Oh man capt. Great minds. We both started off with chun and both decided to pick akuma. I'm sure if we kept going we would've had my viper vs your guile or something equally as whacky
Yea i enjoyed the games, but i had to roll, going on a trip. You know what i was Playing you on my 4g conection, which at the moment seems better than my wifi at home, only few times had lag spikes, was pretty good conection
Literally if you have iphone double press home to bring up apps wait a few secs and quickly tap game screen = artificial lag. Faced a Blanka 2000ish bp today who did that today but I still won by just spamming lightning knuckle (viper) BTW anyone down for friendlies today? just add me
Cydia display recorder, using my iPhone 4s The recorder is set to format h.264, full framerate, medium quality, full scale
Doesn't Akuma win because his super has that 1 frame of invincibility? And as for the air throw, with 2 Guiles jumping at the same time, p1 has the priority if both end up doing the air throw at the earliest possible frame. Given that, to give both player equal footing, it switches who has the priority every other frame. (TA, Y U NO HAVE STRIKETHROUGH!!) On all the odd frames, p1 has the advantage. On all the even frames, p2 has the advantage. Given that it's impossible to keep track of that during a match, it ends up being impossible to truly use this to your advantage.
Akuma's Shun Goku Satsu (aka Super & Ultra) ALWAYS beats Zangief's throws, supers and ultras. I don't think it's about frames, it's because of the type of attack, Zangief can't grab him in the movement phase.
I think it's because it has more active frames. Zangief is grab, done. Akuma is grabbbbbbbbb then done. They both have invincibility frames. I'm sure they both have invincibility, because they both swallow up moves, more than normal throws. Tips for Abels: Tornado Throw has invincibility to throws. EX TT does not, but does have strike invincibility. Use this to your advantage against other throwers. EX Falling Sky has invincibility, regular does not. STOP USING FALLING SKY AS AN ANTI AIR. It's just stupid. Anyways, that's all I got to say for now.
Many, especially gief players, creating lag also creates input delay and sometimes the buttons dont work, you can tell when its the opponent creating the lag, whenever you get close or try to combo or do an attack
One thing they do that pisses me off is that by lagging, they screw up my combos, or worse I can't parry an atk.... GGS Capt, sry about the short time of matches, I have some errands that need tending. GGs and very nice cammy you got there I was totally confused by those cross ups xD!