Universal Storm in a Teacup (by Cobra Mobile Limited)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, May 18, 2011.

  1. ilovemyipod

    ilovemyipod Well-Known Member

    Oct 12, 2009
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    this looks very fun and cute.
     
  2. KiddToKmart

    KiddToKmart Well-Known Member

    Feb 10, 2011
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    Is anyone else noticing the jerkiness as the screen pans across levels? Can't help but point it out - it takes a bit away from the experience... it's as if the frame rate isn't quite there.

    Running the game on an iPad 2 - 4.3.1
     
  3. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I haven't noticed it on my iPod Touch 4. I can tell it's not exactly 60fps but the frame rate has been consistent, no real jerks or stutters to speak of.
     
  4. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    Something quite quaint about the title. I shall download at once.
     
  5. backtothis

    backtothis im in ur base killin ur d00dz
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    Jul 13, 2009
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    Definitely another great platformer, which we've been seeing quite a bit of as of lately. There's a "new" feel to the gameplay with the very floaty character. It follows in the same vein as recent platformers, focusing on grabbing everything and completing the level in the fastest time possible, but that's not a bad thing. Definitely something pretty innovative and worth checking out if you're a platformer fan. The levels ramp up in difficulty fairly quickly, and there's plenty of content here, especially for completionists.
     
  6. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    #46 russiaone, May 19, 2011
    Last edited: May 19, 2011

    Where, we're back to this, I see.


    backtothis, whenever I say that it means I agree with you 100 percent. :D
     
  7. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
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    No idea what the hell you just said, but alright man xP.
     
  8. melvin2898

    melvin2898 Well-Known Member

    Feb 4, 2011
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    Buttons are bit small.
     
  9. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I'm not sure if you're taking this into account, but you can also press the area around the buttons and it'll still register, it doesn't have to be perfectly on the graphic.
     
  10. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    I'm embarassed to say i'm a bit stuck on level 3 ! Just gone past two rotating things and got a key, then i have to head back and i cant seem to jump/float over them. Arrgh !

    LOVE the graphics and the look and feel of it, the way you jump/float works pretty well. But looks gorgeous

    Cant believe i'm stuck though ! (ahem)
     
  11. Lance_TA

    Lance_TA Well-Known Member

    Mar 12, 2011
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    Thanks guys, im buying this one now
     
  12. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    Ok, here are the impressions about Storm in a teacup:
    It's an excellent platformer IMO, the fact the main character is flying and moving sitting in a teacup has a "Mary Poppins-style", very funny.
    I've played only 10 levels and I have to admit the difficulty is not high until now...anyway the replayability is guaranteed by the fact u can replay (and u will do it, believe me!) a level to get the "gadgets" scattered in all levels, to not die even a single time and to collect all the ice cubes (this means u have completed a level perfectly).
    Of course u not need to complete a level at 100% and u can go to the finish point directly.
    It needs some minutes to get used to the "double-tap" in order to make fly your teacup the highest possible, but it's not frustrating.
    What else? Oh, the controls are perfect, responsive and everything...u are hooked to the game from the first seconds of gameplay and...uhmm...the artwork is fine.
    All in all, for this price Storm in a teacup is a so-called "must have".
    I hope to have been exhaustive!
     
  13. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    #53 psj3809, May 19, 2011
    Last edited: May 19, 2011
    (Embarassed now that i'm stuck on a bit in level 3 !)

    Phew done it now !
     
  14. pepsi

    pepsi Well-Known Member

  15. arta

    arta Well-Known Member

    Feb 14, 2009
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    Between Doodle Jump 2 and this game, it seems like the next evolution in platforming has been found: limited jetpack mode. :D
     
  16. STYJ

    STYJ Well-Known Member

    Feb 12, 2011
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    How do you guys work out the double tap jump thingy ? I had to tap it multiple times (like a lot of times) to get it to jump really high . I tried double tapping and holding on the second but it doesn't seem to go high enough .
     
  17. caanerud

    caanerud Well-Known Member

    Mar 28, 2011
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    The timing is tricky...you have to double tap at a very precise rhythm. Tap (very brief pause) tap.
     
  18. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    bah, I do multiple taps randomly....soon or later, I reach the area I want to go to! :p
     
  19. Mr. Mingo

    Mr. Mingo Well-Known Member

    Nov 15, 2010
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    For some reason I am loving this game. Everything about it just works, hard to pinpoint one aspect of the game that really makes it fun because all of the elements are so strong. Been enjoying it a lot more than Bumpy Road, that game is really difficult to get the hang of.
     
  20. caanerud

    caanerud Well-Known Member

    Mar 28, 2011
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    Funny, I feel the exact opposite. After playing Bumpy Road I'm finding it hard to go back to Storm.
     

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