iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    It's gone private and you were banned.












    :p
     
  2. TheXion

    TheXion Well-Known Member

    Jan 29, 2012
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    Student Physiotherapist
    Leonel's creepy roommate
    I've always wanted to learn carpentry, such a cool life skill!!
    Plus you got an arcade machine!? Right, that's it give me your address, I'm coming to rob your ass!! XD

    Blud get to work on dem reactions + plus buffers + short cuts!

    Eatwithforks can NEVER underperform; he can ONLY PWN! :-D
     
  3. CaptYadierPR

    CaptYadierPR Well-Known Member

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    Just to let you guys know. To those people who had trouble watching my sf4 volt best moments on mobile, i changed the music so now its avaible on mobile version.

    http://m.youtube.com/watch?v=cE_raYFTl9A
     
  4. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    It's pretty interesting that SFxT (and its subsequent failure) has renewed a lot of interest in SF Volt. Hooray!
     
  5. MokuroRokudo

    MokuroRokudo Active Member

    Nov 11, 2012
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  6. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    Is -=Vietnam=- the same person as police Vietnam? I don't think so because I don't remember police posting replays and talking smack.
     
  7. DoctaMario

    DoctaMario Well-Known Member

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    #31688 DoctaMario, Nov 20, 2012
    Last edited: Nov 20, 2012
    I definitely think Capcom's missteps with SFxT have made people..nostalgic?...for Volt. I'm not sure if Volt is better than xT or not but I know the way Capcom handled xT (coin system) makes it hard to get better at the game.

    Lol you're joking right? Police was the PREMIER smack talker on here for awhile. And he did post some replays. I remember watching several of them. Does the guy you're asking about play Guile? If so its probably him but if you post a replay I could tell you for sure.

    Apparently that replay is too hot for the TA app. Keeps blowing the app up when I click on the link. xD
     
  8. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I totally agree. I really enjoy the gameplay in both games but there are stupid issues with SFxT that were problems initially on Volt, but were removed in subsequent updates (e.g., phone calls, battery warnings, etc. registering as disconnects). For some reason, Capcom allowed these issue to make their way into the initial version of SFxT, and the issues are so much worse when it takes 90 minutes to regain the coin that was unnecessarily lost. I lost two coins to BS disconnects in my first three matches in SFxT last night. I then said screw it, and switched over to Volt. Unfortunately, I've been reminded how annoying RQs are in Volt as compared to SFxT.
     
  9. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #31690 CaptYadierPR, Nov 20, 2012
    Last edited: Nov 20, 2012
    On the works for some female fatale (all 5 volt girls) combo video, with resets, tips and tricks, set ups, and maybe just maybe safe jumps and of course the best combos and best options.

    Any stuff you can provide i will be happy to include it and credit you. Ima post before im finished the list of stuff in the video.

    Already started with viper.
     
  10. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #31691 CaptYadierPR, Nov 20, 2012
    Last edited: Nov 21, 2012
    meterless options for viper

    1. (out of corner) j.hp, fff, m.tk (best)
    2. (out of corner) hammer, sjc, h.tk, h.tk (more stun after hammer)
    3. (out of corner) hammer, sj, bk, h.tk (best after hammer)
    4. (out of corner) fa lv3, fff, m.tk (best after fa)
    5. (corner) hammer, sjc, feint, m.tk, h.tk (more stun after hammer corner)
    6. (crouching blocking back opponent) cr.mk, sj, bk (unique crossover)
    7. (reset) hammer, sjc, meterless fadc, st.lp, dash [under] (best mixup reset)
    8. (reset) hammer, sj, j.hp (best reset)
    9. (blocking oponent) hammer, sjc, hammer, sjc, hammer.... (best pressure)
    10. (jumping opponent) sj, bk, h.tk (best air to air)
    11. (jumping opponent) h.tk, h.tk (best AA)
    12. (ch out of corner) cr.hp, hammer, sj, bk, h.tk (ch best)
    13. (ch corner) cr.hp, hammer, sjc, feint, m.tk, h.tk (more stun corner)
    14. (ch reset) cr.hp, hammer, sjc, meterless fadc, st.lp, dash [under] (best ch reset mixup)
    15. (ch reset) cr.hp, hammer, sj, j.hp (best reset after ch)

    meterless ultra options for viper

    16. (out of corner) hammer, sj, bk, ultra (best after hamer)
    17. (out of corner) j.hp, fff, sjc, ultra (best)
    18. (out of corner) fa lv3, fff, sjc, ultra (best after fa)
    19. (jumping opponent) sj, bk, ultra (best air to air)
    20. (jumping opponent) h.tk, ultra (best AA)
    21. (ch out of corner) cr.hp, hammer, sj, bk, ultra (best for ch)

    (remember these are the best options for each starting situation)
     
  11. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Pv taught a lot of the Viet team to play guile, so he is a secondary for a few of them.

