I hope sir Ono is between them. Capcom must understand that they have the potential to build a huge mobile community and they should use it properly by supporting their games.
I just stole the idea, thanks! Also I added a rule in case of a tie. If you spread the world with people that you think will fit in the tournament, that'd be great.
I just saw the thread. The mods will probably move it to the General Games Forum. You should grab the 2nd post for results.
Yeah I just left a message on a mod's profile. People who signed up on the spreadsheet (Shane, Varo, Snooper and Harle) don't have to sign up again.
Lol, Hieu acquired title: Pubstomper Liking the unblockable Dhalsim Tech; I'll find ways to set it up. You actually land a grounded Ultra, so you can reset after, or Flame or Whatever. Nice find Harley!
entered my GCID on the google doc, that means I have signed up right? my first character is gonna be Sakura for every game just for the laughs she's actually good for lag test, her 1f links
Nope. I tried everything but I couldn't even get the files with that tool. With Photoshop I managed to get some files from SFxTK, but after editing them with PS they weren't showing properly. As far as I know, .obm files are just .raw files. That file extension is like .png and such, but they don't have the size, palette, etc. info, so getting them is really difficult since your have to play the try and error game. Tile Molester was made for editing that kind of image, so after getting the image info and editing it with Tile Molester's built-in editing software we could mod the game without glitches. After saving a .raw image the info about the image is safe within the file, so maybe PS change that, and since it doesn't match the original data the game can't read it without problems.
Snap! What's the mod? @Harlequin I thought you posted it? Put autoblock on, yoga fire, teleport behind. For legit match, use air teleport, and switch between hitting kick first, or not hitting kick first.
How is that an unblockable setup? Autoblock on the computer just means that if they are at full hp and 0 stun, the first hit/combo will connect but it will attempt to block anything after. Sagat Safe Jump: Tiger Uppercut (unteched), Tiger Knee, Jump. Tiger knee will hop over their body.
Lol, I think I pissed off heiu because my scrubby sim beat his makoto This is my forth day playing sim, off/off, btw Gg hieu!
What do you mean? I didn't get the info of a single .obm with TM so I didn't mod any file yet. With PS I managed to get the joystick and buttons from SFxTK, but after editing them, also with PS, they weren't showing properly (black and with strange squares).
Akuma safe jumps: things: After grab: Demon Flip Slide After st.HK, SRK and such: dash, dash, forward jump (crosses up) or st.HP, Demon Flip Dive Kick After cr.HK: Tatsu (crosses up) or cr.LP, forward jump
1. Not a safe jump. It doesn't connect. Just because it's not punishable doesn't mean it's a safe jump. 2a. Dash x2, Jump is 'safe' if it is empty, but can't connect (that's if you do it frame perfect). b. st.HP, Demon Flip dive kick gets eaten by mashed shoryuken. After a srk (ground or after tatsu), try cr.HP, Jump 3. Tatsu is safe, but not a jump and you obviously can't connect anything. cr.LP jump is a true safe jump. From what I've found, akuma's safe jumps aren't all that reliable because you don't have many good hard knockdowns and normals are hard to set up safe jumps with because it's hard to mash them and get it down frame perfect. Akuma does however have a unique safe jump setup if you go for a demon flip--> palm. It's pretty much an OS in that if they do nothing the palm will connect, but if they do something dodgy, you will land safely. Eatwithforks' youtube video illustrates this
Lol Kit Toshiba and his run away Guile! http://sf4iv-en.capcom.jp/analytics/replay_download.php?r_id=20130529_06130522_954_65DEF152_rpdata&d=
Random Fei Long safe jumps: Sweep: cr lp, forward jump (distance dependent, may cross up, may whiff) Throw: microstep forward, forward jump