Are we talking about the replay rally TP boosting? B/c if that's the case, then all you do is set the handicap to 1 star to both players and make it 1 rd on single player. Upload, download, and delete. Profit.
Sim is easily Guile's worst matchup because there's no reliable way for Guile to get in. You pretty much just have to hope Sim messes up somehow and take advantage of it. That and try to predict his teleports. I played a really good Sim last week and won by a really narrow margin because I was able to score a few knockdowns then do a lot of crossup combos. But if the Sim player is good at blocking, all you can do is try to get a life lead and run down the clock. It's a pretty hopeless matchup for poor Guile if the Sim player is any good at all.
I've never thought of sim as a bad matchup until this month. I've been told that the Viper and Sagat matchups is supposedly hard for Guile. Against a tight Sim player, it really does feel helpless
Khoipro1 is such a rage quitter. This is the second time I played him and he rage quit I am willing to play him cause I know I won't lose . He is terrible.
Yeah. I gave up friendly. too many noobs and all the secret pros have left. Ranked is only way to get a decent challenge now but the games are laggier and i get more RQs. It is easy to get BP though...3 days of casual playing got me to 3100 Felix and I have a bet going on who can reach 4k fastest.
Challenge time! Now, by now everyone should know that Volt mechanics are slightly different from AE, as Volt is not a direct port. However, I intend to look into these mechanics and how they differ. Crouch Delay (http://wiki.shoryuken.com/Street_Fighter_IV/Game_Systems/Crouch_Delay) I believe does not exist in Volt. Landing Frames (http://wiki.shoryuken.com/Street_Fighter_IV/Game_Systems/Landing_Frames_Trip_Guard) as far as I can tell, may exist in Volt, but are most likely altered. The challenge is, armed with the training room and record function (or any method of testing) how can you prove or disprove these features? As far as I can tell, your 'landing frames' do not affect your ability to jump (pick 2 chars in training room. Set CPU to jump and meanwhile jump in time and do a normal in the air). But I have a feeling that your ability to block is compromised. I am unsure about ability to move.
GGs as always Wediafom, Never expect to met you thou~ as I always match with you at e timing 12 hours later haha Getting lag as e rounds goes by~ but we managed to have some good sets Always need to play extra careful against ur Sagat!!
I'm interested if the landing frames affects the ability to do attacks. Anyone even have thoughts if this is true?
http://shoryuken.com/2012/06/09/road-to-evo-2012-footage-of-daigos-ryu-from-south-east-asia-major-2012/ Daigo footage. Also, the girl(!) that plays against him in the first vid is pretty hot Also: combo challenge. Chun can do (Aa) kikoken, target combo. So far I only got the first hit of the target combo. Can you do anything after it? What if you use ex kikoken? Go nuts and show me what you can do!
Had already seen these that weekend but i think daigo will loose again this year. Lets see how it goes
GGs Nash! I had fun as wel last night was full of RQuitters but when I saw your name, I knew I wasn't going to be disapointed the lag always start to get worse after 6-7 matches but by that time, we already has fun BTW, I was impresed with your Viper, keep it up!
Well i do know landing frames delay exists cause of seismic hammer. I can hit a jumping opponent even if they dont attack durign the jump, when they land they cant crouch, they get hit if i time my hammer right
Nash is always impressive at Volt Also guys I've made a replay of me doing a Uryo-style combo: 2x tatsu and an ex tatsu. It only works on Zangeif unfortunately but still pretty awesome.