    Also, doc, the replay is in jap. Change your language
     
  12. HarlequinRogue

    HarlequinRogue Well-Known Member

    Jan 20, 2012
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    Seems fine. But you'll have to decide how you want to structure the vid(s).

    I want to see you do the reset in a match and land a few options after it. :p
     
  13. ivwshane

    ivwshane Well-Known Member

    Oct 7, 2011
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    You can see some replays of him I posted under my username on BN.

    I only, knowingly fought police a couple of times and we would usually tie or I'd beat him by one. The Vietnam guy is good, don't let the replays fool you.
     
  14. HarlequinRogue

    HarlequinRogue Well-Known Member

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    The more he spammed jumping k, cr rh and flash kick, the more likely it is PV
     
  15. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #31696 CaptYadierPR, Nov 20, 2012
    Last edited: Nov 21, 2012
    Check my previous post for meterless options
     
  16. CaptYadierPR

    CaptYadierPR Well-Known Member

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    #31697 CaptYadierPR, Nov 21, 2012
    Last edited: Nov 21, 2012
    1 meter options for viper

    22. (out of corner) ex hammer, sjc, h.tk, h.tk (more stun after ex hammer)
    23. (out of corner) ex hammer, sj, bk, h.tk (best after ex hammer)
    24. (out of corner) j.hp, cr.hp, ex hammer, sj, bk, h.tk (best)
    25. (out of corner) j.hp, fff, ex hammer, m.tk (more stun)
    26. (out of corner) fa lv3, cr.hp, ex hammer, sj, bk, htk (best after fa)
    27. (out of corner) ex tk, cr.hp, m.tk (best after ex tk)
    28. (out of corner) hammer, sjc, ex tk (far range best)
    29. (out of corner) hammer, sjc, meterless fadc, ex bk (best after hammer)
    30. (corner) ex tk, fff, m.tk (best after ex tk corner)
    31. (corner) j.hp, fff, ex hammer, sj, bk, h.tk (best corner)
    32. (corner) j.hp, fff, ex hammer, m.tk, h.tk (more stun corner)
    33. (corner) fa lv3, fff, ex hammer, sj, bk, h.tk (best after fa corner)
    34. (corner) hammer, sjc, feint, m.tk, ex bk (best after hammer corner)
    35. (corner) ex hammer, m.tk, h.tk (best stun corner after ex hammer)
    36. (ch corner) cr.hp, ex thunder, fff, m.tk (unique case best combo)
    37. (jumping opponent) h.tk, ex bk (best aa)
    38. (jumping opponent) sj, bk, ex bk (best air to air)
    39. (reset) j.hp, fff, ex hammer, j.hp (best reset)
    40. (reset) j.hp, cr.hp, ex hammer, j.mk (alternate reset for mixup land behind)
    41. (reset) j.hp, cr.hp, ex hammer, sjc, meterless fadc, st.lp, dash [under] (best reset for mixup)
    42. (reset) ex hammer, sj, j.hp (best reset after ex hammer)
    43. (reset) ex hammer, sjc, meterless fadc, st.lp, dash [under] (best reset after ex hammer for mixups)
    44. (reset) ex tk, cr.hp (best reset after ex tk)
    45. (reset CH corner) cr.hp, ex thunder, cr.hp (reset after ch)
    46. (ch out of corner) cr.hp, hammer, sjc, meterless fadc, ex bk (best ch out of corner)

    1 meter ultra options for viper

    47. (out of corner) j.hp, cr.hp, ex hammer, sj, bk, ultra (best)
    48. (out of corner) ex tk, cr.hp, sjc, ultra (best after ex tk)
    49. (out of corner) ex hammer, sj, bk, ultra (best after ex hammer)
    50. (corner) ex tk, fff, sjc, ultra
    51. (corner ch) cr.hp, ex tk, fff, sjc, ultra (best corner ch)
    52. (after fa) fa lv3, cr.hp, ex hammer, sj, bk, ultra (best after fa)

    (remember these are the best options for each starting situation)
     
  17. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    Capt, quick note -- did you know counterhit cr.hp > hammer will combo?
     
  18. DoctaMario

    DoctaMario Well-Known Member

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    #31699 DoctaMario, Nov 21, 2012
    Last edited: Nov 21, 2012
    It's funny cuz you'd have thought Capcom would have taken what they learned worked in Volt and applied it to xT. SFxT should be MILES better than Volt. Should be anyway.

    PV has a certain style that I'd recognize though. It's different from yours, mine, or SLRC's. I don't pay attention to how most players play their respective characters vs. someone else who plays the same character but I definitely did that with Guile players. You are right about the j.RH, c.RH, FK stuff though. xD

    Is it still the world app or just the Japanese one?

    Cool I'll check them out.
     
  19. CaptYadierPR

    CaptYadierPR Well-Known Member

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    What!!!!??? Nope i didnt know, i will add it, ill make sure to credit you.
     

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