Omega Fail indeed. There's a 16-page thread with people raving at how spot-on the controls and overall awesome game are. Omega should just pack his bags and never post again after failing this hard!
Do you realise that..... The most popular handheld on the planet sports graphics that literally herald from almost a decade ago? That handheld device is the Nintendo DS. With that, if this very SAME game had been attempted on the DS/DSi it would have looked like HOT BURNING GARBAGE. This is a fact. I concur with the other 99.5% of this threads posters in that Omega=Fail. You have managed to prove to us that you need to do some real study before making such inane statements.
Well admittedly the iPhone/iPod Touch is taking (or has taken) over as the most popular handheld... I gues I'm just nitpickting
Hey, (Bracing myself), but I have to agree with Omega, well at least having played it now. I play games of all different platforms, and I have put 70+ hours into the console version of sf4 (mainly just on rose and gouken). I bought sf4 straight away even though I had a gut feeling I wouldn't enjoy it cos of the controls. In all fairness this is prob just me, as I struggle with many of the iPhone's virtual analog stick games, which seems to not bother other people. I really just can't get used to them. Not criticising the iPhone though, at all. I love it. Just have problems with certain ways that people choose to use it. So yeah, the thing I agree with is the point about the iPhone having been designed for touch screen (and accel), and that the best games will always be the ones that are designed to play to those strengths. By nature SF surely has to be the worst candidate for a touch screen game? It has been (beautifully) designed for pure digital precision control, and this is further highlighted by the fact that even the quality of real joypads/sticks used in the full version is a big subject of controversy. I still bought sf4 of course, and I'm sure it'll sell really well, but I don't find it satisfying to play. I do really want to like it! And I accept that from reading the main thread on it, I am in the vast minority. Oh well ... I've only played it for about 30 mins in total now, maybe if I give it some more time ...
I sincerely hope this was just sarcasm that was lost on me. Ghouls N' Ghosts is one of the biggest piles of crap I've played on the device. The only thing worse is possibly Megaman 2. Heh. I'm more or less part of this category. The thing is, I still bought SF4 for iPhone and I'm enjoying it. At first I had it in my mind I wouldn't spend over $4.99 on it, but when it showed up in the app store for $9.99 I just impulse clicked. Will I play it like I play it on the consoles? No. Will I attempt to spend a ton of time and get competitive with the iPhone version? Hell no. Do I think it's as responsive or as tight and full featured as what's on the consoles? Not even close. However, do I think it's pretty amazing they ported this game to the iPhone at all? Yes. Did they do the best they could porting it? Yes. Is it my only option for playing a portable version of Street Fighter 4? Yes. I mean, it's nowhere near the console version, but as others have said, it's pretty fun to mess around with in short bursts, when waiting in line, on the crapper, etc etc. They did a really good job on the presentation, and of course the controls are not as responsive as they would be on a console/with a stick, but they still work well enough to have a couple of rounds every now and again. See, I'm a big fan of Street Fighter 4, and I definitely don't think $9.99 is too much to pay for a little portable version that I can carry around with me everywhere, even if the gameplay isn't as smooth/tight as the console versions and dumbed down. Heck, I played the hell out of the KOF gba games back in the day for the same reason, just because they were portable versions of a game I enjoyed I could play while on the road. Plus, Street Fighter's a pretty good choice for this kind of control. Street Fighter's more about timing and consistency than control pyrotechnics, that's Tekken. I honestly don't think the controls for Tekken will work on the iPhone because they do require so much precision. You can still play SF4 pretty well (albeit sloppily) with a touch screen. Plus, there is no other portable version of SF4, and Tekken already has a couple of decent portable versions on the PSP, so I can go there to play Tekken with a dpad if I so choose. Long story short, I don't really get why the haters are bashing it. Even if they're hardcore SF4 players, this app isn't meant to replace SF4 for the consoles. It's not even meant to equal it. It's a fun little fighting game with the street fighter name and most of the control options on a system that doesn't really have any fighting games. Kudos to Capcom for bringing it over, and if they DLC in some new characters, I'll probably buy those too.
corrected but in all seriousness, i doubt many of you would have payed ten dollars for this if it wasnt THE street fighter. i know im probably gonna be flamed, but i'm saying what i really think to be the truth.
Yeah, absolutely. But what's your point? Of course people will be willing to pay more for a "big name" release with high production values than a smaller game with a similar control scheme.
