iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
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    Software Rep, Rhyme Guru, Game Editor
    Munich
    Always fun to play a good bison. : D

    Playing some munchkin with buddies so when the DC happened I took it as an opportunity to get back into the game. I'll be on same time tomorrow for some matches - i'm breifly in the states.

    Cheers
     
  2. eev

    eev Well-Known Member

    Oct 26, 2009
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    again some ranked games are like turn based strategy. capcom really needs to improve the matchmaking. have a question about akuma, why sometimes when i see they are going to use super and i jump. the animation shows akuma, than he is moving below, and then next frame char basically teleports from jump to akuma and super works. it's because of lags or his super works in this way too?
     
  3. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
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    Brazil
  4. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
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    did u use shortcut for ultra and super? :confused:
    if no..how u buffer the move when u walk towards him?
     
  5. fffan7777

    fffan7777 Well-Known Member

    Jul 1, 2011
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    LOL. I was waiting for the epic comeback on round 2. That was amazing. Haven't seen a spamming Sagat in a long time since they are easily neutralized by using my Bison.
     
  6. eev

    eev Well-Known Member

    Oct 26, 2009
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    and that sagat player didnt use many opportunities to make tiger knee kicks or something else in good positions, but actually zangrief did the same too.
     
  7. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
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    I used shortcut :p

    I see hadouken spammers a lot, but sagat is the toughest one.

    Yea, I did a lot of mistakes in that match, that's why I risked everything trying that super. I'm gonna post another video later with my real gameplay.
     
  8. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    #2548 Graymalkin, Aug 30, 2011
    Last edited: Aug 30, 2011
    Firstly, sorry for my moaning yesterday. Won't happen again. Had a few games today that played okay, so I'm feeling slightly more benevolent toward online SFIVvolt today. :)

    Played a bit against the computer, too, and noticed that all that time trying to beat Akuma on Grueling without continuing seems to have warped my playstyle - I was being a lot more defensive and cautious than I needed to be/ used to be. Went back to being more offensive and knocked over five minutes off my Hard time with Ryu.

    I used to play as Ken, and was a lot more offensive (overly so, TBH) in my play. I got fed up with the multi-hit moves, and particularly the ultra, leaving me vulnerable, though, and switched to Ryu. I think i may have tried to be too defensive as Ryu, however - I suspect I need to find that balance of defending well when needed but, when the opportunity presents itself, really punishing the opponent.

    I may even be undergoing a character crisis. I'm not sure if I've just hit a plateau with Ryu (a low one, as I'm not very good), or if combining the two different styles of play seamlessly may be a step too far. Although he's certainly the one I perform best with, Ryu isn't maybe my ideal.

    Maybe I should try someone else - although I'm not sure who. Any suggestions? I'm really not keen on charge characters - just can't seem to get my head round them - and no-one else has really grabbed me (although there's more than a few characters I haven't put any real time into). Maybe the most comfortable I've ever felt with a Street Fighter character was Ken in Street Fighter Alpha 2, if that helps?

    Or maybe I should keep trying to level-up with Ryu - hard, though, when the only iPhone play I have is online (difficult to learn and try out new stuff with the lag, particularly when unfamiliar match-ups are often very short... :)) or against the AI (not ideal preparation for playing people, really).

    Oh and, on that subject, there's a couple of blocking questions I have:

    • Bison's head press - blocking this seems to be very inconsistent. Can it only be blocked in some instances - is walking backwards the best way to deal with it?
    • Honda's sumo smash - how is this blocked effectively? Is it the jump or the fall that hits?
    • Vega's flying Barcelona attack (with follow-up) - again, how to block it?

    Cheers.

    ***

    Or just use heavy kicks and nothing else...

    Nevertheless, well done @BleBla...

     
  9. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
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    Haha, that happened to me too, I was trying to beat Grueling's M. Bison with Balrog and that totally warped my play style, I spent one full week to recover it.

    And all the attacks you mentioned are blocked with Standing Block. But I'm not sure about the Barcelona Attack, I always jump back with high punch(I think it's the safest move).

    If you want.. add me for some matches, my gametag is SergioFilhow
     
  10. eev

    eev Well-Known Member

    Oct 26, 2009
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    you can back dash with fast character too or jump back, however with slow chars like sagat it's a bit complicated, so you can use standing block but i think this can be cross up hit, so it can be tricky too.
     
  11. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    It's always nice watching spammers get their *sses handed to them. Great comeback.
     
  12. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
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    I have a question for cross up after knockdown

    I already kind of learned how to do cross up tatsu and cross up air fireball

    however i still duno how to do the normal cross up jumping kick after knockdown

    can anyone explain how it works?

    I know the timing for cross up tatsu and cross up air fireball is just before the oppponent starting to wake up

    but it seems for normal cross up my success rate is so low that I eat shoryuken almost all the time
     
  13. Graymalkin

    Graymalkin Well-Known Member

    Jul 4, 2011
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    Gentleman Adventurer.
    Lancaster, UK
    Cheers for the blocking tips, chaps.

    Just been playing Grueling (on 'vanilla' (how I hate that term) Street Fighter IV - need to improve my time on it) and had Blanka (I hate fighting Blanka) on the fifth fight. Isn't it extraordinary how well the CPU times it's EX rolls? It's almost as if it somehow knows when you're throwing a fireball... :)

     
  14. ablar2

    ablar2 Well-Known Member

    May 6, 2010
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    wormhole
    I personally dont like spammers as well , but when it comes to grapple fighters like zangief u dont have any other better tactics than to stay away of his grab zone
    and throw fireballs.if he gets too close , tatsu , tiger knee him or uppercut him

    i mean unless ur a none-fireball fighter, u ain´t gonna be doing CQC with this juggernaut.
    that´s like signing ur dead certificate.:p

    Me personally i´d have used tiger destruction just before gief supered me, and save the 2nd round
     
  15. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
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    You're absolutely right about fighting Zangief, although that particular Sagat took spamming to the extreme. His failurer to adjust and throw out other moves when they were clearly more appropriate (as you suggested) just gave me the impression that it wasn't so much of a strategy, but just a flat-out spamming style of play. I guess the totality of the video just led me to believe that Sagat didn't have a clue and I was hoping to see him get pummeled.
     
  16. V Kuolema

    V Kuolema Well-Known Member

    Jun 30, 2011
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    Canada
  17. sounds like it and also i think ablueleaf found that there might also be evil ryu anyways any body up for a match? add me on gc!
     
  18. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    No it doesn't cross over, but what happens is that during a match, I encountered many people panicking and actually was blocking LOW most of the time (esp. after a few crouch kicks > Scissors kick from me kekeke)... :D
     
  19. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
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    Deserted Temple
    It's the position and the distance, depending on what character you use. If timed right (and the anti-air moves came out slightly later by opponent) your crossup kick should be able to knock him out of it, although usually it will means it may juggle as his anti-air move is already executed but got knocked out.

    I had "kicked" akuma/ken/Ryu and even Guile's flash kick before.

    For position wise, you can try this (using Bison vs Ryu in Training Rm):

    See the grids on the floor? At the DARK major grid lines with both person outside, move 1 small step forward (i.e. tap fwd for a split sec) before jumping.

    The other common scenario is also when your opponent is knocked away into a corner, run forward and jump, if the apex of your jump is high enough, you will land behind him as well (i.e. cross over)...
     
  20. bojo619

    bojo619 Well-Known Member

    Jul 18, 2011
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    I hope the update comes out soon, can't wait to use fei long :)
     

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