Then im glad I skipped out on Volt. Actually with the current joystick layout blocking isnt much harder, since you can tap a direction and youre not obliged to "swipe" the joystick
I've been using my Rebel and have had no issues. Do you have another remote control or a wireless headset that's on?
iOS11 Im running iOS11 beta and Volt hasnt been updated to run yet. Perhaps it wont be and the Champion Edition will be the only compatible version. Volt is under a gig on my phone. New version would be 1.6 gig. May DL now...
Yes, in the description for Volt it says it's being pulled on August 24th so this will be the only version supported moving forward.
Does everyone use the classic button configuration? I mostly used classic on Volt but since I'm starting fresh,I'm wondering if I should try something different.
I have tatsunoko vs capcom in my one plus 5 via dolphin emulator. Also have a GPD with few street fighter games. Idk if buy or not this game ## Well downloading...
Playing on iOS11 beta 2 on iPhone 6 (not S) and it plays and looks great. Have not tried multiplayer, but impressed how fine it is in unoptimized iOS11 on my aging iPhone.
I already beat this game today with Ibuki (my favourite street fighter character). It's great. I love it even more because of the new characters and I can't wait till they add more (Juri Han!). I just wish this was available for Android as well. I still have to use my iPod Touch 6 for all the good games and my Android phone for all the average ones. lol...
Mannnnn this game is freaking great. No brained purchase, even though I wish they would have just updated Volt. No matter! Well worth the price of admission. The MFi controls are spot on (except in the main menus XD) and I couldn't be happier.
I'm having a really hard time getting matched in this game. I click for NA region and keep getting disconnected but the moment I click "any" the floodgates open and I'm fighting Japanese players. Which wouldn't be so bad if the lag wasn't so damn atrocious. Feels like I can barely move my character. This game looks and plays great but the MP stuff isn't working for me.
Exactly! I would gladly pay $20 for a full Mortal Kombat like this Street Fighter. We need to support these types of games. Imagine Injustice 2 as a real game, not a cash farm.
Hi Jibba. Was happy to play 2 matches, but I really dislike playing against sim. I could start counterpicking but not sure that's fun for both of us
Character changes Abel Falling Sky damage 160-->180 EX Falling Sky damage 180-->200 Tornado Throw Stun 180-->200 Akuma Shakunetsu Gohadouken (red fireball) damage 105-->90 Chun Li s.P damage 60-->70 s.K damage 110-->130 Kikoken damage 70-->80 Hazanshu damage 110-->130 Cody Ruffian Kick damage 140-->160 EX Ruffian Kick damage 160-->170 +1f hitstun to s.HP (s.HP (CH) xx EX Rocks/s.HP, cr.MP/s.HP, cr.LP are now combos) cr.HK is now 1f startup C. Viper EX Burning Kick 140/250-->120/200 DeeJay cr.MP damage 60-->80 cr.MK damage 70-->80 Jackknife Maximum damage 150-->130 Super cancellable into Ultra Dhalsim cl.HK damage 100-->110 Yoga Flame damage 100-->110 E. Honda s.K damage 80-->100 Orochi Breaker (Ultra) damage 450-->500 Fei Long cr.HP damage 110-->130 Guile cr.LP damage 35-->30 Super, Ultra now connects Makoto s.P damage 60-->70 s.K damage 70-->80 Fukiage damage 120-->140 Hayate lvl 1 damage 110-->120 Hayate lvl 2 damage 125-->130 Tsurugi (axe kick) damage 110-->130 EX Fukiage now hits grounded Sagat High Tiger Shot Damage 75-->70 Low Tiger Shot 70-->60 Sakura s.P damage 90-->100 Shunpukyaku (tatsu) damage 60-->70 EX Shunpukyaku damage 125-->150 Vega s.K damage from 120-->140 Throw damage 140-->160 Yun cr.MP damage 60-->70 (Target combo 2 damage 160-->170) Target Combo 1 damage 2nd hit 40-->60. 3rd hit 70-->80 EX Tetsuzanko (shoulder) 2nd hit damage 160-->180 (Doesn't affect damage if it hits one hit in a juggle) Yun air reeling hitbox made in line with other characters Yun stun 900-->950 No Changes: Balrog/Blanka/Cammy/Ken/M. Bison/Ryu/Zangief