is it my fault for using Fei Long defensively? considering the chicken wing and rekka can be punished easily without proper distance? and I rarely jump when using Fei Long and I only use flame kick as anti air and most of time I found myself poking and 1 hit rekka to chip the opponent
No thats pretty much how you are supposed to play Fei. Granted its pretty boring sometimes but it pays off when you land that huge damage punish for someone who doesn't take their time against you.
Thanks, but that particular match was way before we had our tournament matches! I guess I was just lucky with him. And I tend to collect these kind of replays and post 'em up
is his BnB combo crouch kick x2, crouch punch , crouch hard punch ,1 hit rekka (if blocked) ? i found my rekka often trade hits with jump in can I follow up with chicken wings immediately and ultra?
Do you tournament players use SP assist? I find the game much better without, as in it requires a bit more skill. If you don't use it can your opponent still use it? One more thing about Fei Long, does anyone use the vertical flame kick a lot? I can't get much out of it...rarely effective.
as we know, when we playing Yun, every combo we end with shoulder charge are safe. however, is it safe again to do another shoulder charge (can the opponent react fast enough against it) after it's been blocked earlier? I saw Daigo always do the shoulder charge whenever it's possible to build up the meter
I use it to follow up the chicken wings. Then if I have sp, I'll fadc and do another chicken wing. Its also not bad as an anti air
IIRC, you cannot combo two Shoulder charges into each other. You might if you do Shoulder Charge then EX Shoulder. In a Genei Jin Combo you can do about 4 or 5 shoulders in a row, though. Best way to build meter with Yun, in my opinion, is the Palm.
his bnb is cr kick, cr punch, rekka. thats a hit conirm combo thats safe (im pretty sure). with fei though its not about jumping in and doing huge combos, just rekkas and crouching hard punch until theres an opening. rekkas arent really meant for anti air. flame kick or st kick is almost always a better choice. do you mean after a chicken wing by itself or after flame kick fadc chicken wing? by itself your best option is to combo standing punch-rekka/flame kick you cant do ultra there. however if you flame kick fadc-chicken wing- ultra 3 hits of the ultra will connect. unfortunatley you cant juggle into fei longs full ultra, same as cammy Edit: Forgot something important. When you flame kick-fadc make sure you wait the tiniest bit before you chicken wing. if you did it right all 3 chicken wing hits should land, if only 2 hit then too early. this is important othereise you cant follow up with ultra
i wanted to ask for some basic canceling into super from special move, as far from my understanding, if wanted to do perform Shinkuu Hadouken from shoryuken basically we have to do 1) forward - down - down forward + p 2) down - down forward - forward + p is there any other way to do it? except replace the reverse Z movement ie. down forward - down - downforward + p then QCF + P
Does anybody know about the new icons and titles and how to unlock the icons? How about their stats? Which icons and titles are the best now?
Soo I made some big changes to the tier list...again haha. Just keep in mind that ALL characters can be used well, dont just think Im not gonna do well unless I use fei long and sagat..... As always if you think any of the matchups are wrong please tell me. Thanks
Im not sure about the Guile/Honda match up. For me anyway, i dont usually spit out sonic booms left and right, tho' i should because once he gets in close enough to spam that vertical flying buttsmash move, i have a hard ass time even with the flash kick. I will start to spam projectiles somewhat if my health bar is low.
The main reason yun was so good in ae is because he could apply really heavy and safe pressure, and there was always the risk of the beastly command grab. However in volt: Meaty palm doesnt work because you cant meaty in volt so thats gone. Also he can only do 1 type of dive kick which makes him more predictable. And his standing medium punch is gone which makes his bnb weaker and makes him just less good at poking. Medium and hard shoulders are gone so you cant punish fireballs from half screen. The standing jab/lunge punch option select which was used after dive kicks is gone. Also crossups arent effective because of auto block which was a huge part of his divekick game. And his light lunge pucnh is gone so he cant use it to follow up ex lunge punches and ex upkicks. And his execution is hard on the touchscreen, making him overall less effective. Hes just like a cammy with low life, a worse ultra and harder (but less damaging) combos. He does have an overhead and a command grab though, so hes got better mixup options than her, but if you want to do wakeup mixups then abels a better choice imo (im thinking im going to go back to maining him). He probably could be used effectively, but youre gonna miss a few combos with his tricky links and youll get punished hard cos his life is so low. Its similar to how fuerte is considered low tier in super and ae. Yes, his wakeup options are awesome, its a guessing game every time. But even if he guesses right a few times, his life and damage are low so it gets evened up if the opponent guesses right just once or twice. Yun really isnt that great in volt, which is almost a good thing. Playing yun after yun after yun online wouldnt be too much fun...
You need to spam those booms against honda Its really hard for him to get in against guile because his recovery from those booms is so fast so you can just flash kick if he tries to jump in. Honda has no move to counter fireballs apart from his super. Even this doesnt work too well against guile because his recovery from booms is soooo fast. He has to guess when youre about to boom if he wants to super or jump in, and if he guesses wrong hell just get punished. Its pretty rough. Are all the other matchups with guile accurate? I have a fair bit of honda experience but almost none with guile