Gg app. The problem with mashing is that when your opponent isn't attacking you aren't doing any damage. Your ken is like a noob version of ken masters ken (that's not a dig but a compliment).
My Ken is my side project. He is fun to use . I only play Cammy occasionally and mostly against Akuma and Sagats. Good games. Your DJ is coming along nicely.
Yeah I still really don't know the match ups and I haven't perfected his spacing yet. Shotos against deejay are hard for me.
so, I have just fought Nero 18-2 to him, he was Viper the whole way and I was playing Viper/Cammy. indeed a very good Viper, apply and deals with pressure perfectly! Got those execution down in hands too, sick FFF combos! Got the spacing down too he even timed his ex Seismo as an Anti-Air really well, props to that!
Actually I use Sagat just two or three times that day when play Kaboom, most of the time I play multi-chars, maybe more Abel. I notice that his forward+k and jump+k are really powerful.
I've been playing Abel recently too. He actually has some pretty good safe jumps that saves him from being completely awful. Wait, he is completely awful, but I do enjoy baiting people with safe jumps. With Abel: after landing aa (ex) wheel kick, go for cr mk, then jump. Not only is this a safe jump but if they tech it, the cr mk is meaty if they are close enough
@KABOOM GGS bro! One awesome Yun you got there too. Stun me many times! I really hate that karate hands you're doing I dont know what its called lol plus that dive kick then those annoying turbo kicks lol
Never try this before, good to know, u have replay for this? Usually if opponent got hit by forward+k, they will either: 1.defend 2.jump 3.dash back so you can: 1.Tornado Throw 2.jump kick(almost beat everything in the air, including uppercut and flash kick if proper timing) 3. Change of Direction. Super will beat all neutral jump, ultra is slow but powerful(never use this to punish other char's ultra!), use that to punish players abuse fireballs. I uploaded a replay with another strong Honda(my favorite match up), just to explain my strategy for Abel.
dude u need to fix those connections man, I can't block ANY cr LK into headstomp on reaction unless I guess if one is coming...
I don't like using the step kick too much. It's such a risky mixup game, because I end up eating all kinds of stuff. You can also roll after the kick. Some people will try to grab after it too. I don't have an replays of the safe jump, but test it in lab for the feel. It has good distance
Ohhh sorry Kaboom thought we had smooth connection coz we both hit that continue button til 10 games otherwise you would have exited or I would have. But still ggs.
oh that, I hit continue regardless of connection quality... like I care if I lose due to lag LOL if I care about winning I wouldn't main Yun, which has so many unfair match ups Sagat vs Yun = 8:2 Gief vs Yun = 9:1 Viper vs Yun = 7:3 Shotos (excluding Sakura) vs Yun = 6:4 Bison vs Yun = 6:4 the only matches I think I have advantages would be, Chun/Makoto/Sakura. While all the other casts are about even
say what!? no step kick??? That is the only normal in volts that u can dash-cancel it... safe on block and keeps a strong ground pressure! If you ought to rate which is Abel's best normal (even in AE) it has gotta be the step kick!!! you can combo into stHP or crLP on counter hit too (maybe meaty, not sure) plz use it!!!
It's safe on block? I gotta look into this. But on japanese server, i'm just getting the crap trolled out of me by people spamming and running away or by just holding up. Step Kick, into grab is just so transparent for me. Oh yeah, oddly Abel can Counterhit with his super
Updaaaaaate! XD NVM, so late to it. @HarlequinRogue It's so awkward, when two people TT each other, cause then they don't know what just happened, and what to do.
EX TT ends up losing to a regular TT.... AE has 4 frame startup for all versions but volt has 1 extra frame for the EX... Hmmm I wonder how SPD and EX SPD do against TT.