iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    The contagious salty effect. Is it that time of the year again? Hieu stop messing people up O_O.
     
  2. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    The Cammy Blanka matchup is 5-5. Very even. I would think Bison Blanka is more 6-4. Funny cause CammyBison is 6-4. Rock paper scissor right :)
     
  3. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Nothing salty about it, I called heiu's bison lame and said other people play a rush down bison and brought up psxsquall as an example but after playing him again it seems that he doesn't do rush down and I was mistaken.
     
  4. CaptYadierPR

    CaptYadierPR Well-Known Member

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    So if he plays vs your blanka non rushdown means he is a non rushdown bison?
    I always thought you could change strategies between the different matchups.
     
  5. ~[KaBoom]~

    ~[KaBoom]~ Well-Known Member

    May 8, 2012
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    #33485 ~[KaBoom]~, Feb 9, 2013
    Last edited: Feb 9, 2013
    TBH a good Blanka can always hit you out of what ever move your character does... I understand why people just lame him out most of the time, coz his mid-range tools are extremely good.

    Standing guard/Fireball/any whiffed poke = slide
    FA/dashes = roll/slide
    jump = up-roll
    cross up attempts = electricity

    the only thing safe u can do is crouching there, so yea people wait til Blanka moves forward... pretty understandable...

    I ought to be the one complaining more! when I face those Sagats that just stHK / fireball sometimes Tiger Knee against my Yun... at least Blanka can keep him more honest on fireballs or stHK with slides

    and why do I still play Yun? Coz winning with him feels extremely rewarding :D and landing his super feels sexy :D
     
  6. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Based on the five matches we played, yes. The opposite of rush down is lame. It's not my term but its one that is used in the fighting community, most refer to the style as a turtler but that's not accurate.
     
  7. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Ok, nevermind me i just try being logic about everything o_O its like i suffer OCD.
     
  8. 3-Chord Dork

    3-Chord Dork Well-Known Member

    #33488 3-Chord Dork, Feb 9, 2013
    Last edited: Feb 10, 2013
    Nah, I feel you bro. Rushdown and lame are not the only two styles of play. To only play rushdown on a Blanka of Shane's level is one if the stupidest things a player can do, especially if you find yourself on the other side of the screen where Blanka has all that real estate to work with. It might be the most fun type of match for Shane, but it's one of the worst strategies for most other people.

    I think I might have a different opinion of turtling and spamming than most other people do though. Neither of them bother me or cause me much trouble. For spammers I think it's simply because I play vega, and he always has an easy way in to punish them. But turtles don't bother me either. In fact, sometimes the thing that gets my blood pumping the most is when both people are low on life and are waiting for the other to make a move. That situation is such an intense mind game/patience game where any wrong move can kill you, and to me that's what makes it feel like a real-life fight. And even when you're both at full health waiting for the other to attack, that feeling is still there. I always considered the people who dont get that feeling from that situation to be the ones missing out.
     
  9. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    #33489 DoctaMario, Feb 10, 2013
    Last edited: Feb 10, 2013
    Lol, cool so then the matches will be more even. xD

    I think the pretty graphics are part of why the online sucks so bad on xT. I'd love to see graphics like that for Volt but not at the expense of the online MP.

    Actually Capcom's been VERY good to the iOS platform. Volt, SFxT, RE4, and a few others are proof. I wish Konami were as good to us as Capcom is.



    Shane, your idea of what constitutes a good player is pretty f*cking limited. We've played and you've lamed me out so stop calling people out for doing it. You've gone and done it when it's expedient for you so.....Not trying to offend you but seriously, playing SF is like playing an instrument. Everyone does it differently and there's no reason to tell someone they're wrong for playing how they do, no matter how much I hate lamers. If I still had my old phone and old replays, I'd have a bunch showing how rushdown Eric was/is. There's a world of difference between rushdown and lame.

    You're a really good player and I'll bet you've beaten me more than I've beaten you but seriously, just stop.

    Lamer to me=Akuma fireballfireballfireballfireaball-chip damage-teleport, fireballfireballfireball...etc. Hate the shit out of that but I can't deny that it's valid. :mad:
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Top blankas like shane are very scary because Blanka has a lot of options.
     
  11. DoctaMario

    DoctaMario Well-Known Member

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    Blanka's a scary character to play against because in a couple seconds, your life can be down to nothing. His rushdown is second to almost none. But SF4 is not a rushdown game, and trying to act like anyone who doesn't play rushdown in a game like this isn't a good player is silly. That's all I'm saying.
     
  12. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Volt favours rushdown more than AE does. You have less variety of normals to zone/aa with, only 1 speed projectiles and the game runs faster than AE does so reaction times must be quicker.

