I've always wanted to learn carpentry, such a cool life skill!! Plus you got an arcade machine!? Right, that's it give me your address, I'm coming to rob your ass!! XD Blud get to work on dem reactions + plus buffers + short cuts! Eatwithforks can NEVER underperform; he can ONLY PWN! :-D
Just to let you guys know. To those people who had trouble watching my sf4 volt best moments on mobile, i changed the music so now its avaible on mobile version. http://m.youtube.com/watch?v=cE_raYFTl9A
It's pretty interesting that SFxT (and its subsequent failure) has renewed a lot of interest in SF Volt. Hooray!
Is -=Vietnam=- the same person as police Vietnam? I don't think so because I don't remember police posting replays and talking smack.
http://sf4iv-jp.capcom.jp/analytics/replay_download.php?r_id=20121120_18501106_983_BAE5C688_rpdata&d= Whoo! I landed the ex flash kick, fadc, jumping p reset
I definitely think Capcom's missteps with SFxT have made people..nostalgic?...for Volt. I'm not sure if Volt is better than xT or not but I know the way Capcom handled xT (coin system) makes it hard to get better at the game. Lol you're joking right? Police was the PREMIER smack talker on here for awhile. And he did post some replays. I remember watching several of them. Does the guy you're asking about play Guile? If so its probably him but if you post a replay I could tell you for sure. Apparently that replay is too hot for the TA app. Keeps blowing the app up when I click on the link. xD
I totally agree. I really enjoy the gameplay in both games but there are stupid issues with SFxT that were problems initially on Volt, but were removed in subsequent updates (e.g., phone calls, battery warnings, etc. registering as disconnects). For some reason, Capcom allowed these issue to make their way into the initial version of SFxT, and the issues are so much worse when it takes 90 minutes to regain the coin that was unnecessarily lost. I lost two coins to BS disconnects in my first three matches in SFxT last night. I then said screw it, and switched over to Volt. Unfortunately, I've been reminded how annoying RQs are in Volt as compared to SFxT.
On the works for some female fatale (all 5 volt girls) combo video, with resets, tips and tricks, set ups, and maybe just maybe safe jumps and of course the best combos and best options. Any stuff you can provide i will be happy to include it and credit you. Ima post before im finished the list of stuff in the video. Already started with viper.
meterless options for viper 1. (out of corner) j.hp, fff, m.tk (best) 2. (out of corner) hammer, sjc, h.tk, h.tk (more stun after hammer) 3. (out of corner) hammer, sj, bk, h.tk (best after hammer) 4. (out of corner) fa lv3, fff, m.tk (best after fa) 5. (corner) hammer, sjc, feint, m.tk, h.tk (more stun after hammer corner) 6. (crouching blocking back opponent) cr.mk, sj, bk (unique crossover) 7. (reset) hammer, sjc, meterless fadc, st.lp, dash [under] (best mixup reset) 8. (reset) hammer, sj, j.hp (best reset) 9. (blocking oponent) hammer, sjc, hammer, sjc, hammer.... (best pressure) 10. (jumping opponent) sj, bk, h.tk (best air to air) 11. (jumping opponent) h.tk, h.tk (best AA) 12. (ch out of corner) cr.hp, hammer, sj, bk, h.tk (ch best) 13. (ch corner) cr.hp, hammer, sjc, feint, m.tk, h.tk (more stun corner) 14. (ch reset) cr.hp, hammer, sjc, meterless fadc, st.lp, dash [under] (best ch reset mixup) 15. (ch reset) cr.hp, hammer, sj, j.hp (best reset after ch) meterless ultra options for viper 16. (out of corner) hammer, sj, bk, ultra (best after hamer) 17. (out of corner) j.hp, fff, sjc, ultra (best) 18. (out of corner) fa lv3, fff, sjc, ultra (best after fa) 19. (jumping opponent) sj, bk, ultra (best air to air) 20. (jumping opponent) h.tk, ultra (best AA) 21. (ch out of corner) cr.hp, hammer, sj, bk, ultra (best for ch) (remember these are the best options for each starting situation)
Pv taught a lot of the Viet team to play guile, so he is a secondary for a few of them. Also, doc, the replay is in jap. Change your language
Seems fine. But you'll have to decide how you want to structure the vid(s). I want to see you do the reset in a match and land a few options after it.
