iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Other than with OS, backdashes get punished if you expect they are gonna back dash. Backflips are punishable, but not by the entire cast, and harder to punish if used sparingly (much like any other teleport). But it is safe from jumpins.
    That's the way safe jumps in volt work. They are pretty much 9f AE safe jumps. You know actual Uppercuts trade too?
    Yes it can be, but so can many things in volt. But it has better recovery than most uppercuts.
    But they don't. Rog's headbutt is 12f startup and has such a terrible hitbox, it'll trade with sweeps.

    Blanka has no invincible meterless reversal. Vertical Roll is 4f but has no invincibility so that will 100% lose to anything. Compared to Scarlet Terror which trades or sometimes winout. Electricity is a glorious 10f startup with no invinc
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Divide by 3 to convert to volt frames. In volt they are 1 or 2 frames
     
  3. 3-Chord Dork

    3-Chord Dork Well-Known Member

    @Snoops, I think you just need to play some more pro Vegas. Playing top players can really show you what a character is capable of.

    Here's my own rundown of Vega's strengths and flaws, since Harley Quinn brought it up:

    - His pokes have long range and good damage output, and they make for decent frame traps.
    - Cosmic heel is not only a good, far poke move, it's also amazing for reset/mixup opportunities. When followed up with slide, it's a hard knockdown and gives vega plenty of time to set up his next move. If followed up by cr.jab, it gives him a great reset opportunity with multiple options. Also, he can use it to hop over an opponent on the ground, which breaks character's charges and is great for more mixups and mind games.
    - On the flip side, it's punishable on block when done too close, and since his follow up moves don't have great priority, it's not very safe.
    - His slide has good reach, and is pretty quick, but it's recovery is really slow, and his hitbox isn't lowered by it. Blanka's slide goes farther, is faster, and lowers his hitbox. Sim's slide lowers his hitbox as well. Basically, it's not the best slide.
    - crystal flash and ex crystal flash are both safe on block, and ex goes through projectiles. Ex is also a very good tool for getting Vega out of the corner, since it pushes the opponent so far.
    - scarlet terror is not very good as an anti air. It trades with most jumping normals, and if the opponent jumps in with the right timing, it will beat out scarlet terror completely, and give them a counter hit. Also it's not FADC-able. Also it gets beat by every other anti air. As an anti air, scarlet terror needs to be done prevantatively.
    - On the flip side, scarlet terror's recovery time is really fast, and people who aren't ready to punish it, or aren't close, won't be able to. With the right timing, it can also go over projectiles. And EX is actually a great anti air. It is faster, has invincibility, and recovers even quicker. It's almost as effective as an srk for anti airs.
    - Mid to Full screen punishes. Ex Barcelona can punish anything from full screen, and since it only needs to charge down, rather than back, it can be still be used even if the opponent teleports to your other side. Any whiffed move from across the screen is now vulnerable, as are most teleports.
    - His Ultra is really really useful. Not only is it another mid/full screen punish, it also goes through projectiles. Also, it beats out any jump attack, even cross-overs, since it retains its charge for a second after the cross up. And like most ultras, it can beat out any ultra done right before it, with only five exceptions (Ken still hits him, Blanka and Guile go over him, and Gief and Honda are instant so you don't get the chance to hit ultra afterwards.) His ultra also beats out several characters' ultras, even if they do it right after him.
    - His dodges can be easily punished from close range if they are anticipated, but they at least give him another wakeup option, so if people aren't expecting it on jump-in, it can save him. Also, it's good for avoiding projectiles and thunder knuckle, and can be used to bait out mashed srks, which will then whiff. It's the worst teleport/dodge move in the game, but it's still helpful in some situations.
    - EX sky high claw is completely safe on block, (except against fei's rekkas, because bullshit!) and can go behind the opponent to cross up. It's also fast and has decent invincibility frames, so it's hard to punish, and can go through/beat a lot of moves.
    - Regular flying Barcelona, (or ex if it was blocked) can be used to get vega out of the corner, get over spammed Akuma or Sagat projectiles, can go across the screen to break a character's charge, and is great for mind games. Will vega attack your front, your back, izuna drop you, attack early to beat your jump attack, or avoid you and try to bait out a move?
    - He has a wall jump.
    - He has a good air grab.
    - His jump is fast and his j.k has long reach and a downward angle, which makes it quick and hard to react to.
    - BUT since it has long reach, it can hit the opponent too early on block, and then they have the chance to counterattack before your next move comes out. Vega can still dodge or block instead of attacking, though.
    - He doesn't have an overhead, which limits his options on a waking/crouching opponents.
    - His wakeup options are limited, but not painfully so. Ex scarlet terror, regular scarlet terror if you're lucky, sliding under an opponent if they do a late cross-up jump, dodging, dashing, and most importantly: Ultra. He's definitely got options, they're just not always very useful.
    - Where he really gets hurt on wakeup is in the corner. His dodge will keep him in the corner, as opposed to getting him some distance, and ultra will no longer go behind him. Ultra can be a good way to get him out of the corner, but that means you wasted your ultra just getting yourself out of the corner.
    His FA is awesome, one of the best in the game, in my opinion. (We all know Fei's is clearly the best.) It's fast, has good reach, and his backdash is fast and gets decent distance. He can use it as a great parry or counter attack.

