The better players do well, because they make you play their game. E.g. Apprunner plays to put you in setups he likes where he has more experience; into his comfort zone and out of yours. Safe jumps in volt can be used to complete punish mashers and/or punish those that don't. Once they are playing your game and are at the mercy of your setups, you will win more. (See EVO last year were daigo plays infiltration. Infiltration completely blew up daigo's fireball game and he has helpless). (The next level are people who can adapt well and can footsie on the fly. E.g. TenOnez and top pros like jwong and Alex Valle
Harley...you ever play a Cody named Bwahmynose. He was an awesome Cody Awesome Cody is an oxymoron but I saw it with my own eyes
This is actually wrong. Option selects are possible in Volt, but only movement, normal moves and focus can be option selected. Specials of any kind can not.
The option selects we have in AE don't work because of the lack of enough buffer, and multiple-input stuff. Not necissarily because of frames. You can still do simple ones. One that is exclusive to volt, probably just control-wise is with Sakura. It's not really an offensive option select. Cause it just affects yourself. Press cr.lp, cr.lp, cr.hk then srk right after sweep. If you screw up the timing into the sweep, and press too fast, you'll combo into srk. If not, you get sweep, and sek doesn't come out. Holding forward and pressung punch is also another one. Abel is a good example.
Played him before, indeed very good! Can charge his zonk while sliding and release them as a surprise.
Not to be an ass, but wrong again! What I said earlier applies to jump ins as well. The timing is way strict though. Not recommended for online play.
Guh. Let me just say that OS don't really work in volt like they do in AE. Sure you can do cr mk and mash sp after but that's really just buffering. And mashing b+p as a throw tech/aa OS is pretty rough. There's no depth to OSing in volt. You can make some crude ones, but I'd be very surprised if you could come up with one for example that catches back dashes with ultra
Yeah, my only point is that you can set the dummy to record, say with Ryu, and input Jump k, cr k, cr lp And if you do it right, you'll get jump k, cr k on whiff and jump k, cr lp on hit. It's an option select, you just can't do it with any specials. Trying to find functional ones is the challenge, given that no specials can be used.
I am... I am too damn lost. Anyway, Harle, with EX SRK vs FB at wakeup I meant when the opponent is low on health. As far as I know, EX SRK can only be beaten by other moves with invinc, and even then they will probably trade unless the move has some frames of invinc, like Makoto's EX Chop. Since most people mash Ultra at wakeup some chars, like Cammy, will avoid the FB and hit you while you're recovering. The same goes with Chun and even with Akuma, so IMO FB as meaty is too risky. With this I mean that EX SRK vs FB in that setting is like safe jump vs any other way at wakeup. Safe jump may work well with most of the cast, but some other chars may have some tools to counter it, so sometimes walking backwards when playing against Sim and other chars that can teleport is way better than trying safe jump. Whatever, looking forward to that "horror" Guile vs Makoto match up Oh, and I think that the only safe jump I do on purpose both at wakeup and randomly vs turtle chars is the one Kaboom said, demon flip palm, which I've been using since I learned about the 0 frame recovery. I avoided lots of Ultras, even Wrath of the Raging Demon, with that thing, and I can see that it's very useful, but I also got defeated by some skilled turtle players by the boring SRK, FADC, Ultra.
Trying to chip someone out at low HP is different from doing a safe jump setup. Even a fireball isn't that safe because you could lose to wakeup super/ultra. If you have a decent lead against someone and they are low, you should never go for the 50/50 setup anyway. You don't want to give them any chance to come back. That's why ryu's, 90% of the time will go for srk FADC on wakeup at low life. Don't give them that chance
So any other fellow Yun users like to do crazy stuff like me for no reason? Well, I've found a good way to keep some pressure. Cr. lk, St. P, St. P, Lunge Punch or Upkicks or Shoulder. Then I've been using a character specific type of combo: Cr. P, St. P, Cr. P, Lunge Punch. Just two things I've been using lately that I'd share with you all in case it hasn't been found out already. I don't mind sharing.
Hmm, how about St.p, St.k, St.p TCombo, then Palm Feint? Or FA, Target Combo (1&2) and stop before third hit. First hit resets. Makes it look like you whiffed a move, then block?