iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    #33501 DoctaMario, Feb 10, 2013
    Last edited: Feb 10, 2013
    Uhhhh...and the ability to do Super and Ultras at the touch of a button. o_O As much as I know you'd like to discount this, it's a BIG thing...

    Honestly Squall (the Sagat player, who I can't imagine anyone here could argue is a bad player) was the one who convinced me to play SP Assist. And after turning SP on I realized that there's a while bunch of things that get opened up by using it that are hard/impossible to do without it. Tenny and Lionel are great players with or without SP. But if they turned it on they'd have even more of an advantage because they're just very skilled players regardless.
     
  2. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    those meaty set ups...

    GGs TenOnez! dat Yun vs Cody draw game!!! LOL

    I have never traded a jump-in with a rock ever that was something funny

    Did u think my Yun has improved? Tried to pressure with those quick dives and command grabs more but still can't take most rounds :( I sure do have a long way to go with Yun... I still can't read the situation as good as you do (when is safe to just walk-up grab, when to back-off and punish reversals)

    I have been losing tons, but noticed some stuff:

    Fei vs Viper match up, meaty crLK + Chicken Wing input... was that an option select to catch ex Seismo and ex BK?

    Yun can dive kick cross up Ken? reversal DP will whiff and Yun will land on ground safely? Thought this is a Sagat-exclusive trick... Any tips on how to space and time this???

    WOW those Rog meaty set ups... every time I press buttons I will eat counter hit and if I stopped pressing buttons I will get thrown, even stood there once when u did FA3... TEACH ME SOME ROG SET-UPS PLZZZZZ

    And god-sake how fast can u process what went on during the match? I can't even whiff any normal but jab otherwise I eat rekka/dash punches :eek:
     
  3. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    TenOneZ real name is....Watson. Thats right...the artificial intelligent supercomputer built by IBM. We have no chance...
     
  4. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    #33504 slrc_91, Feb 10, 2013
    Last edited: Feb 10, 2013
    Ok, let me add something to the discussion.

    I don't think Docta and I are the only ones who think that Shane should stop calling out people for the way they play. Not because he has done the same to others (I can't say that is true), but because it's like saying "your game style is wrong and mine es the only way". There's nothing wrong with playing defensive, it can be annoying but it's part of the game. But it's Shane's point of view... I respect him even when I disagree in half of the things he does.

    I find Blanka as a regular character. It's true, his offense is as monstrous as himself and has too many options, and maybe that's why against good Blankas no one will do a 100% rushdown. The drawback is that those options aren't safe by themselves and Blanka needs to be in control of the match. That's just my opinion about that topic.

    As a manual player I can tell you a few things. I've been playing this way since Vanilla and I still miss special moves, and not because of the lag. I think the "human error" factor is part of all games (especially fighting games), because of the nerves or the hype of the moment. With SP that is almost lost, the worst thing that can happen is doing the wrong special move... which is not that bad in most of the cases. Also the mashing is waaaay easier, which makes you think twice about doing a long combo. Reaction is kind of affected, but not in a major way, and you can actually do things that you can't do without SP, but I think those 2 things aren't that bad.

    There's a reason for ultra/super shortcuts. Controllers aren't that accurate on the v-pad and you can pull off an EX move instead of ultra. But the opposite is the most frequent situation because no one has tried to do the manual ultra. So I think the shortcut also affects the game more than you may think.
     
  5. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Whoa!! Hold on there big guy! I've not once, ever, said that people that play lame are not good.

    And if that's what you take away from my posts then you are severely mistaken. I play many different styles including playing lame and I hate playing that way and I hate playing against that style because I personally find it boring.

    Again and I feel I have to explain myself every time, lame = a strategy style, period. Playing lame isn't something I made up, it came from the fighting community.

    So everyone please educate yourself on the term. You can hear and see an example of it here:
    http://m.youtube.com/#/watch?v=_XVpLr8Inoo&desktop_uri=%2Fwatch%3Fv%3D_XVpLr8Inoo
     
  6. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    And just for a point of reference, if I beat anyone here 10 matches in a row, I don't think to myself, "well that guy sucked", instead I'm thinking about whether or not it was fun (if I play 10 matches then it was fun, win or lose).

    Volts an amatures game by its very nature and in my opinion it's meant to be played for fun.

    I just happen to voice my OPINION on what I find fun. If your opinion is different then by all means post what makes the game fun for you and I'll do my best to accommodate you.

    It's not about skill, it's not about winning, it's about having fun (for me anyway).
     
  7. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    That's a good attitude to have. When I lose to you, I beat myself up and look down upon my play more than you do. (Not because its you, but I always feel bad when I lose)

    I will say that you calling it 'lame' does evoke some strong reactions, and you should probably find another word to call it
     
  8. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Yeah, Makoto was never top tier, because she has shitty wake up options, and a bunch of other things, like slow walk speed.

    Autoblock doesn't help bad players as much, but for good players? What do you mean cross over resets and cross ups? I just AB that.

    :( Hard work to find a cross over reset is gone. So is the spacing required to do a crossover.
     
  9. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    #33509 User58394, Feb 10, 2013
    Last edited: Feb 10, 2013
    They just make charge characters better, they don't necessarily make non charge characters worse.

    :( It sucks when you don't try doing charge moves, but they come out, because you're trying to combo into a st.hp with Blanka.

    I remember going against ivwshane. Got r**** hard.

    XD

    I was thinking, what if Akuma got his back teleport removed?
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    autoblock doesn't help against high/low/high mixup, ambiguous crossovers or (tick) throws. Heck, most charge characters can't block crossups, especially fast ones like Vega's EX Sky High Claw.

    My cammy reset only gets blocked less than 10% of the time, just for comparison.
     
  11. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Lol, that's what it is called. We don't call a cat a four legged fluffy machine do we?
     
  12. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Cozumel, Mexico
    Unless the cat is TenOnez.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Shanghai
    Defensive? Reactionary?
     
  14. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    Akume would be useless for the way he's usually played. And I'd lol very hard.
     
  15. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    No, it just means, you have to risk for a gtfo off me move. (Srk)

    Look at Ryu and Ken, they do fine without teleports.

    Idk, I feel that if Akuma's gonna have a teleport, give him Evil Ryu's teleport.
     
  16. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    You can block ambiguous crossups just by standing with autoblock.

    AB removes all left/right offense.

    It ends up being throw, high or low only.

    Without, you get five, with, you get three.
     
  17. slrc_91

    slrc_91 Well-Known Member

    Dec 18, 2011
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    It's pretty much the same that I said. Akuma will be more useless as a zoner. Goshoryuken is actually used but not as the back teleport -> projectile, which is a standard.

    I'm sure we're thinking on Akuma's wake up, but there are a few more situations where back teleport is used, like after a blocked st. K.
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Cross ups are still valid, and not just against charge characters. I've seen a lot of players better than you fall for cross ups.
     
  19. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Sh!t that's my achillies heel.
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    You and me both. The people with the best offense have the worst defense.

    That's why I like rushing down giefs. XD
     

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