I know it wasnt too long (lol like 1 hour) since i put the last version of the tier list up, but I feel like this is much more accurate. See next post
Well, I'm not mooken, but I can answer your question. To do a double seismic, you have to super jump cancel one seismic into the next. Or at least that's how I know how to do it. While she is doing the first ground pound, do the motion for a high jump, and follow that with another ground pound. It only works if the first one hits (even if the opponent is blocking, you just can't miss completely). It probably sounds easier than it is, but with practice you can even do 3-4 after each other.
Wow. I thought you had to actually jump to do a super jump cancel. haha thanks for the tip ill give it a shot.
Even then dps auto correct. They can be useful on charge characters though as theyll probably be holding back or down back.
Anyone know anything about the 12 icons all the way at the bottom? I already unlocked Fei-Long's and Yun's icons, but what are the ones below those?
Ive got a few from playing ranked matches. Theres a flower, a leaf, sakura running and a joystick (and 8 others i dont have yet)
I think the joystick is unlocked with 1 complement? Then, Sakura running is for 10 complements (maybe 5, I don't remember). 20 complements got me Ryu's eye. On the second to last row, there's 2 more chicks so that means you'll need to lose like 50 times or more to get them both.
Ground Pound, interrupt/cancel that with a super-jump, and do another gorundpound before you actually super-jump.
just now tried Yun with my friend (Ryu) I was battered hard ... every jump i make he will anticipate with SRK or he will jump as well no need to mention my dive kicks mostly missed which took out most of the game plan any advice for me?
Zangief annoys the hell out of me! I've more trouble fighting him than anyone else regardless of who I'm using.
So I went into training mode, and recorded ryu throwing countless fireballs. Yun's shoulder-charge gets through fireballs, and depending on the range, could also hit ryu. His EX shoulder gets even better distance and is fireball-proof. Other than that, if Ryu wants to stand back and throw fireballs, you can do b+SP to do the two-hand stomp, and build your SP meter. Lunges should be thrown near-full-screen. Nowhere closer than that for fear of punishment.
Nuetral jump just outside of srk range. If he goes for the srk punish. If he doesnt do nothing then nuetral jump again but divekick. remember to hit the divekick BELOW their waist or you wont be able to combo. Max damage combo from divekick is c.mp X2-dragon kicks. use lunge punch insfead of dragon kicks if you want him in the corner and shoulder if its blocked or you want to cancel into super. also instead of the c.mp you can just command grab-back+kick-shoulder-super/lunge. just mix it up. doing palm on their wakeup is pretty safe. if you want meter hang back and just palm. occassionally throw out ex lunge. combos into ultra if it connects. if its blocked youre at a frame advantage so throw/command grab/over head/block and srk bait mix it up, learn and practice your combos, hit divekicks beloe waist, dont get predictable
actually I'm talking about the dive kick. Just now we both jumped around a lot hence the dive kick almost completely have no chance to be used and it limits the start up of Yun. I wonder what to do when ur opponent oso jump as well either forward or neutral whenever u neutral jump or forward jump as well
I don't have much trouble fighting against Sagat, But E. Honda is very tough to win and Dhalsim is impossible.