iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    I've faced players like that too. The connection seems fine when they are doing things but as soon as I try something, lag city and it's not a consistent type of lag either.

    If they are doing it on purpose I don't know how they would.

    Lol, I didn't even think to use the slide:eek:
     
  2. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    About that lag-on-purpose, I think there was a way to "pause" the game while playing online without quitting. After buying and trying the iPhone case I use, the power button was stuck at first and the device was detecting that button as pressed. Sometimes while playing the power off message appeared, and after pressing cancel, the match would continue. Maybe they are exploiting that, but I'm not sure if that happened in Volt or in SFxTK.
    Anyway, I think that's a lot of work just for some lag spikes. Unless they have some Activator gesture to make that message appear by shaking the device or something, that would actually need some skill :p
     
  3. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    So I started playing Honda today and it's by far the worst experience I've had. I've had akumas jump back fireball all day, blankas troll me, jump back Abel who RQ, a cammy that rq, all in about 20 matches today. And his safe jumps are really hard to set up *sadface*
     
  4. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Cydia just recently release background manager that is basicly the same as backgrounder. Lets you force a app in background without it being minimized, so if i press the home button it wont disconnect but it would surely lag.
     
  5. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    I'm surprised you think vega is mid tier. I always thought of him as being really, really bad. But then gain I've probably played 20 matches with vega ever so..
     
  6. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    #36206 User58394, Jun 8, 2013
    Last edited: Jun 8, 2013
    XD Harley

    The life of a guy with more Hp and Damage than the rest of the cast.

    Slow as hell. XD Spam dat headbutt.

    Oh yeah, Harley, set Ryu to Apprunner mode. Use Akuma, do Tatsu, Srk, Neutral Jump, Demon Flip - Palm, then hold down back.

    Then do the same thing with the AI just standing there.

    XD I swear it works like crazy.
     
  7. berserk_2nd

    berserk_2nd Well-Known Member

    Dec 25, 2011
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    Street Fighter Volt Tournament: China VS Korea!

    Check here!
     
  8. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    student
    not hard, through iOS 6 notification center

    if they are using iOS 6 then slide down on top of the screen would bring out the notification center (shows all previous notifications, shares, weather, battery... etc)

    if this is dragged out the game would pause on a frozen screen (tested with my phone and my friend's iPad). Slide up, the notification center hides, the game returns to the original pace and the game returns. Therefore with iOS6 you can desirably control when to lag... very dirty!

    just a theory though, I can't prove that those players are using this trick but the concept works as I have suspected
     
  9. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    student
    #36209 ~[KaBoom]~, Jun 8, 2013
    Last edited: Jun 8, 2013
    Touch ur iDevice on the top of the screen, a black-grey pull bar like icon appears on the top as shown in the picture.

    Drag that down to open the notification center and the game will freeze. Explains how lag-on-purpose works.

    I suspect a lot of players do this whenever I land a Genei Jin!
     

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  10. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    student
    after he is knocked down, yes his wake up options are terrible...

    but when he is standing or flying around, he's got:

    1. very good and far reaching pokes
    2. a far reaching air-throw
    3. an annoying jump which lands so fast it is very hard to react
    4. a far reaching focus attack
    5. a good Vega can punish almost anything mid/full screen away (with ex claw, ultra... etc)
    6. 50/50 wake up game on all characters, wall dive baiting out almost anything then punish full screen

    never fought Finix or 3-Chord Dork? Those are the best 2 Vegas on the server
     
  11. LewsersCryQuit

    LewsersCryQuit Well-Known Member

    May 6, 2012
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    IMHO my Top 3 Vegas (people who will show you FULL potential Vega):
    -Finix
    -Purimpud
    -Seven (his name starts with Chinese number 7, he plays in Japan server- speaks poor english but nice guy)
     
  12. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    I've played finix a few times and he's really good, but vegas got poor anti air which is a HUGE issue in this version of SF. Also no crossup and like you said, crappy wakeup. Good players can make bad characters seem good.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    What's wrong with Vega?

    He has good wakeup options: backflips and 4f uppercut which is semi invincible.... better than a lot of chars out there, in addition to just you know, blocking or back dashing.

    Also, many meterless link into ultra is nice. And he has a fun game after you knock someone down
     
  14. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Oh yeah, Harley, set Ryu to Apprunner mode. Use Akuma, do Tatsu, Srk, Neutral Jump, Demon Flip - Palm, then hold down back.

    Then do the same thing with the AI just standing there.
     
  15. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Backflips are easy to punish, and can be punished hard. Crossing up messes up his uppercut, which is already crap thanks to bad invincibility and can't be focus cancelled. His back dash is good though, I'll give him that.

    Plus what I said in the last post.
     
  16. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Damn, nevermind.
     
  17. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Yep, 0f safe jump. Except the problem is it just gives you another knockdown, which from the top of my head doesn't have a safe jump after it. So you't get a proper jump in and go into a big damage combo.

    I guess the other problem with that is it's hard to mash the demon flip--> palm because you can't mash it in the air and you only have a few frames to mash it out.

    I guess, it's good for a bait, and the next demon flips you can go for a dive kick
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    - He has more options than average.
    - He is actually hard to crossover because his crouching hitbox is lower than some character's jumping attacks, like Guile's j.K or Akuma's j.P.
    - I guess people aren't happy about wakeup uppercuts unless they are all 4f invincible shoryukens that can be FADC'ed.
    - If you can punish a backflip, you could probably punish a backdash too.
    - His Scarlet terror trades with safe jumps and most people nowadays do a crossover to bait a mashed uppercut anyway.
    - Scarlet Terror recovers fairly quickly. It's not like the 20~frames of recovery of Flash Kick.
    - At least he has Scarlet Terror! Abel/Sakura/Makoto/Cody/Blanka/Balrog either have no fast enough wakeup move or need meter to do something (even if that's just an escape or a non FADCable uppercut!)
     
  19. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    I think SRKs are 2 frame startups. I think. I remember recording it slowly, and there was only like one animation frame before it hit. I dunno.

    Real SF, srks are 3 frame start ups.
     
  20. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Yeah he has more options than average, but none of them compare to uppercut fadc or other good reversals like bisons ex moves. Name a strong character in volt with poor wakeup.

    Didn't know about the croucing hitbox, I guess that counts for something.

    Well no, I wouldn't be happy with vegas uppercut. Terrible invincibility and can't be focus cancelled, which are two huge advantages of ryu, cammy, sagat and so ons uppercuts.

    Backflips are much, much easier to punish than backdashes. When have you ever seen someone punish a backdash on reaction, even in AE?

    'Safe jumps' aren't safe if they trade with an uppercut. If your safe jump is trading with an uppercut you're doing it wrong.

    Scarlet terror can still be punished by close to anything.

    Blanka and balrog both have meterless reversals that are better than scarlet terror, rogs even juggles into ultra.
     

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