Speaking of apprunner; tell me you are still learning your ryu and that is why you play him lame Nice abuse if the throw with ken! He seems more your style than ryu anyway.
Ryu is meant to play kinda lame. He really is OP if you play that way Ken is my fun out of control character. I jus mash SRK with him
Yooo wth!! I bet it looked sick when it connected... I gotta test it out in the training room now. Props to you for having such an advanced toaster that it can record video hahaha
Hmmm letsee.... Characters I think can't rushdown.... Sakura and Sagat. Even Sim can do some beatdown. Bison just applies a lot of pressure with his cr lk xx knee press
Sakura has to rush down though. She doesn't have the tool to stay away. Only if she had all her ridiculous normals that are in AE haha.
That's the problem I feel with her. She doesn't have good priority. She really needs her cr mk... DeeJay and Balrog have good rushdown tools
Upkicks has invinc, EX MUG has invinc, EX Double Rolling Sobat has some invinc. You have a way to change your jump arc and your normals aren't horrible. Plus you have the SLOWEST projectile to chase after for funsies. Oh and you have 2 quick low normals that knockdown....
What the hell are you talking about! You, personally, play bison best when you play rush down! In fact only a few times have you ever played him lame against me. As far as deejay goes, he can play rush down as well! I can't but that's because I suck with deejay. Darkslayer plays a rush down deejay. The only player who maybe doesn't have any rush down options that I can think of might be Cody. I've seen all the characters mentioned here so far play a rush down game. You guys are just making excuses for your lame play
If I could actually pull off deejays moves when I wanted to he would be easier to fight against cammy than blanka. Even still though, rushing down cammy is hard no matter who you use. She is the exception not the rule though.
Cody has average rushdown. With a charged (EX) zonk you can pretty much walk up fearlessly and he has a really easy safe jump setup that no one seems to know about.... Oh, also that sliding cr mk is pure cheese
I think Sakura can do fine in Volts if the opponent plays normally, she'd still be low tier but at least it isn't impossible to beat the high tiers. but if they play run-away then there's literally nothing she can do about it... I think we need some definition for the forums, I don't think any1 who plays no rush is a lame player.
crMK goes under high pokes. crack kick goes over low pokes. zonk goes over projectiles. good Anti-Airs with RK and jaw crusher. decent wake up options when he has meter. his problem is his slow speed to deal with run-aways... and building meter isn't easy for him...
Crack Kick doesn't actually go over low pokes in Volt. It eats a bunch of stuff and gets thrown. Jaw Crusher has a bad hitbox, and is nowhere as good as it is in AE. EX Zonk isn't even that good a wakeup option. It loses out to a lot of other invinc moves, it can be thrown and it's sloooooow.
Sounds like some of you need to play Marvel vs. Capcom 2 instead of this, lol. (Disclaimer: Not the iOS version.)
Whilst we are, core concepts like combos, links, zoning, and basic strategies would be very similar, if not identical between volt and AE.
So you're admitting that you don't know anything else, apart from what you personally have found and decided for yourself? Good to know
truth. a lot of people complain about spammers to mask the fact that they themselves can't counter such a glaringly obvious tactic. Lol