That's why I'm saying you have to examine each character's options. That's how you arrive at the matchup data. X character has Y options that are better than Z character's. How do you guys think matchup data is gleaned in the first place? xP You also have to examine which styles of play and which options are the most effective in the game. For example, in SF4, having a good Ultra and solid (and/or multiple) ways to deal damage via FADC Ultra are important, which is partially why Sagat and Ryu are top tier. But when it all boils down to it, tierlists are all based on OPINIONS. Matchup data is all opinion and no matter who says what, that's all they'll ever be. I'm just glad we've stimulated some conversation in here though!
i think most normal people like me use the touch controls but rumor has it that Harlequin sticks his you know what directly into the iphone to directly interface with the device
Interesting, I think it may be because I hate playing grapplers with Abel, but I generally think that Honda has the advantage in that matchup. Maybe I just need a better strategy.
Lag has no play in the tier list. If the match used for data was laggy it doesnt count. SP ON and SP OFF are separate lists but on skilled players sp off and sp on should not be a differnece, hence on the high level play sp on and sp off should be the same. Also charge characters have an advantage while playing ag off or so i heard, something that has to do with unwanted charge on auto block.
True but with many opinions not on the order of the tier list but on the matchups you can arrive to a estimate and be close to the real deal.
I'm actually a little weird. I use my left thumb for the joystick, but I flip my right hand over and use my pointer finger for the attacks. So my left hand will be holding the phone from behind like normal, and my right hand is holding it like a camera I'm taking a picture with. It's also how I type. I never like how cramped it felt using both my thumbs.
Thought I should share this fight, show you guys who's really on top of this tier list ;-) http://www.youtube.com/watch?v=5w7rz6-41a8
You guys know that you can tell the general population matchups scores on the character usage section. The problem is this statistics include everyone even the noob players but you can see the percentage of win of a certain character vs the rest of the characters. On US BN is bugged but it used to work. It works on the japan server. Stats tab then character usage and then hit breakdown.
that's one of my favorite match up actually. Abel's forward kick followed by mix ups really works for Honda. For every character need to get close to attack, Abel has advantage, but not Zangief.
She is more used than sakura, makoto, cody, balrog, yun, chun-li. Even in US server viper is not used so much. I think it has to do with the very different control ability she has compared to other characters. Compared to charge characters and shotos she has super jump, super jump cancels, 1 frame feints and many hard ways to land ultra and few easy ones, she is not easy to master, but once mastered she is easy to play but high level play viper is hard. Its not like ryu, he will always be easy to play. Hard characters to play on the higher level = balrog, cody, makoto, dhalsim, viper, yun
Guys, tier list is about how easy a character is to use. Cause all the characters are pretty good. You would never put Yun and Makoto at S Tier, because they have horrible reversal options, and are offensive based only. They are hard to use. Ryu, is balanced, and easy to use with a 3 frame reversal, and is pretty deep combo wise too. Dhalsim and Ken are definitely harder to use than Ryu. Ken doesn't have as good as a hadoken, and his cross up kick is pretty flimsy, if you're unlucky enough, you won't combo out of it. Hit hadoken also doesn't combo in long range Cr.Mks His Srk is good, but can screw you over, because you can't punish pokes, unlike Ryu. His tatsu is a hit/miss. Dependson situation. He's harder to use. Dhalsim? You get a stun? You can only get so much of a combo damage. Compared to Ryu, who can deal lots of damage easily. Akuma? Top tier, because he has lots of versatile, good moves, that can be used defensively, and can do lots of damage. Only real obvious con I see is low health and bad dashes, along with awkward focus attacks. Vega? Can be easily shut down depending on player, and Vega's skill and luck. It' not that hard to make a tier list, you judge it by which chars are easiest to use. I use everyone consistently, though I guess I may have use Abel, Yun and Akuma more than everyone else. That's why I pick Random, because the I don't have stupid biases. My Tier List: 1- Ryu, Akuma, Sagat, M.Bison 2- C.Viper, Zangief, Guile, Cammy, 2.5- Fei Long 3- Honda, Blanka, Balrog, Sakura, Ken, Cody, 4- Dee Jay, Chun-Li, Dhalsim 5- Abel, Vega, Makoto, Yun Ryu has good defensive and offensive options, and can dish a lot of damage, depending on his ultra meter, and even just his bars. He can deal out a lot of damage with just one SRK, and can build meter with jumping tatsu. This makes him easier to use, because he has many options, and they're all good. Akuma has a stupid amount of options. His good sweep, cr.mk, fireballs, and can do lots of damage, and can land ultra easily. His super is pretty viable, his srk is a good defense move and offense move, and he has teleports to back them up. Combine that with fastest walk speed. Sagat has fast fireballs, and can combo into his ultra very easily. However, his Standing Hard Kick is a game breaker. With about half the screen length to boot, he can kick someone from far away, and you can't jump from it, and must do crouching attack if you don't have a fireball. Plus, his safe tiger knee, and his good damage. Force to be reckoned with right here. Plus he has really dominant air attacks. Bison has a stupidly good Standing Hard Kick. It hits any opponent withing it's range and can anti air. It also does good damage for a really useful, strong move. He also has a hard to defend normally air attack move, coupled with strong air attacks, good damage on Psycho Crusher, safe Double Knee Press, good cr.lk that can link into a stronger move. Very consistent character. Cammy has a really good AA/Reversal, with a slightly harder to punsih AA. She has a good standing poke, good damage from moves, and a really strong Spiral Arrow. Fireballs, screw her up though, and she doesn't have the best safe, chip move to lean on. I'm