Wow, any Cody fans in here? Check round 2 of this replay: http://sf4iv-jp.capcom.jp/analytics/replay_download.php?r_id=20120611_08050636_007_CD76DB10_rpdata&d= Chaporuu is an impressive bastard, not a winner but impressive.
Pfff can't tell you how impressed I am with this Vega/Claw. FINIX must be learning from THESE guys!!! http://sf4iv-jp.capcom.jp/analytics/replay_download.php?r_id=20120611_05550607_037_8E8B522C_rpdata&d=
Not joking guys, this Veg is out of this world!! I've only dreamt of players this good XD Seriously though, it's a nice replay!! http://sf4iv-jp.capcom.jp/analytics/replay_download.php?r_id=20120611_05550614_100_8E8B522C_rpdata&d=
I think it's probably because i got used to playing Sagats but I didn't think that match was as bad as Guile/Sim. And I find a few well timed EX Booms usually shut down a turtely
I'm hoping to run into some Sims this week with Guile. I've been playing him a lot lately but mostly in friendlies. Kind of hard to gauge matchups when only playing friendlies. But I really never saw it as that lopsided. Complete turtles are hard to crack and over-agg Guiles cause fits because Sim's true weakness is rushdowns.
WoW at that round 3 sakura 22 hit combo, though he couldve saved the ultra as it did no damage at all
yes Xion. that guy is just too insane. we battled out 4 (Honda) - 3 (Vega), and 0 (Rog) - 1 (Vega), when i first started playing in Jap. Seriously, that dude can take your whole 100% lifebar out with 3 resets/combos. Because of him, im very aware of vega now. . You can download my reps vs him in Jap server. sup berserk_2nd, where have u been dude ? how's everything.
Some trippy Sakura stuff Ex shunpukyaku, shunpukyaku (air), ex shunpukyaku (air, 1 hit) Ex shunpukyaku, shou'oken, fadc, ex shunpukyaku (air, 3 hit)/(ex) otoshi
There are landing frames. I saw in training. Go to button config in the midst and you'll see the person landing. I know if you do an attack, you will get beat for the most part because it's hard to time a perfect jump. Proof, look at Abel. After TT, jump and and you can't be SRked. If you attack in the air at all, you still get uppercutted. I'll try the combo too! BTW , is ex hazanshu to FAC a blockstring? It looks smooth. Did you know you can also dash forward and ultra? Input dash after back charge. Also, anti air hard punch to raging demon ( the super one) is safe. Maybe useful as a reset? The combo follow up you can do does more damage than the super.
I said that I think landing frames affect your ability to block, but what about attacking and moving? From my experience, I've had safe jump setups being hit by slower moves with invincibility. But EventHubs frame data is far from correct/ Buffering a dash into charge ultra motion has been known for a long time
I just found out about the dash ultra. I'm pretty sure landing frames affect movement but I think you can cancel them into an attack. That's how you land and break out of a focus attack. I know it affects movement because you see the person crouch slightly before walking away
All ultras start up with "0" frames. Then it's + their actual start up. But her ultra isn't like Gief's... if it was, I wouldn't be able to jump away when it was at point blank, I'm sure.
No, I meant it freezes during the ultra. I forgot that all ultras do that. On the topic of ultras... Can Fei Long actually combo into his full ultra? Aside from one fadc or a jump attack of course.
Btw, is it possible to use Dhalsim's flame like Yun' palm? I usually go slightly out of a character's srk range so they uppercut, miss then get flamed. Is viable to use Chun's flip kick as a short jump than a regular jump? I know it really floaty.
No, because it has less range and leaves Dhalsim really vulnerable. Yun's Palm can be countered easily with a move that goes through projectiles as well, seeing as his Palm is a "projectile." Not exactly because of the recovery frames. Good to get over FBs, though.
Possibly. It depends on Tetsuzanko's projectile invincible frames. Ah, I see what you mean. Volt is overly weird. For example, Ultras startup longer than console vanilla... less hitstun on almost all moves... different aerial properties for certain characters (for example, Ryu falls faster in the air than Akuma)... Focus Crumple speed (for example, Ryu crumples faster than Akuma)... hitboxes not like the console (for example, Dhalsim's hitbox isn't as big)... Blegh... all this sheep... fun fact: if Viper does HP Thunder Knuckle and Abel does ultra immediately after, Abel will get her.
Good games Capt! It's great to finaly fight you. Great Viper! I have to go to work if not, I could have stayed longer. Also, good games Drogba! That demon flip at the end was nice.