Story of White Stone State 杰 章 Location: Baishizhou, a famous village in Shenzhen, China; Located in Nanshan District of Shenzhen, between the window o… Free Buy Now Watch Media DetailsLocation: Baishizhou, a famous village in Shenzhen, China; Located in Nanshan District of Shenzhen, between the window of the world and the science and Technology Park, it is divided into upper white stone and lower white stone by Shennan Avenue; the place set for the game is Xiabaishi, but there is only one street in the real Xiabaishi. Although Baishizhou is small, there are all kinds of shops and shops, and the population density is very high. There are 150000 people living in it! The location of the game is from the middle Shizhou road in Baishizhou to the street in the village of Meilu. Any migrant workers who go to Shenzhen almost start from a place like this and start their dream journey of urban life. As a player, you will start your life and story from this humble rental house. Open world, multiple plots, especially suitable for trying things that you dare not do; in the game, you can do a lot of things, such as work, delivery, shopping, packing, renting and buying a house, and so on. You can also trigger all kinds of plots to achieve all kinds of unexpected achievements, or degenerate to the point that you don't know yourself, and you can sit around and eat all day long waiting for death This is an open world of simulation and plot. Game culture: The game is about the protagonist graduated from the 2000 Millennium school, went to some cities and mainly worked in Shenzhen, and rented in Baishizhou; The protagonist will get some tasks, meet some people, and have some stories. The game has no ending, and the protagonist may die; the final outcome is different, and the outcome is determined according to the protagonist's ability, emotion and random events; Game style: Generally speaking, the game style is slightly decadent, and will not be more radical in performance, too much pursuit of the ultimate graphics; on the contrary, focus on the performance of the plot, the performance of life details; more in line with the player's personality gradually promote the game progress, or climax, or plain. Information Seller:杰 章 Genre:Role Playing, Simulation Release:Sep 30, 2020 Updated:Sep 03, 2023 Version:1.1.6 Size:249.6 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Attached Files: 001.jpg File size: 330 KB Views: 1 002.jpg File size: 394.7 KB Views: 2 爱发电-001.jpg File size: 190.9 KB Views: 24 zuanzike Member Aug 5, 2012 13 0 1 #2 zuanzike, Nov 3, 2023 Last edited: Nov 4, 2023 Many people are curious why they want to play such a game? The initial inspiration was that when playing the Sims 4 simulation game, I always felt that the characters in the simulation game were too repetitive. Why couldn't these people have their own plot? If there were, it would be much more interesting. So, I started creating a game with both plot and simulation gameplay myself; Next, there needs to be a place to develop the story, so as for why the background should be chosen in Baishizhou, Shenzhen, because the developer himself has lived in Baishizhou and feels that it is closer to the local culture of Chinese civilians and more resonating; Of course, the current game simulation gameplay is not rich, and it can even be said to be quite poor, but the future direction will still be maintained; Because this game was not originally intended to be an open world game, but after some time, I found that an open perspective was more immersive. Therefore, I used an open world perspective to explore game development, which also made it a large development volume. Therefore, I decided to launch the first chapter and then update it later. The game currently has about 10 chapters, which is equivalent to 1/10 of the entire game content; The current nature of the game is still a preemptive experience. However, since I was developing STEAM games for the first time and had rarely used Steam before, I was not aware of the existence of this preemptive experience version. Therefore, I did not launch a preemptive experience version on the system and instead directly released it as an official version. Later, I learned that this matter could not be changed to a preemptive experience version because the system already believed that it could not be changed after release; Fortunately, a trial version has been launched for free download now. You can download the trial version first to play the game and support purchasing the official version if you like it; The trial version provides beginner maps and the content of the first chapter. Currently, the content of the official version is almost the same as the trial version, but future game content will only be updated in the official version Game Introduction Time setting: around 2000- present Location setting: Baishizhou, a famous urban village in Shenzhen, China; Located in Nanshan District, Shenzhen, between the Window of the World and the Science and Technology Park, separated by Shennan Avenue into Upper Baishi and Lower Baishi; The place set for the game is Xiabaishi, and the real Xiabaishi is only one street. Although the area is small, Baishizhou is full of various shops and has a very high population density, with a population of 150000 living inside! The location set for the game is from Shizhou Middle Road in Baishizhou to Meilu Jinyuan and then to the street inside Chengzhong Village. Almost all migrant workers start their dream journey of urban life from places like this to a greater or lesser extent; Character: As a player, you will play the scene of just arriving at Baishizhou, a village in the city. You will start your life from this dilapidated rental house. NPC: Main NPC: Wang Xiaoren (the player's hometown classmate, living in Baishizhou); Ma Jiansuan (a colleague from the mall who has a bad relationship with the protagonist); Others... The true geographical location of Baishizhou (the game content is purely fictional, and if it is similar to reality, it is purely coincidental) The red rectangular area is what players may play in the current version, and the red circle is the rental house where players have just started living: Baishizhou is the starting point of a story in the game, and currently some maps are indeed real. Subsequent maps of Baishizhou may not be based on the real Baishizhou, The game has a reference to the real Shenzhen Baishizhou (Baishizhou is divided into two parts, with Upper