iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Vaceotyn

    Vaceotyn Well-Known Member

    Sep 2, 2011
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    I actually find it much easier to beat grueling Bison than to beat grueling Akuma. I've beat Bison several times with Zangief, but Akuma just destroys me every time. I think I've only beat him one round in many tries. That's the last achievement I need...:mad:
     
  2. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
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    #2842 The Bat Outta Hell, Sep 6, 2011
    Last edited: Sep 6, 2011
    Anyone else f*cking despise Blanka players?
     
  3. eev

    eev Well-Known Member

    Oct 26, 2009
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    not as much as Akumas but yep. :rolleyes:
     
  4. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Any other Dhalsim players around? I do very well with him but want to continue improving. One of my biggest flaws is that I simply don't know a good punish move while standing. I am constantly baiting Kens and Ryus (a hell of a lot more Kens though) into an SRK with my teleports, but if I don't have a super or ultra to use, I simply lack a good punish move and end up going for a solo two-handed punch. I don't know why I haven't bothered to address this flaw of mine until now, but any advice would be appreciated.
     
  5. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    I tend to just lowkick->flame a whiffed srk. once they're knocked down, throw a fire for the wake-up, and play mix-up with teleports/toss/punch. it's all about the knockdown.
     
  6. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    blanka's sliding punch is stupid quick with range. it tends to hit CViper before any of her moves can even come out. gief does decent against blanka. it can be a complete toss-up against shotokanners.
     
  7. ablar2

    ablar2 Well-Known Member

    May 6, 2010
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    wormhole
    Hey guys concerning the update , according to capcomunity they said they had some exciting things to show off next week(this week actually) aside from the fact that we already know Fei is coming , as well as a secret character.
    http://www.capcom-unity.com/snow_infernus/blog/2011/08/30/street_fighter_iv_volt_update:_feilong

    Now what other exciting things could they have in the works to show us?? :confused:


    Full Retina support??:D
    or Maybe the fact that its going to be three charts instead of the basic two we get for each update??:eek:

    what do u think guys:cool::cool:??
     
  8. userfume

    userfume Well-Known Member

    Nov 29, 2010
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    Hey guys do any of you notice that the online matches are way smoother now? They used to be OK, but now, the last 10 matches I played were all as smooth as when I'm playing offline.
     
  9. SoulBlade

    SoulBlade Well-Known Member

    Feb 5, 2011
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    Its called a grab. Or throw.
     
  10. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    I was thinking more along the lines of a standing combo. His noogie move (whatever the hell it's called) doesn't do a ton of damage. Plus, that move and his throw risk getting wake up SRKd by Kens (they often SRK right through my ultra if I get it out a split second too late).
     
  11. mooken

    mooken Well-Known Member

    Jul 4, 2011
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    Ultras get SRK's because there's maybe a 2-3 frame gap when the Ultra animation occurs.

    Noogie = 150dmg
    lowpunch-flame = 170dmg
    lowkick-flame = 160dmg
     
  12. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    You won't get a time recorded for it, but you can get the 'Death Match Winner' achievement if fights are set to one round...

     
  13. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    Thanks. I knew that about ultras but didn't have the technical terms to explain it. Is there a frame gap for the noogie? I may look into practicing a low punch-flame move which seems pretty straight forward, even if it doesn't do much more damage than the noogie.

    BTW, where do I find these numbers so I don't have to bug people around here? Thanks.
     
  14. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
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    Just go to training room and turn on attack data. That's what I do to figure out all my max damage combos of jump ins and punishes from certain ranges etc.

    Also, Dhalsims ultra has slow startup, you can actually be grabbed out of it if you do it when they're right next to you. Use it to create space of you're trapped in the corner or as an anti air. A cool trick to do is when wou get a hard knockdown (throw/slide) backdash and let it rip. Then teleport in and mix up lots of highs and lows. If you connect 1 single attack the full ultra will hit.
     
  15. Hey snooper when do you want to have our matches for the tournament?
     
  16. rshkhsee

    rshkhsee Well-Known Member

    Feb 28, 2010
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    Blashyrkh
    Hi -

    I really like what you guys have going on here, I was wondering if i could sign up for the next tournament or if you have even thought of it yet? Ive been a kind of regular online player, trying to sharpen up my main character Guile. I also use Ryu, and like Dhalsim and Vega, though am pretty flawed with those two men. I can tell you TAers are damn skilled by all this detailed fight info and such. My Game Center Id is: <BURNTIDENTITY> Thanks alot!
     
  17. tomcruise

    tomcruise Member

    Sep 6, 2011
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    need toget this update/game ( @-@)
     
  18. yes we have 1 spot open bro just contact DoctaMario if u want to join
     
  19. DoctaMario

    DoctaMario Well-Known Member

    Mar 2, 2011
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    Not Blanka so much as Honda. Honda's a braindead character if there ever was one and he does a lot of damage too. :-/

    Hey rshkhsee, actually we need one more person to complete the tourney we're having right now! If I can confirm that at least one of those three guys I mentioned on the other page is joining, then you're in if you wanna be. :)
     
  20. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    This is exactly the kind of thing that I'm not good enough at yet, since I haven't played any SF since SFII arcades way back in the day. I've finally got pretty good control of my supers and ultras (with Dhalsim, but with Guile I still haven't found the best times to use his), but I don't have enough diversity in my play which gets my in trouble with players with 1,000+ BP.

    Now I'm motivated to work on this and see if I can use it though. Thanks for the tip.

    Also, if anyone is in the mood to throw me any tips on connecting Guile's ultra and super, I'd really appreciated it.
     

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