DROQQA thinks that the makoto infinite has been removed. I haven't landed it yet (haven't done in depth testing). Can people confirm?
Yea, it doesn't work anymore. The FA might have 1 extra frame of animation now. But then again, the rep I have uploaded seems to have makoto doing the moves just fine... so characters have a airborne state 1 frame earlier?
Not bad at all! Better than your lame ass akuma (mr stand still press ultra). I picked blanka afterward to show my displeasure of your play Picking cammy? Lol. I was like, "this bitch has some nerve!, I'm going to RQ on him:|".
C Viper: EX Seismo, Medium Thunder Knuckle, FADC, Ultra (614/300) Seismo, (meterless) FADC, Medium Thunder Knuckle, FADC, Ultra (614/300) for styyyyyyyle Also, EX Thunder Knuckle, j k. Gief and Cody only. Against Cody you can dash under. Part of a work in progress - Crossunder and Crossover resets, after FA lvl 3: Sakura: cr jab, dash (Fei Long, Akuma) cr jab, FADC (Cammy) cr lk, FADC (Cammy) j p fake corner crossover (Akuma, Balrog, Blanka, Cammy, Cody, C. Viper, DeeJay, E. Honda, Makoto, M. Bison, Sagat, Vega, Zangief) j k fake corner crossover (Balrog, Blanka, C. Viper, DeeJay, Zangief) Aaaaand: FA lvl 3, air (ex) tatsu, ex hadouken, fadc, ultra (corner, character specific) Sakura can also do 478/698 in the corner meterless
Who is Happ_01? Also, Deejay's Ex MSG beats Sim's super clean. And somehow I never knew this, but Ex Yoga Blast has invincibility. Not sure if that makes it safe enough to use on opponent's wake up though.
I think Happ_01 is Eskapade. Not 100% sure. DJ's EX MGU has a tonne of invincibility. From memory I dodged a Sakura ultra (diagonal) with it. Ex yoga blast on wakeup would be best on backdashers who don't mash shoryuken
Thanks. He used Deejay, Ryu, Sagat, etc., but not Honda. I just checked his card and Honda isn't even in his top 5. I always thought Ex MSG was very under-used but didn't realize it has that much invincibility. I'm actually trying to use Ex YB more often v. jump-ins. People are very predictable with jump-ins against Sim. I'll have to test the invincibility though. It seems it might be good against jumpers too but I need to find out what beats it. I assume SRKs will still connect. Not sure about grabs, sweeps, etc.
Ryus SRK, fadc, jump p Makotos infinite Chun-Lis ex kicks x3 fadc stomps (Most of them have to do with juggles) You guys might want to test all the juggle combos
http://sf4iv-en.capcom.jp/analytics/replay_download.php?r_id=20130318_14540342_158_3E98C5B8_rpdata&d= Chun-li Tech round 2, pulled it off online Perfect + stylish tech Fa level 3, neutral jump, late stomp, tc (1 hit, last), ex fast kicks
ooooo. Nice trophy. One guy gave me a message like that once and next time I played him, I used Cammy instead of Ryu. He of course rage quit
GGs VaroFN I hope u enjoyed those Sakura combos, I can't do them with most players here except u due to connection... it was a good set we both did some cool stuff, jaw dropped when ur Ken just ultra my ex Tatsu kick... clean fights are always enjoyable EDIT: btw that was my first time landing ex DP -> ultra outside corner... I was like, ''this might land, gonna take the gamble'' and turned out it was working! That combo was never attempted even in training rooms :O