Baishi to the north of Shennan Avenue and Lower Baishi to the south; the current position in the game is Lower Baishi); Below is a bird's-eye view of the white stone The protagonist of the game is played by players who have just arrived at the village of Baishizhou in the city. You will start your life from this dilapidated rental house, step by step towards either brilliance, eerie terror, dark decline, or dark and radical. -Open World (not big map), high degree of freedom, simulation gameplay, role-playing (already included in the first version) -Multiple storylines (under development); -Plot Xiangxi Part (Under Development) In the game, you can do many things, such as working, delivering food, buying food, packing, renting and buying a house, and so on. You can also trigger various plots to achieve various unexpected achievements, or fall into ignorance of yourself, or sit and eat all day without anything to die; Firstly, players need to ensure their survival, and then find things that interest them to develop themselves; -Cultural heritage, Chinese background, extremely down-to-earth atmosphere (the game does not have an English version) -Built by Unity3D, full view+mouse gameplay -Multiple storylines, complex stories (under development) -The realistic visuals tend to be cartoonish, and the unique game tells the story of the protagonist who graduated from school in the 2000s, went to some cities and mainly worked in Shenzhen, and rented a place to live in Baishizhou; The content played by players in the early stage is relatively normal, and there will be a lot of brain opening feelings in the middle and later stages of the content; The protagonist will receive some tasks, encounter some people, and experience some stories. This game has no ending, and the protagonist may die; The final outcome is different, determined by the protagonist's abilities, emotions, and random events; Game Style: Overall, the game style is slightly decadent and does not overly pursue the extreme graphics in terms of performance; On the contrary, focus on the performance of the plot and the details of life's freedom; Gradually push the game forward with more behaviors that align with the player's personality. Q&A Q: Is the game an open world game? A: The game is played in an open world game mode, but it is not an open world with a huge map, but a compact map; The real Baishizhou indeed only has one street (the geographical knowledge about Baishizhou is explained below); Although Baishizhou is small in size, there are various types of shops and everything, with a high population density of 150000 people living inside! It is precisely in these places that the game unfolds its story Q: Why is the game location Baishizhou A: Firstly, the game author has lived here for over two years and is very familiar with the area. Secondly, considering the production cost, it is impossible for an individual to create a huge map like a large team; Regarding the old renovation of Baishizhou, the author has already initiated and produced a project. It was only after someone informed me that I learned about the old renovation, which is not currently mentioned in the game; Q: Is the game a work simulator? A: There are simulation gameplay in the game, and working is only a part of it. In future updates, there will be more other simulation gameplay, such as disco (soon to be released) and hospitals (later versions). These places can also be consumed in addition to working. Of course, the current version has no other consumption except for food, but the free update that will be released soon will have other consumption modes Q: Why doesn't the game create a huge map? A: Firstly, considering personal production costs, one person cannot create a huge map; But this is not actually the most important reason; The author himself spends much more time playing Sims than playing Open World games, so he prefers simulation gameplay. Referring to the Sims map, it is actually compact because the big map simulation gameplay is not easy to unfold and mainly focuses on the plot; From a cultural perspective, China's national conditions tend to favor compact maps. This does not mean that China is small, but rather that most people actually work in a two point, one line mode. If you create a large map and drive everywhere without restraint, it is more like a sparsely populated country. In China, you may need to create a traffic jam simulation to resemble China, so even if I have a lot of funds, I tend to make compact maps 笔记 (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Many people are curious why they want to play such a game? The initial inspiration was that when playing the Sims 4 simulation game, I always felt that the characters in the simulation game were too repetitive. Why couldn't these people have their own plot? If there were, it would be much more interesting. So, I started creating a game with both plot and simulation gameplay myself; Next, there needs to be a place to develop the story, so as for why the background should be chosen in Baishizhou, Shenzhen, because the developer himself has lived in Baishizhou and feels that it is closer to the local culture of Chinese civilians and more resonating; Of course, the current game simulation gameplay is not rich, and it can even be said to be quite poor, but the future direction will still be maintained; Because this game was not originally intended to be an open world game, but after some time, I found that an open perspective was more immersive. Therefore, I used an open world perspective to explore game development, which also made it a large development volume. Therefore, I decided to launch the first chapter and then update it later. The game currently has about 10 chapters, which is equivalent to 1/10 of the entire game content; The current nature of the game is still a preemptive experience. However, since I was developing STEAM games for the first time and had rarely used Steam before, I was not aware of the existence of this preemptive experience version. Therefore, I did not launch a preemptive experience version on the system and instead directly released it as an official version. Later, I learned that this matter could not be changed to a preemptive experience version because the system already believed that it could not be changed after release; Fortunately, a trial version has been launched for free download now. You can download the trial version first to play the game and support purchasing