iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    I don't disagree with your statement about Honda's options on wake-up. This is an instance where Sakura has to play from a distance, and can completely control the match. Boring, but effective. Since she has a projectile, Honda has to come to her.
     
  2. TheXion

    TheXion Well-Known Member

    Jan 29, 2012
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    Student Physiotherapist
    Leonel's creepy roommate


    STREET FIGHTER LET'S GET HYPE!!!!!!!!
     
  3. User58394

    User58394 Well-Known Member

    Oct 23, 2011
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    Shoot, you can do that?

    And how do you do Flash Kick? I can't manage to do it at all.

    Like, Flash Kick to Ultra I meant.
     
  4. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    Harle's Akuma FA3 combos were a nice find.

    Flash Kick to Ultra requires pulling off the ultra manually, while doing Flash kick with SP On. And a day's worth of trial-error.
    Hold downback and charge.
    tap SP.
    tap & hold Focus.
    roll to downforward (so that you FADC)
    roll to downback
    roll to upback + SP for the manual Ultra.
     
  5. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    I tought at the end it was up forward like in the video (correct ultra motion)
     
  6. CaptYadierPR

    CaptYadierPR Well-Known Member

    Mar 27, 2012
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    @DROQQA By the way good games on xbox man. Im really trying to train rose as much as i can. I believe i have a better chance of becoming a good rose than a good juri. i think from now on i will try to keep my character selectio to juri and rose.
     
  7. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Don't even remotely understand how the bolded is possible.

    The first one produces a juggle state after the zanku hadoken which you can follow up with uppercut, ok. But the second one would require a standing state to follow up with st K, no? And doing instant air zanko hadokens off both a forward and back dash does not seem to work.
     
  8. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Yeah good games. I really want to learn Makoto, but it's so difficult! Need crazy hand skills to play her.

    Sakura is def my best, I've almost got her to B rank.

    Gouken is a distant second, with Sagat prob in a scrubby third. I can hit FADC step kick ultra now, but only going left. :eek:

    Rose is a cool character, she's got awesome normals and the best back dash.
     
  9. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    I believe UpForward, UpBack, and Up are all valid for Guile's flash kicks and ultras?
    Likewise with Vega, UpForward vs UpBack will determine which wall he jumps against.
     
  10. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Watch the motions in the vid. The extra advice I can give you is to fadc the flash kick as late as possible.

    For Guile's crazy super/ultra motion you just need to hit up at the end, that's all

    FA 3, dash back jump forward instant ex zanku gohadouken

    I'm a sad panda you can't reset after those fireballs
     
  11. DROQQA

    DROQQA Well-Known Member

    Sep 18, 2011
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    The low tier.
    Yeah, I'm gonna need to see a video on that EX zanku one. Is this against a specific character?

    Edit: Wow, just got it. SUPER strict timing. Had to do it on Gief.
     
  12. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Oh I finally got it too. I was trying it on Ryu last night, but had no luck.
     
  13. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Try landing FA 3, (ex) demon flip--> divekick. Characters specific
     
  14. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Here's something for autoblock haters:



    If you don't manually block in this situation, you will get hit.
    Attempts 1-3 - holding down and letting auto block (not) do the blocking
    Attempt 4 - manually blocking down back
    Attempt 5 - disregard it since I mistimed my jump
    Attempt 6 - manually blocking down back
    Attempt 7 - back to holding down

    I didn't test it with other characters, but it should work the same way.
     
  15. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    So .. I didn't think that holding down will allow autoblock to kick in. I thought autoblock only works if you let the controller stay at neutral?
    I might be completely off my rockers .. but that was my experience with autoblock on -- it never autoblocks for me if i'm just holding down. it'll fix the lag issues for me by blocking 1-second-delayed fireballs, but that's it.
     
  16. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    now that Cody's combos are done, you're taking on Akuma combos? :)
     
  17. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    My new task is finding out resets for characters, starting with air attacks after FA 3.

    Demon flip--> kick after FA can lead to some funny bounces
     
  18. Apprunner

    Apprunner Well-Known Member

    Sep 21, 2011
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    :( You told them my secret sauce...
     
  19. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    Just go to training mode, record the dummy to empty neutral jump then low kick (or just low kicks nonstop). During the jump get close to him/her, and just hold down. You'll block the low attack.


    Oh I forgot to mention that the trick works midscreen and the left corner too.
     
  20. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    So that's telling me that the low hit on the Blanka Ultra registers as a sweep? or does it only work on the landing frames? (since sweeps don't get autoblocked)
     

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