Why Cammy is imba -No recovery time from landing after air moves. Jumping K <land>, spiral arrow can't be focused. -Stupid uppercut. Bounces back so harder to punish. Good priority. Her fast speed means cannon spike, FADC cannon spike beats out alot of things. -Ultra is easily comboable and does very good damage. -One of the fastest chars. Completely negates bad throw range. -SP assist and Spiral Arrow is disgusting. You can't walk back against a cammy because they can hit low. -Lag makes spiral arrow, cannon spike a menacing frame trap -I assume 80% of cammies can't name the proper input for divekick. SP assist makes it too easy. Cammy is the only character atm where I will routinely lose to, be it 600, 1k, 2k or 3k bp cammies. I suspect Snooper and Apprunner saying the guile matchup is bad has just been a ruse. That or they need to spam more cannon spike
Sounds good. I'll find a way to apply this. The Guile matchup IS bad. You're probably just not doing enough "zoning" (spamming).
Just like felix says zoning is the key. To punish C.Spike use S.K guile has a very long one. To punish S.Arrow focus or if he is close can punish with any move, if he hit s.arrow from far just wait for the C.Spike then punish. Zoning him with the sonic boom is a good option normal S.Arrow and hooligan cant dodge them so keep them off XD. Hooligan can be focused too careful not to do it to late or if your focus wasnt charged enough dash back or forward and block low. Ultra and super can be punished with S.K. on block. If they try use jump kik try anty air like his high kik or back stand punch or flash kik if you got it charged. Dont jump on em you gona get spiked neutral jump can confuse them. If they dive i suggest use crouch l.p to get the off you cancel his grab. Crouch l.p is very good at zoning grabbers that like to get close (except for guief but Im talking bout cammy arnt I). C.Spike, FADC, C.Spike well this is a matter of reading either grab or block just use the info of the match to decide what to do here example bp, spams, and recent spike,fadc situations to help decide here what to do. Else im not a guile expert but i think thats what they would do.
It's a bit tight, but alright. Dive Kick - Cr. LK - St. LP - Launch Kick - Shoulder - Lunge Some variations: Dive Kick - Cr. LK - St. LP - Launch Kick - Shoulder - FADC - Ultra Dive Kick - Cr. LK - St. LP - Launch Kick - FADC - Ultra - Lunge (Corner) Dive Kick - Cr. LK - St. LP - Launch Kick - EX Up Kicks - Lunge
HarlequinRogue I am sorry lol, think you just getting some bad luck vs me. My BP was 3200 around, just got farmed by a fag spam sagat 8 games in a roll down to 2600 lol Else you would lose a bit Less point
Any of you know Guy name call Elguapo79? Such a coward sagat, spam my gief to death everytime, he surely got some mean skill of spamming these fire balls, don't know why he sitting 2000 BP, farmed me 600 BP.
Thanks for understanding sora. I was a bit salty especially after stuff like failing my grab after a blocked ex green hand and eating ultra
I always play him and is usually not bad. His Sagat sucks but he is eager to keep trying when he loses. It's probably just the fact that it's gief. Knows not to spam Bison.
1. Find a character who you feel good 2. Practice the move/ combo in training room more 3. Download the replay of the best player of that character 4. Find some strong players to spar
1. Find a character who you feel good (akuma is not newbie friendly) 2. Practice the move/ combo in training room more 2.5 Play Arcade on hard/grueling to get used to controls 3. Download the replay of the best player of that character 4. Find some strong players to spar 5. Losing is learning, not a stab at man pride
Yeah i know all that and i know all the combos for one character and i practice them but they just don't work sometimes.
If they're not working sometimes, that means you didnt practice them enough. Honestly this Game is all about fundamentals and thinking first....combos come second.
you need to dl some good player's replay and spar with strong players. TA has got many great players!
Would someone, anyone, like to help me with the Ken combos? I'm working on the St. MP - St. HP stuff (Target Combo).