Here is another full image of Yun from that wallpaper: http://iplaywinner.com/picture/8437c9cebd5d40c81d5674da9e8a175f.jpg?pictureId=10234263&asGalleryImage=true Abel's looks nice too: http://www.videogameswallpapers.net/wp-content/uploads/2010/12/Abelwallpaper1680.jpg
Have you played this guy before Finix? He seems to have that corner combo down pretty good.. I have came close twice but missed the grab by a small fraction in a ranked fight
Omg is that that what a good Vega Plays like??!! He didnt even use a single one of his BS flying monkey attacks! He won on nothing but superb footsies and good reads! Beautiful!
I think Capcom thinks I'm a hacker. I'm not ranked at all, and haven't been for a while. WHY?! This is freaking unfair. But I still gain TP, I think.
Fun Vega fact: If your opponent is walking backwards, and they're a full screen away, a wall jump - slide will catch them, even if they keep on walking back. Fun Vega Combo That I Didn't Expect To work: Cr. M(?)K - Cr. M(?)P - EX Flying Barcelona Attack (286 D - 345 S) The reason why I didn't expect this combo to work is because of the charging. I mean, I keep on seeing it in the console version, but I doubted it would work thanks to having to move the stick forward for Cr. M(?)P.
Best of 5. You can only use a character twice. It is double elimination but you don't have to worry as D4 will assign the matches.
Random at first and then depending on who wins or loses. D4 has yet to explain bracketing but basically since its double elimination, you have to win against multiple opponents to go to next round. Edit. Sorry, I meant you win once you get to next round but if you lose you get another chance. I confused myself.
OK, then! Tactics to get in and throw with Vega. LR is put near ones to show if they're not so good. Not sure is for theoretical strategies, like the top one. W is put before a move to show that it whiffs. Please note that not all techniques have been listed. Cr. M(?)K - Cr. M(?)P - W Scarlet Terror | Throw (150 + 140) Not sure Cosmic Heel - Cr. LP | Throw (115 + 140) Cr. LP | Throw (35 + 140) Cr. LP x2 | Throw (70 + 140) Cr. LP x3 | Throw (98 + 140) LR Cr. LP x4 | Throw (123 + 140) LR W Cosmic Heel | Throw (0 + 140) W Scarlet Terror (0 + 140) Cosmic Heel - Cr. M(?)K - W Scarlet Terror | Throw (150 + 140) Wall Jump | Throw (0 + 140) Cosmic Heel - Cr. M(?)P - W Scarlet Terror | Throw (160 + 140) Cosmic Heel - Cr. LP - W Scarlet Terror | Throw (115 + 140) Edit: Added a couple new ones.
I saw this combo performed in the console version, and wanted to see if it worked here. And, it did. It's corner only, though. EX Barcelona Attack - Claw Slash Thingie - EX Scarlet Terror (210 D/270 S) It's tough to expand on it, though.
Those whiff tactics are perfect for throws. Didnt know this until earlier today: Jk-jabx3-HK, or add focus to first hit of kick if a little distance needed. didnt know jab comboed into standing kick.. Also: waste some meter after a Barcelona, flying claw in the corner and add a EXscarlet terror for one a one hit juggle. And: Use one hit from standing claw to combo into ST or EXBA.
For the tournament, I would suggest: - opening up a thread on the General Game Discussion and Questions here: http://forums.toucharcade.com/forumdisplay.php?f=19 - create a google forms for poll on the tournament setup As Cyrus stated, 3/5 matches isn't enough to determine the better player. If there's not that many players involved with two divisions, we should do best of 10 matches and have every player face off against each other. In the end, have the bottom 2 on the 1st division move down and top 2 on the 2nd division move up. As far as the character usage limitations, if there's a limit of 2 uses for 1 character, then there will be plenty of people that will be disappointed when forced to using a secondary. If you think about it, the way it is setup, the person that wins the first match will have a HUGE upper hand because of the guessing game required for the 2nd match if the winner (player1) will keep using the best character and the other player (player2) will have to ponder whether he should burn the 2nd usage of his best character or not. If the winner (player1) uses his 2ndary character and the other member (player2) burns his best character on the second match and player 2 wins, the match has been decided right there because on the third match, player 1 can use his best character against player2's secondary [DO keep in mind I'm not talking about TenOnez in this situation (he's a huge exception)]. To even that up, you can keep the 2 character limitation but INCLUDE a rule that once you switch to the 2nd character, you can't sub the other one back in for the later matches.
Fffan. I think that is the point of having this 2x strategy. I agree that if both players play their best character in the first match, the one who wins has te advantage but that adds to the fun. People will decide to play their 2nd first and if they get lucky and beat you, you may be screwed.
Let's just roll a dice and give the person that guesses it right 1 free point while at it. As any tournaments go, the balance between fun and seriousness shifts on the later rounds.
I think there are two contrasting ideas at work here. 1) Who is the better "Generalist" who has the best set of three characters, averaged? 2) Who is the better "Specialist"? With the proposed Max-2-Use rule, we're basically having a tournament looking for the best "generalist", at least, with a group of three chracters. In our past tourneys, we've been competing for the best "Specialist" . Granted, there's nothing stopping someone from being both the best Specialist -and- the best Generalist. It's adding a twist to the tourney, and the winner won't be deemed the best "street fighter volt player" -- the winner will just be the best "street fighter volt player who has the best 3-character-average". I think deep down, the Rest-Tier players are hoping that they can take the crown, hoping that the handicaps and short 5-game set will constrain the top Specialist S-Tier players and provide an upset. =) In Pro Tourneys, they never have these rules, as there are advantages to using a main and only a main, and there are advantages to being a generalist, as it helps you deal with some of your less-than-ideal match-ups that every character has (along w/ forcing your opponent to adjust to diff characters each round). I'm glad FFFan likes my Upper/Lower Tier + Relegation idea, with a full round-robin where everyone plays everyone else.