you can FADC her overhead then back dash + ultra to punish a focus attack.
     
  2. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Thanks guys! I once tried chun as a secondary but after getting my ass kicked by scrubby akumas I just gave up. Looking back at it, I realize that I didn't utilize her focus attack enough to get in close.
     
  3. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    To me, Chun Li is very good at running away. Practicing the timing with her st.HK is very useful. On the offensive side, you have some nice high/low mixup which you pretend are frame traps or you can try and catch them mashing by following a frame neutral move with EX Kicks or EX SBK
     
  4. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Another Chun-Li tip, when an opponent likes to do crouch jabs or crouch low kicks, crouch high punch will almost always beat it if you have the correct spacing. If you dont have enough charge cancel it into fast kicks. You can fadc fast kicks for some good mixups.
     
  5. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #37725 CaptYadierPR, Jul 30, 2013
    Last edited: Jul 30, 2013
    If you can land this combo, you are definetly insanely awsome, good and will have my outmost respect (its possible cause ive gotten half of the combo).

    Chun-Li vs gief/sagat
    Kikoken, tc, stomp, tc, cr.hp, kikoken, fadc, stomp, tc, cr.hp, kikoken, fadc, stomp, tc, cr.hp, sbk

    probably for the last fadc you can do instead fa level 2 for better damage as the damage scale has already reached 10% scale.

    you can also finish with stomp, tc, forward kick, kick, up kicks, ultra

    EDIT: For instant neutral jump stomp (stomp has to be lowest to ground possible), tc to cr.hp/forward kick, you need to delay the tc first hit link as much as possible and the second hit as well.
     
  6. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    #37726 CaptYadierPR, Jul 30, 2013
    Last edited: Jul 30, 2013


    that round where pr rog reminded me of tenonez

    at 5:48

    7:26 also

    10:20

    13:30 weird moment
     
  7. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    #37727 CaptYadierPR, Jul 30, 2013
    Last edited: Jul 30, 2013
  8. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    PR Rog secretly plays SF Volt too...

    Under the name: Justin Weatherly
     
  9. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    Watch PR Balrog change up to Yun in a tourney and dominate. :D
     
  10. evanescent

    evanescent Well-Known Member

    Jul 19, 2013
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    Does anyone know any meaty set ups for Makoto. I tried going into training mode and only found one meaty setup off of EX oroshi. Thanks for any suggestions, I really want to use Makoto now.
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    What do you mean by meaty setups? Safe/Meaty jumpins? Or Meaty combos?
     
  12. evanescent

    evanescent Well-Known Member

    Jul 19, 2013
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    #37732 evanescent, Jul 31, 2013
    Last edited: Jul 31, 2013
    Meaty as in hitting the foe with the last active frames of a move in order to give more frame advantage. For example with Makoto I can do Ex oroshi dash forward then whiff a neutral jump and then I press s.p. The s.p will become meaty because it hits within the last active frames so then I am able to combo a c.p, ultra, or b.p. I'm wondering if anyone knows any other set ups that can set up meaties for s.p, hayate, and oroshi. I hope you understand what I wrote. >.<
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    -After landing EX Oroshi, st.K, then jumping P/K is meaty
    -After landing ultra, jump x2 lands 1 frame before they recover. So you can take the slightest step forward before one of the jumps and do a meaty jump-in setup.
    -corner setup: cr.HP, then jump back and EX hayate. If it connects, it will be meaty and you can followup with EX Fukiage. (Normally you can only followup with Fukiage)
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    GG 3-chord! Do you prefer post game ggs here on TA or on LINE?
     
  15. 3-Chord Dork

    3-Chord Dork Well-Known Member

    Thanks for delaying TODAY's comic a little more as well, Harle! XD It's not like I'm up at 4 am right now drawing or anything! :p

    GGs buddy. That ultra shoulda connected against Cody and you know it! ÒnÓ
     
  16. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Haven't you ever heard of having a few comics ahead ready? Not like drawing them day to day!
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Sorry Kaboom, lights went off three times in a row.
    Anyway, GGs. I think I'll just stay with Akuma :(
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #37738 HarlequinRogue, Jul 31, 2013
    Last edited: Jul 31, 2013
    Yun musing:
    What is the best combo you can do with cl.MK xx shoulder xx Genei Jin starting from one corner (facing out).

    Felix taught me: up kicks, up kicks, lunge punch, up kicks, lunge punch, into overhead, palm loop in corner.

    I found a variation of that that does slightly better damage, topping out at 537 on Ryu (starting from 100% hp).

    What have you guys got?
     
  19. 3-Chord Dork

    3-Chord Dork Well-Known Member

    How come nobody ever tries any mid-genei jin reset mixups? I know it's risky, but if your damage is already scaled low, it's worth going for that double combo once in a while, am I right?
     
  20. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
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    Software Rep, Rhyme Guru, Game Editor
    Munich
    In three or so hours away from logging in under nullroar.

    Seek me out!
     

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