iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Wow, gg hieu!

    I would actually say your makoto is one of the top ones I've played. When you punished, you really punish!
     
  2. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    #34102 HarlequinRogue, Mar 3, 2013
    Last edited: Mar 3, 2013
    Abel stuff (since it seems a few people are playing Abel)

    cr hp (aa), (FADC), cr hp, (FADC), ultra (468/100)
    It's the second hit that scores the knockdown. the 2nd FADC is entirely optional, but the first is necessary if you aren't in the corner.

    cr hp (aa), (FADC) FA lvl 1, Ultra (420/130)
    no FADC needed in the corner. For style. (That's not EX FA lvl 1)



    Safe Jumps:
    After:
    Tornado Throw - Jump
    (EX) CoD - Jump
    (EX) Wheel Kick (aa) (e.g. after cr hp (2 hits) xx Wheel Kick - cr mk, jump
    cr rh - Cancelling the cr rh on hit to CoD (no second mid), Jump. Alternatively, cancel into falling sky, then neutral jump is safe due to the range.

    Reset:
    cr hp, (EX FA lvl 2), st p xx Marseilles Roll, <reset>, Tornado Throw. (No need for the EX FA lvl 2 if in the corner)

    Abel can land FA lvl 3, FA lvl 3 on: Abel, Blanka, C Viper, DeeJay, E Honda, Fei Long, Sagat, Vega, Zangief. Follow up with a normal to reset

    cr hp (2 hits), FADC, j k (190/250)
    A funny reset (cr hp (aa), j k/p will also work

    FA lvl 3, j p/k
    Another funny reset. The j k works on Abel, Akuma, Balrog, Blanka, Chun Li,
    DeeJay, Dhalsim, Guile, Ken, Makoto , M. Bison, Ryu, Sagat, Zangief. j p will work on Abel, Sagat and Zangief.


    Hard mode:
    Cr hp (aa) xx ex Marseilles roll, cr jab <reset> xx Marseilles roll.
    Each Marseilles roll crosses under
     
  3. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    Where do u get that frame data from!? I really want a Volt version of detailed frames... Those who AE will understand why it is so useful to have one!
     
  4. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I love step kick but agree that stel kick x TT is predictable these days. The most common response is a neutral jump. I've been trying step kick x ex TT and it got me curious about its properties. Is it just a larger range and slightly more damage?
     
  5. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Yun has an advantage v. Sim IMO.
     
  6. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Are you sure about CH? I have trouble after connecting step kick as a CH because a follow-up TT whiffs. I've tried to find a good option but haven't made it to the training room yet.
     
  7. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    Network Marketing
    Puerto Rico
    Those are exagerated numbers.
     
  8. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    #34108 ~[KaBoom]~, Mar 3, 2013
    Last edited: Mar 3, 2013
    Viper: neutral jump BK stops almost everything I have to get close, chip is all she needs to kill Yun.
    Sagat: Tiger knee all day + stHK = can't get close, 1 mistake = 40% life gone
    Gief: can't keep him far, has an OP wake up option, pretty much just need the SP button to survive this match up and a flying chest. Thing that really pisses me off is even when I delay my jump-in, Lariat still beats it no need to time it reversal...
    Bison: scissor kick + teleport is pretty much all he needs, stHK so OP against Yun
    Shotos: pretty much just need crMK + fireball if they know what they are doing, Yun needs to ''out-think'' them so much to win.

    not exaggerated!!!
     
  9. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    @Harlequin

    TT, double dash, and you can grab, or block.

    Non-reset cr.mk, to roll, evades srks.

    And FA, FA1, cr.lp, roll. I think st.hp works too.

    @Kaboom

    Sagat should have standing mk instead.

    Zangief's jumping body slam should be similar to ae too.
     
  10. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    I haven't done extensive testing in a long time, but I only have detailed data on Bison and jump/dash data for all the characters. The rest, I just mess around in training mode.

    As for EX TT, I was wrong. It doesn't have 1 extra frame, it just ends up losing to regular TT.
     
  11. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Cozumel, Mexico
    You can even go for st.P (this thing if I remember correctly will make the foe to stick in the ground o_O) and Falling Sky for jumping dudes, sweep/cr.MK after a few step kick -> TT and step kick -> Change of Direction to Second Mid.

    In addition you always can rely on a random Change of Direction (blocked) then TT.
     
  12. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    The most thing I've seen online is the cr.HP -> step kick -> whatever.
     
  13. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    I've done cr.hp, fadc, st.hp, roll on Snooper.
     
  14. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Gg wediaform! Good to see you still playing.


    Any suggestions for my deejay? Against blanka I missed some critical punishments and get falling for electricity:(
     
  15. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Gg slrc1! Can you tell which match ups I'm clueless about?

    What do you think of my deejay? Any tips for Amy particular match ups?

    I was surprised at how bad I did against gief:(
     
  16. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Cozumel, Mexico
    I chose Bison and Gief to prove that I suck with OP characters. LOL.

    I think it's hard for you to be offensive with DeeJay and sometimes you forget that MGU is untechable (that was my impression).

    Meaty Air Slasher after MGU + j. K -> sweep is a good option.

    Also you shouldn't abuse of EX Double Rolling Sobat on wake up against dudes with projectiles, it's too predictable. But still, you did it great with them.

    For some reason you did Ultra too early after EX MGU, I'm pretty sure you know the timing, thou.

    I didn't pay attention to the match ups, TBH, but I felt you did it pretty much the same with most of them (Blanka was the exception, you know that match up IMO).
     
  17. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    #34117 ivwshane, Mar 4, 2013
    Last edited: Mar 4, 2013
    Thanks for the feedback. When I want mgu it doesn't come out and then when I don't want it it comes out:( ex mgu never seems to come our at the right time.

    I'll check out the combo you mentioned but I might need to see you do it.
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Well, I know you're playing SP off DJ, but that makes MGU pretty easy. It's hard to control the number of cr jabs/mps you do into it, but mash it like hell! It's safe on block too!
     
  19. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    At R2 of my latest replay there's an example. It's not the best but you can have an idea.
     
  20. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Ah ok. I also realize that I don't do enough jumping kick to low forward kick.
     

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