    The only way it favours playing 'lame' is SP assist, which improves execution and makes people spam specials more
     
  13. DoctaMario

    DoctaMario Well-Known Member

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    #33493 DoctaMario, Feb 10, 2013
    Last edited: Feb 10, 2013
    No way dude. To say that Volt favors rushdown more than AE is silly. If anything, Volt favors defense more than AE/console SF4 BECAUSE of SP assist, AutoBlock, and Ultras in general. AE is A LOT more rushdown oriented (Makoto's top tier, go figure) than any version of SF4. Volt is definitely a little more balanced than it was pre-1.04, but it's still hardly an offensive game.

    Volt only favors rushdown if you're playing a defensive player who doesn't know how to play offense.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

    http://www.eventhubs.com/news/2012/feb/29/tiers-super-street-fighter-4-arcade-edition-v2012-arcadia-magazine/

    Nope, Makoto isn't top tier. And has never been top tier.

    AE is far more defense oriented. Games are dominated by spacing and playing at optimal ranges. SP assist just means it is very easier to hit fireballs and teleports, but combined with 1 button ultras, this shouldn't have any impact on how the game is played, because face it, above average players don't miss their ultras and then have the execution to not miss awkward motions.

    One reason why offence may be favoured in AE is due to safe jump setups. However they exist in Volt as well. Except the 99.99999% of players haven't bothered with them.

    Oh, and autoblock doesn't help people as much as the haters think it does.
     
  15. DoctaMario

    DoctaMario Well-Known Member

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    #33495 DoctaMario, Feb 10, 2013
    Last edited: Feb 10, 2013
    Mak was top tier, at least for a bit, in Super/Arcade Edition (pre 2012, can't remember which, but I'm pretty sure it was Super which was a bit of a turning point for Sf4.) Even if Mak isn't TOP top tier in AE2012, (she's still closer to the top than she is in Volt which should be an indicator), most of the characters who ARE top tier in AE are offensive/rushdown characters. Can you really make the case that Cammy, Akuma, and Seth are defensive characters (especially Cammy)?

    And as far as Volt's concerned, 1-button Ultras have a MAJOR impact on how the game is played.

    Say someone's jumping in, doing a blockstring. you can simply mash the Ultra icon and if they hit any part of the blockstring late, they're going to eat an Ultra. That's a HUGE risk, and rather than chance that, most people would probably rather zone someone out BECAUSE that's such a realistic risk. And instead of mashing an icon on a touchscreen, someone in AE would have to be mashing QCF+PPP multiple times for a move that doesn't take off as much as it did in earlier versions. Ultras don't do as much damage as they used to but in Volt, they do almost as much. So they're still one of the most important things about determining where a character places on the tierlist (and they're still important in AE, though not as much as in Volt.)
     
  16. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Akuma and Seth have low hp, but have high damage potential, much higher than they have in volt. But they do have very good tools to zone, not to mention teleports.

    You do know in AE people buffer ultra motion a lot, right? it pertains more to certain matchups, but for example, Cody's are always buffering U2 against fireball characters, as are Chun's. Hakan has certain matchups where they are buffering U2 against jumpins.

    I would say mashing ultras is more of a product of lag than it is of the easy execution.
     
  17. DoctaMario

    DoctaMario Well-Known Member

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    #33497 DoctaMario, Feb 10, 2013
    Last edited: Feb 10, 2013
    Low HP=/=Not offensive. It just means they carry a greater risk. The key is, they have a lot of options. But you can tell which styles of play are the most effective in said game by who's top tier.

    I do know about buffering (it's been a staple of SF at least since SF3, probably Alpha), but I'd still argue that it takes a lot more to buffer an Ultra motion than it does to mash on one single button (hence making Ultras easier, e.g. defense more viable.)


    Mashing Ultra would definitely be more effective when there's a lot of lag, but it's effective regardless. It takes a lot less effort to press one button than it does to do a complex series of button presses and motions, hence, Defense>offense.
     
  18. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    I think my point is, in AE, all characters have more options and really, execution and blocking shouldn't be included since at a high enough level, everyone's execution is better.

    I do however, see Shane's side more. He thinks it is easier to play safe and 'lame.' It can be effective, but so can well thought out rushdown
     
  19. DoctaMario

    DoctaMario Well-Known Member

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    #33499 DoctaMario, Feb 10, 2013
    Last edited: Feb 10, 2013
    Execution and blocking SHOULDNT be a part of things but SP assist makes them part of the discussion.

    I see Shane's point and I hate it when an opponent stays at the other end of the screen too but the fact that that's a dominant style of play should tell you something, and that is that it's a lot more easy/effective to play defensively/reactively than it is to play offensively/rush down.
     
  20. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    The only thing that SP assist drastically changes is being able to do combos that you can't normally do.

    Top players like TenOnez and slrc showing that you don't need SP assist are a testament to that
     

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