The game is called Street Fighter IV because it contains a reasonable portion of the console/arcade game called Street Fighter IV. That reasonable portion is actually pretty damn deep (and well polished) for a portable fighting game. It actually works very well, too. That's why people pay $10.00 for it. jak56, I understand your perspective, but like Omega-F (and to some extent amroc above), you want to justify your position by making its opposite seem foolish. Those zero-sum games are pretty much an Internet cliche and really, really tiresome -- not to mention false. It's perfectly possible for the game not to be worth the money for you, but be very worthwhile for someone else. SF4 is a very good game, especially for casual fighting fans. It may very well not be for you, and that's perfectly alright.
Heh, just for interest, which did you take offense to? Or both? =) IMO, Ghouls N' Ghosts was just a... terrible clunky game with unresponsive controls which was way too easy and light on content. I'm a huge fan of the series, but I just didn't really like anything they did with the iPhone version at all. Didn't like the health bars, liked the concept of "aiming up", but felt it was mostly tacked on because the jump/turn/etc controls weren't responsive enough to deal with the types of things the game would throw at you. Mega Man 2? I love me some Mega Man 2. On the Nintendo. I didn't like the weird "floaty" jumps on the iPhone version, didn't like the fact that the music didn't sound right, didn't like the fact that they dumbed down the challenge. I suppose if I was being totally fair, Ghouls N' Ghosts was probably worse control wise (and all around generally) than Mega Man 2, Mega Man 2 just annoyed me more due to the fact that it was a port of an 8 bit console game, and it still wasn't done properly. Honestly, I think the controls on the Street Fighter port are a lot cleaner than either of the above.
HOW DARE YOU ON BOTH ACCOUNTS! no really, i'm also a die-hard fan of both series. sure, the content wasn't up to GnG standard on the iSequel, but well, it was less than five dollars. i had no problems with the controls themselves, and while it's the worst of the series, i felt like i got my money's worth as a fan. to call it the biggest piece of crap you've played on the platform just came off as way too harsh. you know you've played much worse! we all have! and mega man 2 i got for a dollar. honestly, that about says it all. i managed to get through it in its entirety even though it's obviously more suited for a physical controller. everything i enjoyed was intact, so again, no complaints here. mega man 2 on the go for a dollar? yeah, definitely good stuff. while i'm not entirely pleased with the gimped aspects of sf4, it does control extremely well. i have no problems pulling off the right moves at the right time(without the cheap special attack handicap button, which honestly ruins the feel of the game). maybe not worth the full 10, but i'm pleased with it if not only for the fact that it proves a tight fighter experience can be delivered successfully on the platform. and now to mailbomb WB/MK Studios for an iPhone port of MK2.
Yeah, you got me. I mean, tbh, they're far from the worst thing I've played on the platform. I think I just had issue with the implication that their controls were "spot on" while SF4's were sloppy. I think my feelings about Ghouls and Ghosts can be more adequately summed up by high hopes leading to disappointment. I was hoping for something along the lines of Super Ghouls and Ghosts, and got what I should have been expecting for $5. I still think the controls left something to be desired, and that the length of the game/difficulty just wasn't there. With a G n' G game, you should be hucking your controller against the wall from sheer frustration, not muttering "man, I swear I hit jump... ah whatever, **** it" and reaching for the home button. Megaman 2... yeah, I got it for a buck too, but I still felt like I flushed my buck. Why can't they get a port of an 8-bit game 100% correct on a device that's leagues more powerful? I mean, I can see them making concessions and throwing in an easier mode because the controls aren't going to be as responsive... but at least throw in the original as an option for the masochists out there. I still think that controls and presentation-wise, SF4 is miles beyond either of 'em. True, it's either 10X or 2X as expensive (depending on which you're talking about), but still.
I think that we just have to bridge the gap between the people that enjoy the bite-sized, quick pick-up-and-play games on the iPhone, and the people that strive for more console-quality outings like N.O.V.A or CoD Zombies. They're two different types of people, two different types of games, and I don't think someone that likes the smaller quick games should enforce their opinion on people who enjoy the larger games. There are some crappy larger games that were put out there mainly for profit, but Street Fighter 4 is not one of them, it's the best they could do for a phone. I mean, do you guys agree? Street Fighter 4 isn't too bad...
YAY!!!! Pictures!! Finally, something i can enjoy about this thread!! Oh and may i say that this "argument" is one (if not the most) sophisticated argument in the history of arguments....usually someone calls another person a dumbass or a turd....no name callng in this argument, no, only sophisticated language reserved for the most mature of adults...i am proud to be a part of a site where arguments are neat and orderly and actually make sense.