Laughably simplistic, imprecise and frustrating controls in your opinion. I'll refer back to my post, I think you missed it.
That's not the right mentality man. No my good man, this is a fact. The gameplay of this game is definitely laughably simplistic and imprecise, and from what I saw, frustrating. Doesn't the fact that movements are now mapped to specific virtual buttons prove that the gameplay is simplistic? Doesn't the fact that the guy in the video was having trouble with the controls prove they are imprecise and frustrating? That's why I said everyone should bookmark this thread and come back after a few days of the release of the game. You'll realize that the game simply didn't work. The amazing thing though is that people will still try to find ways to defend this app.
Im a huge fan of the game as you saw from my setup. I dont think its gonna replace what I have sat in front of my TV by any stretch of the imagination but as a portable game, on the go, played on my phone it looks amazing and I will be clicking that buy button the second someone posts that its available on here...
Ofcours it is we play on an Idivice that has no tactile controls just a touchscreen dont expect the developers to do the imposible
Listen I see what your getting at, and frankly I'm from the same camp, but I've had to let my opinion of the platform and the direction that it should take, evolve as the capabilities of the device exponentially increase. Just take a look at GTA, and COD zombies. I was a firm believer that FPS's were a bad fit, for the platform, and perhaps that's true today. I however, have found that not only are FPS's doable, but they can be done well. So while I hold the same reservations for fighting games on the platform, I am inclined to hold off on judging the game before I've seen it in action. (meaning played it)
No, it still isn't a fact. You may have thought that it is simplistic and imprecise, but others didn't, therefore it is a subjective value judgement and not a fact. The buttons do not prove that it is simplistic because different peoples' definition of simplistic is in itself subjective. You seem to have some real problems distinguishing your opinion from actual objective fact, which is really not good if you enjoy a good debate as you claim. Yeah, if the game turns out like crap, I'll be one of the first to say I was disappointed with it, but you need to accept that others will like it, whether you do or not, and that will not make it 'fact' that the game is bad. The game is bad in your opinion. That last part of the quote is another example of the 'fanboy defense', and you have already assumed that the game will turn out bad regardless of the fact it isn't out yet.
Here's the thing, I don't think anyone is under the expectation that this will be a full fledged, home console experience with perfectly precise controls and next generation graphics. This is a scaled down version of the game that people can take with them when they're on the go. Just because there are some compromises with the control scheme doesn't necessarily mean that you can't have a good gameplay experience. Look at ports of other Street Fighter games to the GBA and PSP. I don't think anyone expected those to be as full featured as their console brethren, but merely portable versions of the game to play on the go. Even with tactile controls (such as those on the PSP), one could argue that the game wasn't as playable since the d-pad on older models was horrible for gameplay. The same opinion can be said for the Xbox 360 controller. For the "true" experience many people purchased arcade joysticks since playing on the stock controller couldn't offer the best, most precise experience. Still, this is an iPhone/iPod Touch and for it's limitations, it APPEARS to offer a enjoyable experience on the go with some compromises, that just a fact in games like this. I respect your opinion that the game will not offer the full SF4 experience but that's the compromise that should somewhat be expected given the platform.
I'm ready to get slammed for saying this.....but might as well say my opinion.....I do not think Street Fighter IV will be very impressive either. for me the controls look a bit cramped....I'm not sure how many buttons there are but it looks like quite a few....then again I'm always complaining about cramped controls because my thumbs are so fat . The graphics look exceptional to me, and the gameplay seems smooth enough, but I have a feeling that gameplay will become monotonous after a while. After all, in the end all you are doing is moving side to side and hitting buttons as fast as you can.....or am I wrong? Is there more to the game than mashing buttons? Anyways that's why I'm not too pumped about the game....go ahead, bring on the bashing
Don't worry about getting bashed, Fruho: you've stated your opinion in a reasonable way, and I think most people can respect that. You're not trying to pass off an impression as fact -- and the calling anyone who disagrees with you a deluded fanboy. EDIT: You may have asked for it when you used the term "button mashing" to describe SF.
Yep. There is a ridiculous amount of strategy in the series. From counters, to cancels, and throws. Anticipating where your opponent WILL be instead of where they are is also key to getting huge devastating combos. Honestly it's just impossible to explain until you've logged a decent amount of hours.
I humbly think that SF4 on iPhone will only be rejected by a very specific gamer population : the hardcore street fighters (not all of them, but most of them). When you're used to : - sit in Group-A/S top players on XBox/PS3 network, - see how 17 miliseconds can change the turn of a match (one framers), - decide if you dash backward or have the time to place a mid punch, depending on enemy's distance coupled with his chances to launch a light, mid, or heavy kick. All of this while your mind is trying to perceive how much miliseconds you will continue to hold your Focus attack, in case the enemy will launch a fireball instead ... (this whole pack of planification limited to 500 ms if you don't want to be powned for underreaction) - and of course, when you just can't stand to play without your arcade stick When you have reached this kind of gameplay precision, there is a chance that you can't love anything that would dumb it down to one type of punch, one type of kick, and a "special move" button. But hopefully, those hardcore gamers are a minority. And I'm even sure that they will buy the iPhone version, just because they want to see by themselves. It's like World of Warcraft post-Burning Crusade : a lot of highly advanced players are raging against how Blizzard dumbed it down, but still, they are playing. Ah, thanks
So-will the small virtual buttons on the screen be able to do justice to the counters, cancels and throws? Is the screen large and sharp enough so that you can anticipate your opponent? That is the biggest question with this game
And I think that's the point the OP is making. I'm not saying he's right or wrong- but he definitely has a legit point
lol @ this thread. I have seen plenty of evidence in the past that Omega-F hates the iPhone and iPhone games. I am puzzled why he is even on these forums anyway. He has a good history of being a dick.
Yes, but as of now the op's original post, is nothing more than speculation. He is assuming that the game will be crap, and you know what happens when you assume....You make an ass out of yourself and really kill my chill afternoon vibe.
It's not what he's saying -- it's how he's saying it. By the way "pale in comparison" doesn't mean "not fun," or "not worthwhile."