ok, i thought just that akumas can always keep a distance and play defensive style, but you are better players so probably know better.
Haha you ready for this... Makoto. Yup and she made my Volt time miserable but I don't know there's something about her character I love.
Nope I just read up alot on this stuff, I consider myself fairly decent in SSF4 AE but Volt is a game I get destroyed in alot.
Sorry Snooper I'm at work and I keep getting calls while in the game. I'll hit you up for some more casuals when I get out. You had a pretty awesome Abel BTW!
Haha sorry man my yun is horrible right now, ill have to work on him. Good games though, fei has been out for a day and yours is already solid Edit: Yea my Abels not bad, I used to play just him but I got bored so I switched to Cody for a while. Im having some major character selection issues right now. Fei long, Sagat, Yun, Abel, Cody and Cammy are all characters im considering. I think I might stick with Yun for a while. If hes just not that great ill go back to Abel. DECISIONS :S
Who is the fighter who fight against Fei Long in the Rival match? I want to listen Fei long theme! Maybe is Makoto like in ssf4?
I want so much to use her. But it's ridiculous how rough some of her match-ups are. But she's always one grab away from demolishing any match.
I know theres a few c.viper players out there. Im trying to use her now, but i suck with her. Whats her 'game plan', best combos and other important stuff?
Doing arcade with Fei Long -> rival = Abel Doing arcade with Makoto -> rival = Fei Long (Doing arcade with Yun -> rival = Chun-li) EDIT: or you could simply go to Survival mode to listen to Fei's theme
Her game plan is to mix up her super jump flame kicks and thunder knuckles, the she does alot of damage when she has the other player confused. Basically you want to connect her normals to her thunder knuckles. Cr Mk > Thunder knuckles Jump Hp > Cr Mk >Thunder knuckles Jumping Hp >Flame Kick > Ultra I believe those are her bnbs that they teach you in challenge mode. For her though you want to consantly be changing you game every second for example Cr MK > Flame Kick This is not a combo but it's a mix up to get them confused if they block you can go for a grab or try to land other moves. Airborn flame kicks are nice too to change the jump timing and to bait out certain moves, but they are also highly punishable by focusing through them, so if you want to use it for a combo you should toss the Jumping HP in there to save yourself for being focused through. I never was any good with her but I always thought she was insane if anyone ever learned her faint timings and links I just never had the ambition. If you want an idea of how she should be played in the real game look up videos for a guy name Latiff or Wolfkrone, they are both amazing C Vipes.
Yea yun and chun li used to work at the same restaurant no joke. And fei long is my fave characters new rival :O I'm sorry, but there are things I must do. Edit: But cody has the coolest theme song
Wake-up mix-up is her best plan. You have options of (when you're right next to them): toss cr.K-knuckle UF+SP crossup flamekick U+SP flamekick Otherwise, I would get to medium range and groundpound or double-groundpound. Medium range, you're looking for groundpound->superjump flamekick. For punishing whiffed SRKs, groundpound->superjump flamekick->rising knuckle If you get them in a corner she can apply crazy pressure. Stay just within cr.K range so you always have the option of cr.K-knuckle. her rising knuckle is her anti-air. super runs through fireballs. Always super-jump cancel her groundpounds, with either another groundpound or a straight-up flamekick or SJ flamekick. Once I get a better wireless connection, I can use a bit of viper.
Anyone noticed that they made Fei Long's stage the same as Blanka's, e.g. the jungle? It would be better if its in Chun Li's stage, considering they are both somehow from the PRC...