the official version if you like it; The trial version provides beginner maps and the content of the first chapter. Currently, the content of the official version is almost the same as the trial version, but future game content will only be updated in the official version Game Introduction Time setting: around 2000- present Location setting: Baishizhou, a famous urban village in Shenzhen, China; Located in Nanshan District, Shenzhen, between the Window of the World and the Science and Technology Park, separated by Shennan Avenue into Upper Baishi and Lower Baishi; The place set for the game is Xiabaishi, and the real Xiabaishi is only one street. Although the area is small, Baishizhou is full of various shops and has a very high population density, with a population of 150000 living inside! The location set for the game is from Shizhou Middle Road in Baishizhou to Meilu Jinyuan and then to the street inside Chengzhong Village. Almost all migrant workers start their dream journey of urban life from places like this to a greater or lesser extent; Character: As a player, you will play the scene of just arriving at Baishizhou, a village in the city. You will start your life from this dilapidated rental house. NPC: Main NPC: Wang Xiaoren (the player's hometown classmate, living in Baishizhou); Ma Jiansuan (a colleague from the mall who has a bad relationship with the protagonist); Others... The true geographical location of Baishizhou (the game content is purely fictional, and if it is similar to reality, it is purely coincidental) The red rectangular area is what players may play in the current version, and the red circle is the rental house where players have just started living: Baishizhou is the starting point of a story in the game, and currently some maps are indeed real. Subsequent maps of Baishizhou may not be based on the real Baishizhou, The game has a reference to the real Shenzhen Baishizhou (Baishizhou is divided into two parts, with Upper Baishi to the north of Shennan Avenue and Lower Baishi to the south; the current position in the game is Lower Baishi); Below is a bird's-eye view of the white stone The protagonist of the game is played by players who have just arrived at the village of Baishizhou in the city. You will start your life from this dilapidated rental house, step by step towards either brilliance, eerie terror, dark decline, or dark and radical. -Open World (not big map), high degree of freedom, simulation gameplay, role-playing (already included in the first version) -Multiple storylines (under development); -Plot Xiangxi Part (Under Development) In the game, you can do many things, such as working, delivering food, buying food, packing, renting and buying a house, and so on. You can also trigger various plots to achieve various unexpected achievements, or fall into ignorance of yourself, or sit and eat all day without anything to die; Firstly, players need to ensure their survival, and then find things that interest them to develop themselves; -Cultural heritage, Chinese background, extremely down-to-earth atmosphere (the game does not have an English version) -Built by Unity3D, full view+mouse gameplay -Multiple storylines, complex stories (under development) -The realistic visuals tend to be cartoonish, and the unique game tells the story of the protagonist who graduated from school in the 2000s, went to some cities and mainly worked in Shenzhen, and rented a place to live in Baishizhou; The content played by players in the early stage is relatively normal, and there will be a lot of brain opening feelings in the middle and later stages of the content; The protagonist will receive some tasks, encounter some people, and experience some stories. This game has no ending, and the protagonist may die; The final outcome is different, determined by the protagonist's abilities, emotions, and random events; Game Style: Overall, the game style is slightly decadent and does not overly pursue the extreme graphics in terms of performance; On the contrary, focus on the performance of the plot and the details of life's freedom; Gradually push the game forward with more behaviors that align with the player's personality. Q&A Q: Is the game an open world game? A: The game is played in an open world game mode, but it is not an open world with a huge map, but a compact map; The real Baishizhou indeed only has one street (the geographical knowledge about Baishizhou is explained below); Although Baishizhou is small in size, there are various types of shops and everything, with a high population density of 150000 people living inside! It is precisely in these places that the game unfolds its story Q: Why is the game location Baishizhou A: Firstly, the game author has lived here for over two years and is very familiar with the area. Secondly, considering the production cost, it is impossible for an individual to create a huge map like a large team; Regarding the old renovation of Baishizhou, the author has already initiated and produced a project. It was only after someone informed me that I learned about the old renovation, which is not currently mentioned in the game; Q: Is the game a work simulator? A: There are simulation gameplay in the game, and working is only a part of it. In future updates, there will be more other simulation gameplay, such as disco (soon to be released) and hospitals (later versions). These places can also be consumed in addition to working. Of course, the current version has no other consumption except for food, but the free update that will be released soon will have other consumption modes Q: Why doesn't the game create a huge map? A: Firstly, considering personal production costs, one person cannot create a huge map; But this is not actually the most important reason; The author himself spends much more time playing Sims than playing Open World games, so he prefers simulation gameplay. Referring to the Sims map, it is actually compact because the big map simulation gameplay is not easy to unfold and mainly focuses on the plot; From a cultural perspective, China's national conditions tend to favor compact maps. This does not mean that China is small, but rather that most people actually work in a two point, one line mode. If you create a large map and drive everywhere without restraint, it is more like a sparsely populated country. In China, you may need to create a traffic jam simulation to resemble China, so even if I have a lot of funds, I tend to make compact maps 笔记