A thought; In the console version: And then you beat Akuma with anyone. So has anyone tried doing that? Or basically, beat arcade with everyone. Also: My experience of the game >start arcade mode >get challenged six seconds in >chinese opponent >horrendous lag everywhere
Previous unlocks for the iOS were pretty short. I doubt this is anything like the consoles. Plus, no Sakura.
Regarding charge moves, you can charge a back-charge move by holding up-back, down-back or straight back, and a down-charge move can be charged with any form of down; down-forward, down-back, or straight down. You can also even charge while you're carrying out another move. Obviously, since down-back charges both, it's an awfully good neutral position for most charge characters. Getting the timing right for them can take a fair bit of practice, though. But it can be pretty rewarding.
Hm... so it's dependent on my button press' timing? Can you make an estimate as to how long I'll need to hold it for?
Well, I think what's usually described is 2 seconds of charging minimum. And then you quickly hit the direction needed for the move and the appropriate button together.
I loaded SFIV after installing Volt, and was "congratulated" to have just bought SFIV Volt. The so-called "mystery bonus" appears to be all the IAP that I have bought in SFIV. I wonder why they didn't just "transfer" those IAP to the new game?
I truly hate how capcom couldn't come up with better backgrounds. I remember how cool it used to be back in the day with street fighter 2 on snes and watch even the littlest details in the levels, like a drop of water into e Honda stage. Come on capcom not even a moving arm? Lame lame lame...
no idea, i still haven't managed to beat him on normal difficulty he is blocking most of my attacks and will counter me with chains of combo