Yun without SP? Respect that mate. He already has a ton of hard matches with SP on. I guess if all players turn SP off then Yun won't have too many bad match ups (I doubt any1 can consistently react to a divekick with a manual srk) After landing a meaty palm in the corner u can even do shoulder + lunge for better damage. Other mix ups can be palm + shoulder + overhead for a reset OR just palm + crMP = reset. If ur timing is perfect u can do double palm + lunge which is hard online but deals almost 400 damage!!! Meaty palm in the corner = really scary tool!!! Onto Genei Jin I prefer ending it with a reset. Usually I end it with launch kick + jump HP kinda obvious reset but still useful u can simply just back dash if ur opponent mash SRK and punish. Another ambiguous reset to end Genei Jin = Forward P + quick divekick which is harder to time but it resets ur opponent fairly quickly, harder to see it coming. He is the character I find most fun with coz he has a zillion mix up/ combo options to go for
http://sf4iv-en.capcom.jp/analytics/replay_download.php?r_id=20130428_01470432_291_65DEF152_rpdata&d= Lol the ending of this rep! I guess this will be what I m gonna do when Ryu is low on health next time
Fix the link... I am intrigued but ready to be let down by what BN peeps call a good replay these days..
What are thoughts on actually using genei jin? It seems like a big waste to me and is only for being flashy. I'm all for styling on people, but I guess doing basic genei jins combos arent very flashy now and most of the resets are soooo predictable
damage still decent, pushes opponent to corner, resets are obvious but the second time u land one u can switch to just do nothing and punish a reversal or a jump. Once I have landed a throw after a Genei Jin reset I have caught so many mashed out ultras the next time I land it. activation of Genei Jin has invinc. TenOnez used it to dodge an ambiguous Vega claw attack and full punish (he was 1 chip away from KO and reversed the situation thx to Genei Jin). Simply activating it right next to some1 on wake up = bait out of reversal or command grab into full combo or punish any back dash and jumps with a full combo. On reaction u can punish projectiles with a full combo. tick throw with command grab = easy 400+ damage from just 1 mix up. even a recent rep between u and TenOnez (comment with Never Give Up) showed how he reversed the match after the Genei Jin reset. Still think Genei Jin isn't useful? Reference on punishing projectiles: http://www.youtube.com/watch?v=X79uaOxsh0E&list=PLNPgTBCGBlm70S_tURf7NA8PYyrK2kq_Y
Well, in Street Fighter there shouldn't be any absolutes, like saying "I'll never do xxx" unless it's completely terrible. But my point is, Genei Jin generally does worse damage than using meter normally. Sure it has its perks, but most characters will just srk, FADC instead of mashing an unsafe ultra after a reset/gap. As for damage, the only benefit is that you get all the damage in one combo instead of having to space it out across 2-3 combos for max damage. I guess though getting an extra 350+ damage out of a super is fine as most supers do about that much. As for that match against TenOnez, I felt bad for zoning him so I went in. I only ever FADC sonic booms for fun anway
SRK FADC can be dealt with back dashes since they can't FADC a whiffed move. Even when u do block a SRK FADC you have wasted 2 bars of ur opponent, reducing their chance of making a comeback. OR you could jump over to the corner if you know they'd definitely do SOMETHING and this attempt puts u safe from almost everything apart from Lariat. of course using meter with EX moves are good, but against a patient defensive opponent you don't get that many chances of landing 2-3 combos. Most of the time in higher level play, 1 chance is enough to turn the table around; and missing that 1 chance can harm a TON. If Genei Jin gives u an extra free chance to go for 1 more mix up, why not? (some AE players do prefer to end Genei Jin with a sweep for an untech-able knock down) On the side, Genei Jin doesn't add nor reduce the stun rate of ur opponent. So if you have landed Genei Jin when your opponent is close to stun, a reset right after Genei Jin = stunned opponent with almost no damage scaling of what-ever punish you have. Yun's super was HEAVILY NERFED from AE to AE2012 becoz of all the mentioned reasons. This was rated as one of the most OP super back in AE so everything to do with Genei Jin was nerfed (duration, damage...etc) Yun does have 1 move that I have never used and might not use it any time in the future........... Target Combo 2....
Personally, I prefer the use of ex shoulder (awesome against Shotos) and ex Lunge instead of building and saving meter for genei jin.
Genei Jin is really what you want to make of it. It's a long custom combo, nothing more. If you want damage, you can do that and if you want to style, you can do that as well. It's all up to you and the situation. It's definitely not a waste though, because it's an important part of Yun's offense. I've used Genei Jin for damage, I've used it for style, and I've used to scare people into doing something risky. It's all up to you. On the resets part, well in Volt, Yun only has so many moves he can use to reset until you've pretty much seen it all. Also, resets are risky business anyway because most people are watching closely for one and Yun has the health of a pet hamster. Pretty much every serious Yun user knows there aren't really a lot of resettable options, so we just try to guess on the best one we can use to catch the opponent off guard to keep the damage going. Not saying that someone out there hasn't found something new though. Also, sorry for not posting as much as I used to guys. I still read through here though. Good games to everyone I've fought so far from the forums!
I wonder if TenOnez or Alex ever uses Yun's second target combo? I can hardly think of any use for that... I don't even use crHP that often so I can't really think of why cancelling crMP into crHP would be much use in volts... Perhaps in AE it is a nice TC to break focus?
Ex Hayate is fast, travels far and mostly safe on block. I don't think u need armour with that move. But I do agree that she needs some anti-zoning tool, or better mobility... Like her hopping move in AE
No way EX hayate should have armor, she would get in too easily against all shotos. Her walk speed should be a touch faster. She should be slow, but not that slow. It's just too difficult for her to maintain appropriate distances without the rest of her forward moving normals that are in AE. That said, she is much scarier in Volt when she gets in b/c of (a) reduced pushback after connected hayate, she's in range for a karakusa (b) awesome invulnerability on ex chop and (c) the ability to do point blank axe kicks without whiffing.
After playing with Paul in SFxTK for a while I saw that EX Phoenix Smasher, which is just EX Hayate + Armor, is one of his few tools against FB spammers, since he's too slow and doesn't have a proper SRK (just like Makoto). Of course I'm not very good with Makoto in Volt (or any other char ), but my main problem is those run-away Akuma and FB spammers. In SFxTK there are also some spammers, but at least here I can use EX PS to go through 1-hit projectiles. Most chars in both games have moves that can go through FBs (Ryu's Tatsu, Akuma's SRK, Abel's Marseilles Roll, etc.), but Makoto only has jumping, FA and such, since EX Karate Chop is just (IMO) for close combat.
That would be Javier805 or Mr. Javier, not NYC. However you could say that he is the best Ryu now since NYC's retirement. dunno why he changes his GCID a lot, also an AE player on PS3 so his spacing is great. Maybe I ought to play AE more to improve my spacing, seems like players who have played the consoles are all great spacers like TenOnez
Makoto's damage output during close combat is extremely scary. Fight a good Makoto like Nash or Hieu then you will understand why she needs to be zoned out coz up-close she is a monster. even Grueling CPU Makoto is hard to beat sometimes coz she can react to neutral jumps with Dash-up fukiage reason why she is still low tier = run-away style is too effective against her.