I fail to see what doesn't impress you with the videos, I own the ps3 version and it looks pretty close to me. Time will tell though and until we actually get to play it I'm not gonna dismiss it.
So... let me get this straight. In the 3 videos out, you see the guys jumps smoothly, exchange blows smoothly, you see shoryukens, hadokens, tatsumakis... YOu see that the models, backgrounds and speed look the same as the console version... You see they kept the Ultra animations... You see a guy friggin' cancel a shoryuken into another move... In the friggin' iPhone... And you complain that it isn't playing right?
The models aren't nearly the same, but I agree with you nonetheless. For a mobile game it looks fantastic, I'm quite stunned at just how smoothly it plays. I see no "proof" for Omega's point at all, what I'm seeing is misunderstanding on his part... you wanna know why you're not getting a console experience? Because it's not a console bro. There is no way in hell the exact same game could get ported over to the iPhone, and there's a difference between making necessary alterations and totally nerfing a game.
SF4 will be awesome, even with 8 characters, this will be an instant buy... regarding this thread, i have no idea what he is pointing out... i just don't get his .
I don't. I don't have a tv. I've been wantng to play sfiv eversince it came out, but with no console I don't think I've ever even seen it running, so I'm excited for this. The iPhone is my primary gaming device.
Home consoles serve a different purpose than idevices. Regardless of whether you've got SFIV on a home console, you can't take it with you. I would expect people don't take their DS or PSP everywhere they go, either. idevices are designed for convenience for when you have a few minutes to kill (not a few hours, at home on your couch). My point is that you can't compare a home console game to iPhone... they're completely different animals. In reference to the subject of this thread, looks like Capcom has done a good job transferring the same graphic style and control scheme from a much more powerful platform. However, I agree that Capcom and some of the other big-name developers are not putting the kind of love into their iPhone games as many indie developers are. While SFIV looks pretty, I'll be waiting for the lite version.
Way to argue the wrong point. Oh and watch this comparison between 360 and iPhone: 360 - big, doesn't make phone calls, SFIV features 25 characters and physical buttons. iPhone - small, makes phone calls, SFIV features 8 characters and virtual buttons. Seems I can compare after all.
I have never seen someone playing their 360 in a waiting room or a checkout line Sure, if I am at home with at least a half-hour to kill I will play my 360. But there are so many times where I can play on my iphone but not my 360. It's worth buying this game for all the times I can play it when i can't access my console.
I agree. It's still nothing to do with what AgentOrange was saying. He was simply replying to Omega's assumption that iPhone gamers were trapped inside a little Apple-branded bubble and had never seen/used any other gaming platforms before.
I maybe wrong but... from the video, the models look like "sprites" and not actual 3D models. Can't find any info on the internet to back that up so, its just an observation.. but it still looks great IMO
Don't see what this 'proves' at all. Seems like the OP's standards are way higher than pretty much everyone else's.
Damn, there's no point in arguing with delusional fanboys. I can't believe that you guys are really trying to defend this game. My point is that dumbed down console like experiences doesn't, I repeat, doesn't work on the platform. Street Fighter 4 proves that point. Deal with it boyos.
And our point is that your opinion on the matter is just that: an opinion... and not very well regarded either. Of course, there's no point in arguing with a delusional trolls. I can't believe you're really trying to compare a 60 dollar console game with its 10 dollar phone port. Console-like experiences can, I repeat, can work on the platform for most. Deal with it, Boyo.