AGREE. I sooooo want this. Then, Bison can combo into his Ultra, Ken can combo out of his unmeaty step kick, Sagat can do a Tiger Knee, fadc, cr.lp, srk, and so much more. YES YES YES
Well, Makoto, you definitely need to save meter, but for Akuma, I dunno. Really depends on playstyle. I mean, Akuma can make great use of meter via tatsu, to st.hp resets, but he can also "hit confirm" his srks, because they can hit three times before fadcing. He also build meter really well, because he can combo so much. Well, fadc may not be too strong with Akuma, they can still be used really well, as long as you read properly. (Red Fireball, fadc, Ultra if they jump.)
I think Akuma doesn't need to FADC, except for escape after a blocked Shoryuken. I like to waste 2 bars with EX air hadoken -> EX flip+palm.
Yup, I just tried those at training. Wasting 2 bars for ~20 more damage isn't worth it. I can't really think of cool FADC combos for Makoto and Akuma. Shakunetsu, FADC, Shakunetsu is cool, but it doesn't deal big damage Thanks for the tips! I often spam EX Demon Flip just because it's cool I only use EX Air Hadoken after a knockdown or just for corner pressure at a distance. Most of the time I can't combo because the opponent is too far, but I found that very safe.
I'm not big on Twitter, and this may be kind of old at this point, but I just realized that #hadouken is the new internet meme going around. http://instagram.com/p/XaZXTzCiVc/ Edit: Apparently it's already been replaced by Vadering, which seems a bit cooler:
More blanka tech: Slide (mid-close range), cr hp (whiff),(ex) ball crosses over. Timing is slightly different for ex and non ex ball. Throw pop into corner, ex ball (into corner), ultra ASAP gives a ambiguous crossover ultra Throw into corner, electricity (whiff), ex ball into corner, ultra/ (ex) electricity The key with these 2, is that the ex ball ends quickly when it hits the wall, and the next move comes out fast. What's even cooler that the input for ex ball into crossup ultra is charge b, f+sp, b+sp. These two are just theory crafting but seem like a pretty funny mixup Throw into corner, cr hp, ex ball, ultra is an actual crossover ultra. With sp assist on you can do some fun stuff like ball into corner, ex ball Slide (corner), ex ball, ultra gives the ambiguous cross up ultra
On further testing, it seems that the (ex) roll over a knocked down opponent will crossover in the right corner, but not the left
you can land up to 6 fireballs with akuma in one combo... completely uses up all your meter and not really good for anything except flash.
I have not played this game for while until today and it was great. I have been missing out. LoL Follow me on Twitter @King_DM3
Gg's Jibba I don't often play sf anymore, but it's always good to play against TA members, when I play
Hey good games man. You totally threw me off with that sig. I was so sure I recognized the name but thought maybe it was somebody with a really similar name. Then when you started FADCing, etc., I knew it had to be you. Wish I could have stayed longer but I was already late for work as it was. Good to see you around.
I know this shouldn't go into this post, but... man Hwoarang has got Chainsaw kick, Iron Heel and Flashing Trident... all of them are SO DAMN HARD TO BLOCK I really like this character but I can't find lag-free games in Taiwan I wanna test out those cool stuff u told me
Remember that you can use Chainsaw Kick after cr.LK, and well, Flashing Trident is just a two-hit air attack, just like Chun's, but with worse priority. Rolento's Spike Rod + j.MP is way better for tricking your opponent.
Hey, great games. Connection was great. I have so much trouble with Makoto and Yun with Abel. You did a great job predicting my moves and i just don't see them enough to have a good rhythm against them. It got frustrating at times but was still a ton of fun. I may upload one of your wins if it was as good as I remember.