Yes App, I never seen Cammy get thrown out of Super/Ultra, only on miss.. She's considered in the air during all that.. Blanka however can be Ultra'd out of his Rolling Thunder Super/Ultra, coz he's considered ON THE GROUND.. As for Mako vs Gief command throw.. I think Mako has greater speed for less range, which means a far narrower margin of error to throw a rush-in Ultra.. Gief has less speed but more range..
I believe blanka can only be thrown out of an ultra when he's in the air both guile and geif can throw him out of his ultra.
Hey, great games man. Thanks for the matches. Glad to see you back on friendlies. I've been playing Abel for awhile now. Some days are better than others so I'm glad I could give some of your characters a challenge. For being rusty, you pulled off some nice combos.
That Rog ain't no lame right Shane? GGs we are just stunning each other, those games were really fast paced!
No it wasn't lame but you abused the hell out of your ultra! Lol Was there a round when you didn't use it? Lol I'm just giving you a hard time, Gg! Oh and did you notice my slide to super? That's extremely hard to do online, I can do it in training but sadly on you it was an accident
The BS thing I didn't do is activate it randomly! Man I have fought Rog who just use it out for chip coz that ultra has SO MUCH INVINC beats Yun's ultra even when I activated mine later! Games were really fast I shall play some other characters next time I didn't even know u can super cancel his slide
http://www.youtube.com/watch?v=zmo6zBd3LTk&list=UUyohFb-HW1dTN9Xk9FMao6w That's why I was eating sweeps the whole day after air resets. And the best thing is that this also works in SFxTK
You can do an ultra or super after doing a slide. I saved the replay (round 2 I think). You don't mind do you kaboom?
Some Blanka tech for you: after cr rh (sweep), dash forward and jump is a safe jump After a throw, cr hp (slide), jump is pretty much a safe jump. You can't mash out the slide, so the timing isn't perfect, but it's pretty much still a safe jump. After (EX) Electricity (ground), surprise forward/back dash then jump is a safe jump if they don't tech
When you do these are they landing a hit or is it more for spacing and timing? For example after a throw you say to slide and a jump is safe, is the slide intended to hit or is it just to close the gap? And when you say the jump is safe do you mean jumping into the opponent without doing a move? I'm just trying to figure out when and why you would use them. Keep it coming though I'm a tech noob.
I've posted vids which explain how safe jumps work in volt. Pretty much, do the series of moves ASAP after the knockdown. The safe jump gives you a 50/50 game where if you opt to do a jumping attack, it can hit them, but you are vulnerable to '4frame' invincible reversals (think almost any shoryuken). But if you do an empty jump it is 100% safe to reversal attempts. The moves are for timing and for closing the distance. The idea is that the moves are somewhat mashable so your jump in is optimally timed
Ok I guess I should have just asked of the purpose of the moves was to safe jump for a bait. Thanks, good info.
I'm just wondering, how do you find the frames? Oh yeah, and I found out with Ken, you can do AA Srk vs. C.Viper, then jumping EX Tatsu, without fadcing. Yeeaaaaahhhhhhh buddy. And um, I can do the st.hp to super thingy, requires a lot of timing though. (Blanka) And I like doing meaty st.hp, st.hp, EXFA, backdash. Good stuff.