iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. LewsersCryQuit

    LewsersCryQuit Well-Known Member

    May 6, 2012
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    Yes App, I never seen Cammy get thrown out of Super/Ultra, only on miss.. She's considered in the air during all that.. Blanka however can be Ultra'd out of his Rolling Thunder Super/Ultra, coz he's considered ON THE GROUND..

    As for Mako vs Gief command throw.. I think Mako has greater speed for less range, which means a far narrower margin of error to throw a rush-in Ultra.. Gief has less speed but more range..
     
  2. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    I believe blanka can only be thrown out of an ultra when he's in the air both guile and geif can throw him out of his ultra.
     
  3. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Hey, great games man. Thanks for the matches. Glad to see you back on friendlies. I've been playing Abel for awhile now. Some days are better than others so I'm glad I could give some of your characters a challenge. For being rusty, you pulled off some nice combos.
     
  4. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    #34784 ~[KaBoom]~, Apr 2, 2013
    Last edited: Apr 2, 2013
    That Rog ain't no lame right Shane?

    GGs we are just stunning each other, those games were really fast paced!
     
  5. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    Huh? What did I use? I know enough tricks in this game but which one are u talking about?
     
  6. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    #34786 ivwshane, Apr 2, 2013
    Last edited: Apr 2, 2013
    No it wasn't lame but you abused the hell out of your ultra! Lol:p

    Was there a round when you didn't use it?






    Lol I'm just giving you a hard time, Gg!


    Oh and did you notice my slide to super? That's extremely hard to do online, I can do it in training but sadly on you it was an accident:eek:
     
  7. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    The BS thing I didn't do is activate it randomly! Man I have fought Rog who just use it out for chip coz that ultra has SO MUCH INVINC beats Yun's ultra even when I activated mine later!

    Games were really fast :) I shall play some other characters next time :D

    I didn't even know u can super cancel his slide :eek:
     
  8. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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  9. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    What slide to super?
     
  10. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    You can do an ultra or super after doing a slide.

    I saved the replay (round 2 I think). You don't mind do you kaboom?
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Which character?
     
  12. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    I only use one!

    Although to be honest I'm pretty sure deejay can slide to ultra/super as well.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Well, they can both Slide and then super. Neither can cancel the slide into the super...
     
  14. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    True but a blanka slide to ultra/super is harder than doing it with deejay.
     
  15. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #34795 HarlequinRogue, Apr 2, 2013
    Last edited: Apr 2, 2013
    Some Blanka tech for you:
    after cr rh (sweep), dash forward and jump is a safe jump
    After a throw, cr hp (slide), jump is pretty much a safe jump. You can't mash out the slide, so the timing isn't perfect, but it's pretty much still a safe jump.
    After (EX) Electricity (ground), surprise forward/back dash then jump is a safe jump if they don't tech
     
  16. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    When you do these are they landing a hit or is it more for spacing and timing? For example after a throw you say to slide and a jump is safe, is the slide intended to hit or is it just to close the gap? And when you say the jump is safe do you mean jumping into the opponent without doing a move?

    I'm just trying to figure out when and why you would use them. Keep it coming though:D I'm a tech noob.
     
  17. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    I've posted vids which explain how safe jumps work in volt. Pretty much, do the series of moves ASAP after the knockdown. The safe jump gives you a 50/50 game where if you opt to do a jumping attack, it can hit them, but you are vulnerable to '4frame' invincible reversals (think almost any shoryuken). But if you do an empty jump it is 100% safe to reversal attempts.

    The moves are for timing and for closing the distance. The idea is that the moves are somewhat mashable so your jump in is optimally timed
     
  18. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Ok I guess I should have just asked of the purpose of the moves was to safe jump for a bait.

    Thanks, good info.
     
  19. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    I don't mind. Uploading is a good way to learn, for me and for the downloaders out there.
     
  20. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    I'm just wondering, how do you find the frames?

    Oh yeah, and I found out with Ken, you can do AA Srk vs. C.Viper, then jumping EX Tatsu, without fadcing.

    Yeeaaaaahhhhhhh buddy.

    And um, I can do the st.hp to super thingy, requires a lot of timing though. (Blanka)

    And I like doing meaty st.hp, st.hp, EXFA, backdash. Good stuff.
     

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