Well, I'm sure most people here already know this, but whatever xD As many of you know, performing a jump in against Akuma is risky when he has Ultra filled. Well, I've been trying to tell which moves could save a player who performed an unsafe jump in against Akuma, you know, doing an empty jump in against Akuma, and then he uses Ultra. Well, Zanku keeps Akuma floating, so that will work without problems, even if you're facing the same direction as the other Akuma (cross up instead of jump in) due to Zanku's hitbox. Then, with Makoto's normal Axe Kick doesn't work, since Makoto will only float after using it at the start of a jump, but the EX version works. After a cross up jump he can't do much though, since EX Axe Kick won't hit Akuma. Only st.HK could save her, but since the start up isn't fast enough it won't work. What about the rest of the cast? Does Air Tatsu work? I'm sure Viper's BK will work, but I didn't try it.
I love knocking scrubby Akumas out of ultra with spear. They usually don't see it coming and aren't blocking down after mashing ultra so it's usually an easy cr. k x flame x super. It also works depending on the circumstances with j. p. and I think j. k.
Sakura safe jump: EX Tatsu, Ultra Shou'oken, Jump. Hard Knockdown, builds meter, works midscreen (your jumping attack may not reach though), works with both ultras so long as it gets mashed it (so no fancy EX tatsu, dash, ultras!)
Ryu and Akuma's EX Tatsu (I'm not sure about Ken and Sakura's), all dive kicks (Cammy, Yun), Dhalsim's Spear, air Burning Kick, and I guess that's all. The only way to avoid being hit on ultra is using it either when the foe is low enought that he can't do any move (but high enough to not being able to make any move on landing) or when he makes any jump attack that can't harm Akuma on ultra.
Signed up. It'd be pretty cool if we could talk to the mods about a custom title or something for the winner of our tourney. Also, slrc, you're not signing up?
Zangief's Flying Body Attack also works since it has more active frames than any other normal, but it can't be used when he's near the floor though. Also, it seems Akuma's invinc in the first frames keeps him safe from Zangief's Ultra and command grabs.
For Ken... Start from training room starting distance, and practice with air hurricane: 1. Kicking opponent on his back neck 2. Kicking opponent on his forehead 3. Landing just 1 step forward from where you start. Master these, have fun kicking people down from their SRKs
Suggestion: create a google form for people to sign up b/c if they have access to the signup spreadsheet, anyone can delete any of the cells unless you manually start locking cells. I made an example one, link is in chat.
Well, this is useless, but anyway... As you already know, the game has support for three launguages. If you select English, everything will appear in English, even GC menus and such (except the pause menu in challengue mode ._."). Inside the folder of the game you'll find three files for the launguages: English.lproj, French.lproj and Japanese.lproj. If you create another folder (jailbroken devices only), for example, Spanish.lproj and put there a file called InfoPlist.strings with "CFBundleDisplayName" = "SFIV Volt" (this is for the name of the icon in the SpringBoard), if you're device is set in that language, GC menus and such will be in that language. That's why my default invitation message is in Spanish I wish I could understand how .obm files worked though... I tried with Photoshop (best method), Tile Molester and other apps. With Photoshop I managed to get some images (the joystick and buttons from SFxTK), but after editing them I get some graphic glitches with those images. Maybe we all could try to understand how they work and try to mod the game. I know that the work behind that already started "some" time ago, since I asked about mods also some time ago, but well. KOF, SFxTK and Volt use the same file extension (I still have to give .obac a try though).
Also Leonel, are you gonna make a TA page for the tourney where we can discuss everything related to the tourney? That would be best...
Improving my grab game ^.^ http://sf4iv-en.capcom.jp/analytics/replay_download.php?r_id=20130527_18290556_944_33A73733_rpdata&d=
I wonder how many new users this thread has brought in? Between people that just happen to find it while googling for Volt discussion, and people being invited here by current members, I imagine it's quite a lot.