lol every time they jump back I'm ready to tap the little red button every time I jump forward I'm ready to dive-kick their ultra lame strategies lol
as long as Akuma plays normally this is quite a fair match up, or even in Akuma's favor since Viper can be such a killer when cornering opponent, if Akuma starts running then Viper will have advantage seismo chips, surprise burn kick, surprise ex TK... air fireballs = ex Thunder knuckle, ground fireballs = surprise BK, even when she just SJC forward Akuma can't just dead SRK her coz she can change her jump arc with ex BK and such but if Akuma is putting on the pressure then it will be different, just that Volt Akumas don't know how to do so pretty much wake up air fireball into mix ups then Viper has to take the risk and do reversals. exBK/hTK = unsafe on block, and the invinc on ex seismo isn't very much and risking delayed stHK into combos
Hahahahahaha Wooooooow guys!! XD Wish I had such an easy time handling Akuma with Balrog and Abel....oh yeah, wait, I do!! XD
I'm having one of those days where it's Ryus that only spam fireball. And then they accidentally win with srk, fadc ultra
SF4:Volt Weekly Revolt Tournament #1 The first edition of the Weekly Revolt Tournament will be on Thursday, July 11th, 2013, at 9pm EST / 6pm PST Please come to Chatzy Room A (if it's full, then Chatzy Room B) at the time above. We'll set up the Week #1 bracket and get things underway by 9:15pm EST / 6:15pm PST. This should take no more than 2 hours. See everyone there!
http://sf4iv-en.capcom.jp/analytics/replay_download.php?r_id=20130709_11430700_801_F5EF94BE_rpdata&d= Ok I have landed the shoulder into divekick reset, pretty neat trick! Too bad it was a KO otherwise the activation of super would have been a cooler ending
Do all of you use a controller to pull off some moves? Bet it hard with the touch-based controls (on-screen)
http://forums.toucharcade.com/showthread.php?t=195613 We are discussing 5 more character changes that should be made if volt updates as of now. Cammy Chun-li Cody C.Viper Dee Jay If you havent posted yet, you can post changes you would like to see for Abel, Akuma, Blanka and Balrog(boxer) that have already been discussed. You can also post different changes to the game. Read the first posts by HarlequinRogue
Yun (maybe this is old) no ch or meatys needed Out of corner 2 bar jump punch, launch kick, ex kicks (2 hits), ex shoulder 410 dmg 4 bar jump punch, launch kick, shoulder, fadc, ex kicks (2 hits), ex shoulder 404 dmg Corner 3 bar FA level 3, palm, ex kicks x2 (2 hits each), ex shoulder 511 dmg 4 bar FA level 3, ex palm, ex kicks x2 (2 hits each), ex shoulder 527 dmg 2 bar plus ultra Palms, ex kicks (2 hits), ultra, ex shoulder 651 dmg EDIT: Corner 3 bar jump punch, crouch mid punch x2, ex kicks x2, ex shoulder 461 dmg MORE EDIT: Corner 2 bar plus ultra, shoulder, ex kicks, ex shoulder 634 dmg
That's a hefty chunk of damage for 2 bars. With Yun, I always feel like I'm a mosquito trying to hurt an elephant. Esp against Sagats .. ugh.
Heeey Harle, since you're the one leading the update proposal, one question: will be SFxTK added to that proposal? If it's going to reach Eventhubs and such, it would be better to add SFxTK to also get attention for that game. When the proposal thing started, I asked some of the SFxTK community and they said that they would sign the petition without probs. The only problem is that almost nobody took that game seriously :/
I say lets not confuse the proposal by adding another game. SFxT is kinda like the red-headed step child of SF