Now, for another episode of damage comparisons! Yun to AE! (Not all of this will be accurate, accurate to AE 2012, that is.) Also, I found out that Yun's J. P is actually J. MP! Also, I'm not exactly sure that Lunge Punch is 110 damage; I think it's 120 damage. If so, it's 10 stronger than AE. AE - Volt 160 - 180 ~ EX Palm Strike 140 - 150 ~ Up Kicks 100 - 160 ~ EX Up Kicks 375 - 405 ~ Ultra 80 - 110 ~ J. MP 50 - 60 ~ Cr. MP 110 - 140 ~ Forward Throw (Back Throw in AE does more damage than forward) Genei Jin! 60 - 90 ~ J. MP 80 - 70 ~ Overhead
Had some fights with fernando valley His a really good player 3-2 me vs him Overall his cody is hard to read very good He beat me 2 time in row with cody Though i managed to beat his abel and balrog, wasnt easy though i had to play mind games with him Viper > abel Viper < cody Viper < cody Viper > balrog Viper > balrog
Does anyone have ipad 2 or new ipad ? how does street fighter 4 volt look on the ipad ? How is the control with it ? If apps are not universal, than are they not playable on ipad ?
Few players here main on the ipad it actually looks pretty good with the 2x size You can arrange the controls to the bottom edges so your hands can reach I like playing on the ipad its awsome XD
Edit: just had my first online match against a player called Carrot. He beat me 3-2 but surprisingly, our connection was smooth.
You will love it, I promise you. This is definitely Volt killer. It's pretty much the same as Volt with minor differences. @Burnt, I am eating, give me 15 minutes?
I am about to sleep, join me soon or maybe tomorrow. Theres one guy on all ranks thats been kicking my ass...Aralon or something. I cant connect with anyone else...
Good games Duyster! Its about to be midnight and I got a big day ahead Edit: why am I in Volt thread even though we played KOF? Lol. I still love volt
Lol I posted over there in the KOF thread. Nice Clark. I didnt even know most of the stuffs lol. It felt weird playin that thing since its smaller and quicker pace.
Yeah much faster than Volt. There are still some moves that I can'r seem to pull off with Clark but so far, I love this game your Kim is Awesome man, I will be using him as my second char
Oh dear god for kof i have to learn 3 characters and do actual combos?? >.> i just got it. Lol there's a cheaper guile here. Full combo from full screen if you see them get hit by sonic boom
Few franchises have been milked as much as Street Fighter. To date, Street Fighter 4 has had two re-releases on consoles, and thats not including various other versions of the game on arcades, handhelds, and mobile phones. Like it or not, this strategy has worked well for Capcom. Street Fighter 4 Volt is Capcoms attempt to double-dip on iOS and, with the App Stores solid update ecosystem, it feels a bit unnecessary. SF4 Volt is very much the same game as its predecessor. The controls, which opt for a four-button setup instead of the classic six, work very well. One advantage is that you can tap the super and ultra meters to initiate devastating moves without pulling off combos. Nobodys arguing that SF4 on iOS matches the level of challenge and depth of its console counterpart, but for a mobile fighter, it delivers. Aside from the tournament, challenge, and training modes from the previous game, SF4 Volt adds a new survival mode. Theres also a new wandering warrior mode, where you choose an icon that will battle the icons of other players you meet online. Its a cool idea, but the randomized outcomes make it feel shallow and pointless. The major addition to SF4 Volt is online multiplayer. Competitive play has been a staple of the Street Fighter series, and we're glad it's no longer confined to local multiplayer on iOS. However, latency stands in the way of online battles working like they should. Any fighter veteran will tell you that smooth, lag-free play is a must for multiplayer, but SF4 Volt is just too choppy. For us, the amount of latency varied between rounds. Well continue to test out the multiplayer, and let you know if the connection improves. After facing an opponent online, youll automatically trade player cards that show your win-loss ratio, most used character, and wandering warrior data. You can personalize your card with unlocked titles, character pictures, and personalized messages. here are also three new characters to choose from: Vega, Balrog, and Cody. This brings the total roster to 17 characters. Since this roster only includes three of the more technical female characters, the variety we hoped for still isnt completely there. We hope that Capcom continues to release new characters for free in this version of SF4 as well. Capcom is using an interesting introductory price model for SF4 Volt. Starting at $.99, the price will be raised by a dollar each day until it reaches $6.99. If youre interested in this game, then buy it quickly, because were not sure its worth $6.99 when the original can be picked up for $.99. We'd prefer Street Fighter 4 Volt to be a combination of an update and in-app purchases for the original game, instead of a separate download. It doesn't have enough content to warrant a new purchase, unless online play is what you've been waiting for.