iPad STREET FIGHTER IV Volt - [Capcom]

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 29, 2011.

  1. Rocktapus

    Rocktapus Member

    Aug 6, 2011
    19
    0
    0
    interesting note...I ran into TEN rage quitters in ranked fights today.
     
  2. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
    530
    0
    0
    Deserted Temple
    #2042 mikkel1977, Aug 12, 2011
    Last edited: Aug 12, 2011
    I hope it wasn't me! :p

    Noticed that 3 pple RQ on me, and my BPs, Win ratio doesnt increase at all. Is it a bug, or the penalty system is gone?

    EDIT: Confirmed: 4th person RQ, and my BP/Win loss ratio stays the same.... zzzzz.....

    Welcome back, Rage Quitters....

    EDIT 2: I think I noticed: I just tried this myself. If i RQ during the gameplay, I got my points deducted. When pple RQ against me, they did it when the game ended (when they died) but before the YOU LOSE comes out.... Some, literally before the body hit the ground... LOL... Then, my win/loss ratio doesn't increase, and the penalty system FAILS...
     
  3. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    Thats how its meant to work. You never get a win or BP when someone ragequits, but they lose about twice as much as if they had taken the loss. They also get a loss on their record. The most annoying thing for me isnt that you dont get BP, its that you cant save replays. I had a sick perfect the other day and he ragequit. grrrrr
     
  4. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
    530
    0
    0
    Deserted Temple
    Ya, me too. Got an Akuma gotten stomped by my Bison till death. Then he RQ... Zzzzzz...
     
  5. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
    2,886
    0
    0
    If you ragequit, you will be matched up more often with other ragequitters. Mystery solved.
     
  6. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
    847
    0
    16
    i still sucked in fighting blanka
    LOL
     
  7. triggywiggy

    triggywiggy Well-Known Member

    Jan 24, 2010
    4,353
    2
    0
    Freelance writer, Student, Casually employed in re
    Perth, Western Australia
    I had stopped playing because of the ragequiters.

    Maybe i should start playing again?
     
  8. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    Id say about 1 in 30 games are ragequitted
     
  9. Snooper

    Snooper Well-Known Member

    Jul 14, 2011
    1,940
    0
    0
    Australia
    Can someone help me with cammys 7th challenge, i cant land the hard punch after the divekick
     
  10. Rocktapus

    Rocktapus Member

    Aug 6, 2011
    19
    0
    0
    seriously?

    then why am I being matched up with these guys?
     
  11. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
    847
    0
    16
    u need to land the divekick on lower point

    if the divekick is 1st action then u should do the instant version

    which is QCB+forward left and then K

    after that punch it
     
  12. Jibba

    Jibba Well-Known Member

    Aug 18, 2009
    2,886
    0
    0
    I don't know how the formula works, assuming it even does work. But that said, I'm sure that a very small sample size just have bad luck in their random matchups. There are definitely still ragequitters out there, but far less of them. Between last night and this morning I did get burned by 5 or so ragequits, but runs like that are now the exception, not the rule.
     
  13. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
    869
    0
    0
    The new system still fails, know why?
    Because there still isn't a safezone at the beginning of the match where you can quit (NOT ragequit) safely without losing points/penalty. You get matched up with some guy at the other end of the globe, match starts, and the framerate drops to... hold it.... on average around 0.25fps, or maybe less. :rolleyes: Nope neither of you wants to quit so the match lags on forever, and of course whoever's using a fireball character wins because you can't frigging jump/charge moves properly with a 0.25fps match. On average at least half of the fights so far are extremely laggy, 1/3 are completely unplayable.
     
  14. 12yam

    12yam Well-Known Member

    Sep 30, 2010
    226
    0
    0
    Toronto
    This has happened to me..LOL
    But i've played this game on two different internet connections and I've found the framerate to be almost as good as in solo play if your internet connection is fast. I've only been in the situation you described above on a poor internet connection.
     
  15. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
    146
    0
    0
    Brazil
    I only did this challenge on manual mode, and I tried a lot doing on shortcuts, no success at all.

    A friend showed me his stats, he beat Arcade Mode on Grueling on 4 characters in around 14min each, I don't believe that's possible without cheating.
     
  16. soulsearcher

    soulsearcher Well-Known Member

    Sep 8, 2010
    847
    0
    16
    maybe with SP assist on and auto block on 1 round setting? :confused:
     
  17. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
    869
    0
    0
    I doubt it has anything to do with your own internet connection. Isn't this hosted on capcom or gamecenter's servers? My internet connection is fine, and 1/2 of the matches are lag-free, therefore that eliminates problems with my internet (or the opponent's) internet connection.
     
  18. BleBla

    BleBla Well-Known Member

    Jul 18, 2011
    146
    0
    0
    Brazil
    Hmm, I'm wondering now, does 1 round setting gives achievement?
     
  19. Daft Punk

    Daft Punk Well-Known Member

    Feb 24, 2010
    91
    0
    0
    Melbourne, Australia
    This is incorrect, the Double Flash only hits on the second flash kick of the super, which is two hits (altogether its a 7 hit combo). The opponent has to be high enough in the air for the flash kick to connect, but not too high that you can't cancel into the super, I'd say it's about half the height of the jump where the sweet spot is. After the flash kick connects, cancel into the super. At this point the first flash kick of the double flash whiffs, and then the second flash kick of the super will connect, and it will hit twice. Once guile is on the ground, you need to do the ultra ASAP, the opponent has to have some good air for it to connect. Stand right next to your opponent.

    Does anyone know how to get all the icons for wandering warrior? There are three for each character, I know the "middle" one is obtained by getting all the challenges.. What are the others?
     
  20. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
    869
    0
    0
    Um no, it's correct, don't say something it's incorrect just because another way is correct. I'm 100% sure that works because I just did it half a minute ago before I wrote. Your way might also work, but I find my way is much easier, since it does not involve canceling of any kind.
     

Share This Page