You can see some replays of him I posted under my username on BN. I only, knowingly fought police a couple of times and we would usually tie or I'd beat him by one. The Vietnam guy is good, don't let the replays fool you.
1 meter options for viper 22. (out of corner) ex hammer, sjc, h.tk, h.tk (more stun after ex hammer) 23. (out of corner) ex hammer, sj, bk, h.tk (best after ex hammer) 24. (out of corner) j.hp, cr.hp, ex hammer, sj, bk, h.tk (best) 25. (out of corner) j.hp, fff, ex hammer, m.tk (more stun) 26. (out of corner) fa lv3, cr.hp, ex hammer, sj, bk, htk (best after fa) 27. (out of corner) ex tk, cr.hp, m.tk (best after ex tk) 28. (out of corner) hammer, sjc, ex tk (far range best) 29. (out of corner) hammer, sjc, meterless fadc, ex bk (best after hammer) 30. (corner) ex tk, fff, m.tk (best after ex tk corner) 31. (corner) j.hp, fff, ex hammer, sj, bk, h.tk (best corner) 32. (corner) j.hp, fff, ex hammer, m.tk, h.tk (more stun corner) 33. (corner) fa lv3, fff, ex hammer, sj, bk, h.tk (best after fa corner) 34. (corner) hammer, sjc, feint, m.tk, ex bk (best after hammer corner) 35. (corner) ex hammer, m.tk, h.tk (best stun corner after ex hammer) 36. (ch corner) cr.hp, ex thunder, fff, m.tk (unique case best combo) 37. (jumping opponent) h.tk, ex bk (best aa) 38. (jumping opponent) sj, bk, ex bk (best air to air) 39. (reset) j.hp, fff, ex hammer, j.hp (best reset) 40. (reset) j.hp, cr.hp, ex hammer, j.mk (alternate reset for mixup land behind) 41. (reset) j.hp, cr.hp, ex hammer, sjc, meterless fadc, st.lp, dash [under] (best reset for mixup) 42. (reset) ex hammer, sj, j.hp (best reset after ex hammer) 43. (reset) ex hammer, sjc, meterless fadc, st.lp, dash [under] (best reset after ex hammer for mixups) 44. (reset) ex tk, cr.hp (best reset after ex tk) 45. (reset CH corner) cr.hp, ex thunder, cr.hp (reset after ch) 46. (ch out of corner) cr.hp, hammer, sjc, meterless fadc, ex bk (best ch out of corner) 1 meter ultra options for viper 47. (out of corner) j.hp, cr.hp, ex hammer, sj, bk, ultra (best) 48. (out of corner) ex tk, cr.hp, sjc, ultra (best after ex tk) 49. (out of corner) ex hammer, sj, bk, ultra (best after ex hammer) 50. (corner) ex tk, fff, sjc, ultra 51. (corner ch) cr.hp, ex tk, fff, sjc, ultra (best corner ch) 52. (after fa) fa lv3, cr.hp, ex hammer, sj, bk, ultra (best after fa) (remember these are the best options for each starting situation)
It's funny cuz you'd have thought Capcom would have taken what they learned worked in Volt and applied it to xT. SFxT should be MILES better than Volt. Should be anyway. PV has a certain style that I'd recognize though. It's different from yours, mine, or SLRC's. I don't pay attention to how most players play their respective characters vs. someone else who plays the same character but I definitely did that with Guile players. You are right about the j.RH, c.RH, FK stuff though. xD Is it still the world app or just the Japanese one? Cool I'll check them out.