gonna admit, I'm on the edge with him. Fei Long has really good focus attack, good damage output, way to deal damage. Getting in on hardcore defenders is not easy. He doesn't have the bestest mid range pokes, rekka could be unsafe, Flying Kick is the really only safe way to start fight, but is still slow as hell, and can't comb into his full ultra and full super for his life. Makes it up for really good specials. His AA requires different air attack methods. His rekka punishes lots of sortof safe moves easily, and does good damage. His flying kick alo does decent damage, and is very comboable afterwards. Not having extremely crazy air attacks hurts though. Honda has a good health, damage, and ways to attack. Sucks against fireball dodging, and can be predictable. Has really good reversal. (ex Headbutt) Just bad speed. Blanka can just shut down lots of characters that don't have good pokes with electricity. Not to mention his attacks are very strong, and his specials deal good damage. Plus an AA that covers 3/4 of the map. Crazy stuff. Dodges fireballs no problem, and has good mixups to set person into damage. Balrog has good ways to get in, safe moves, good pokes, and good mixups. Only missing a good, quick anti air. Anti Airs are hard to rely on, if they require charges, when Balrog can be doing something else. Also no good bail moves. Can really only combo into ultra easily by a headbutt. Headbutt can be easily jumped. Good damage output though. C.Viper is not a character you would use if you had to AA. You can't possibly AA eith her, if you could just choose Ryu's SRK. She does, however, have stupid amounts of damage, good air attack that can cross over, and good damage, from pretty much anything. Just slightly lower than average AAs. Gief is strong. But a good Standing Hard Kick can easily shut him down. I'm not gonna lie, he's really freaking strong, but Kick spamming is much easier to do. Guile is good in pretty much all aspects, except he can't combo into his ultra as easily as other characters, and doesn't have a really fast poke. His pokes seem slower compared to good pokes such as Ryu's Cr.Mk, and Bison's Kick. Sakura has an okay chargable fireball, good sweep, good long range poke, good damage. Just missing a good reversal without meter. Other than that, she's really good. Can land damage easily. Cody has good pokes, good stun and damage, like Sakura. He can combo into Ultra easily too, and has one of the best Reversals. Lots of good AAs too. Just bad back dash, bad sweep, and can't combo well from crouching attacks. He has the best Focus attack too. Longest range. He also has a chargeable fireball, but can only be released at certain times. His damage output is pretty good too. Dee Jay is bad at damage output compared to others, and doesn't have the bestest AA ever. (charge) He has lots of options, but not having a comboable low move just hurts. Really dominant poke-y assault though. Ken is harder to use. His instant air tatsus can be used to position him better faster. (Ex. sweep, then IAT backwards, spam fireballs, or IAT forwards, and throw.) His crossup also isn't as good as Ryu's and needs to be close to deal lots of damage. Chun Li has good pokes. Sucks at AA, damage output outside of the corner, and has a really floaty jump that goes nowhere. She's the only person that really do lots of damage from a standing overhead, has good standing pokes, and has a good Go-To move that's easy to combo into. (ex legs) Just has bad AAs and not so good damage output, if overhead is shut down. Dhalsim has good AAs. Only really sucks at close range, because he doesn't have a jab, or a mid range, fast recovering poking move. Only has a slightly slow, dominant knee attack, and Dhaslim Spear. Not much close range options. Has telepoorts to bail himself out too. Abel is really screwed if the opponent has a good command grab or really good, fast poke. He has a good poke too, and a good Throw Invincible throw, but it's hard to to use throws if you can't get heavily punished for just trying to throw. He doesn't have as much health as Zangief either, and does't dominate close range like Gief does. More mid range. Plus, not the easiest person to AA with. Yun and Makoto have good offensive options, defensively? Screwed. Plus, Yun has low health, and a high risk playstyle, along with Makoto, who is hard to be pokey with, since she can change position that well. Vega doesn't have the best offensive options and defensive options. Neither does he have a really good damage output, but he has crazy crouching pokes, and a really good air throw, and good walk speed, along with a move to bail him out. Plus, his ultra is easy to land.
You heard him, ladies and gentlemen! No need for anyone to post anything on characters 'round here anymore, J's done it all for us! Everything we say now will either be redundant or wrong!
I'm glad some of you guys liked the post I made as I previously mentioned I definitely feel like making one from a matchup chart. Thanks for posting snoopers old one it looks like a solid starting point. If anybody here has Skype and wants to discuss updating snoopers match-up chart my Skype name is aballshimmery or post yours and ill add you.
No it really isn't. If tier list was about how easy a character is to use it would be the 'how easy to use character list' Tier list should remove any factors like lag, SP on/off, autoblock on/off and then you compare equally skilled players. 2nd point. Not all the characters are pretty good. Chun, Abel, Cody, Sakura are really trash, but I'm starting to think Yun and Makoto are a hair above those bottom 4.
They're that bad? Well, then I'm out. I didn't know they were that bad. @3ChordDork No need to overreaact, just my opinion. Harley, wouldn't that mean Zangief is at a much lower tier? Standing 720 is hard as hell to do. Oh yeah, and why is Cody so bad? Just want some input. I wanna know reasons cause I don't really know.
hello folks,,,, I have few question... I know this is simple matter but I am just wondering...why I couldn't connect to ranked match or friendly match in online versus, when I try to hit it, loading screen appear then disconnected... I turn the wifi+3G on and sign up the game center already... is it because of my poor wifi connection? but I can browse any site like youtube well... or the server is down? Anyone could give me some clue? I wanna play this online versus so bad once I purchased it on apps store pardon me for my terrible english..