    All in all, the things that hurt vega the most are his lack of projectiles, his lack of corner options, and his weak AA. His greatest strength, though, is his mind games. He can confuse the opponent with his fast moves that could come from both sides, and his Barcelona can be changed and reoriented mid-flight, meaning you'll never know what he's going to do with it. He has more possible styles/strategies/ways to play him than a lot of the characters in the game, which means he can adjust very easily, and usually have an answer to whatever style the opponent's using. In short: he's incredibly unpredictable, and that can be very dangerous.

    His flaws are very big ones, and they prevent him from being top tier. But his unpredictability gives him way better opportunities than low-tier characters, and a lot of his moves are still really good, even compared to top tiers. So I say he's solid mid-tier. Not high, not low, he has advantages and disadvantages, but the reason he's not low tier is because he almost always has some kind of answer to what the opponent's doing, where low tier characters do not.
     
  4. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    I agree with this. But wow. What a post!
     
  5. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Yep. I agree with pretty much everything in that megapost.
     
  6. P.ac

    P.ac Active Member

    Jul 12, 2012
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    #36226 P.ac, Jun 8, 2013
    Last edited: Jun 8, 2013
    Kev this is awesome.

    Also GGs Kaboom lag hampered us but was still fun. My other phone rang in the last round of the Balrog-Fei match so I had to go.
     
  7. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    I wonder if there are players that use to create lag. With guys like that BP for losers it wouldn't surprise me to find players creating lag using Cydia tweaks.
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    BTW guys, about those combos with 4 bars, how many people use normal s.c.guage? Most of the time I do combos with 4 bars, but there are some combos with 5 bars that can be done with normal s.c.gauge.
    For example: EX Zanku, j.HP, st.HK, st.HP xx Hadouken, FADC, st.HK, st.HP xx Tatsu, FADC, Shakunetsu.
     
  9. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    #36229 ~[KaBoom]~, Jun 8, 2013
    Last edited: Jun 8, 2013
    Sniff sniff :( :( :(

    Some1 call the cops we have a victim of rape here!

    Feature of the suspect: extremely good with Yun, Rog, Fei and Cody
     
  10. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    Not now Varo sorry I m still in my trauma... After those corner rapes :(
     
  11. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    No prob. I'm kinda used to those rapes even in ranked :p
     
  12. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    You will understand if u face TenOnez he will counter what ever options u made, turn u from a calm player into a masher and then punished like you're a noob...
     
  13. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    He double perfected me some time ago while using Makoto and won the rest of the matches, so yeah, I understand.
     
  14. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Found a Viper combo maybe no one thought about. Did it on a real match.

    St.hk (CH), cr.mk, m.tk

    Then i went to the training room

    St.hk (CH), cr.lp, cr.mk, m.tk
    St.hk (CH), cr.lp, ex hammer, into all the combinations available
    St.hk (CH), cr.lp, h.tk, fadc, ultra or h.tk corner only
     
  15. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Well I can't really argue with that. I've probably just been biased because it's an easy matchup for cammy.
     
  16. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    XD

    Round One! Fight!

    Ok, gotta make him not get perfect.

    *Uppercuts*

    *Tenonez punishes for half health.*

    Damn, hmmmmm, *Fireball, fadc SRK*

    *Late Headbutt*

    *SRK*

    *Max Turn Punch (K)*

    K.O!

    Round TWO! Fight!

    Okay, I got this.

    Max Turn Punch (P) (CH) - Super

    GG

    YOU LOSE.

    :,(
     
  17. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Hmmmmm

    St.hk (CH), st.lp, sjc, Ultra?
     
  18. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Wow that works, just tried it. Never even knew you could sjc st.lp into ultra. It's so damn easy too.
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Can do it with cr.lp too
     
  20. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    You can sjc out of > seismo, cr.hp, cr.lp, cr.mk and st.lp
     

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