This is some serious shit. Awaiting devs response on this. Does it even tell you that your cards are going to be deleted?
Uh...well if it says you keep cards purchased, that technically only means ultras anyways, since the rest of the purchases for money are packs. What's would be the point of prestiging if you keep everything unlocked?
Well you do get the special option when leveling to buy a majestic pack outright for special $$, so you would think those cards in that pack however good or bad you get to keep.
Overall I agree with others that this versions is an improvement over the previous version of the game. My main complaint with the old one was the virtual sticks, and those are definitely improved in this version. The activation area for the control sticks is much larger in the new version, so the problem I always had with the previous version where the controls would stop responding in the middle of a frantic battle is completely gone. The Ultra cards are fun, the game no longer freezes on me or displays any other bugs. So overall, definitely better. There are a couple of things I don't like as much though. I wish there was a way to disable the video ads. I'm never going to watch one, so it's just an extra annoyance to have to dismiss the popups. I'm totally fine with making this option only be available to people who've bought all the Ultra cards, or have made an explicit payment for it. In any case, I can understand if you think this would harm your monetization too much though, and it's not a big deal. In the new version of the game, when you successfully complete a zone, it takes you back to the home screen, whereas in the previous version, you would stay in the dungeon and could enter another zone in the same run. The old behavior made it possible start a harder zone with hearts and a powerup acquired in the previous zone. In the current version you always start a zone with one heart and no power-up. Personally I like the old behavior better, though I can see why some people might see old behavior as an exploit that the game is well rid of, since you could use easy zones to "bulk up" for harder zones.
I think this was discussed a few pages back, but.... If you have spent money on the extra card slot and purchased ultra cards, you should be able to manually choose which is active for each run. You shouldn't have to use "stones" to have that option. If you have already paid then the benefit should be that you can just choose what you want to use without having to pay again.
First of all, I haven't seen an option to use stones to affect your choice of which cards are dealt. I've only seen the "reshuffle" option which costs gold. Is that what you were referring to, or have I missed something? I wouldn't agree with your suggestion that players should be able to manually choose ultra cards just because they paid money for them. The whole point of having a card hand mechanic is that you don't get to directly control which cards are dealt for each run. It's not different than in any CCG. For example I don't think you should be able to manually choose which cards are in your hand in Hearthstone just because you paid money for cards. The money just paid for you to add the card to your deck. That said, I could imagine a "constructed hand" mode being fun, where you could choose your dream hand of cards and get to see what it would be like to play with. I would say that should probably be considered a "practice mode" though, where your earnings and XP gains aren't saved, since otherwise it would be too easy to overpower yourself to a game-breaking level.
The developers had mentioned that they were considering allowing the user to use a stone to select an ultra card to use....that's what I was responding to. This is separate from the coins used to reshuffle. I typically don't play f2p and spend on IAP as I am more drawn to premium games that are pay once and go, so maybe my expectations are off. Having a lot of fun with this game though and been stuck on the last level in chapter 4 forever.
I understand that prestige means start over. But you purchased the cards for real money than loose them. That kinda stinks, I'd thought I'd be able to keep them. And what would be the point you ask? Well it is upsetting that if you spend 20$ on cards for legendaries when you beaten all levels than realize you've lost all them when prestige. It's awesome you can keep ultras and fourth slots but you'd assume the game would recognize purchased cards and allow you to use them or turn them off to keep the challenge. I will not buy any more stones for cards. I'll continue to collect all ultras though. & the option to use stones for cards hasn't been implemented yet guys. Prestige keeps the game fresh by allowing you to start over but it can take you a day to accomplish. Which means all card packs are technically consumable since they disappear. I never thought of that because in the hundreds of card games you never buy packs of cards than have them deleted. That's a big no - no. I see the point in a complete reset but it conflicts when you have cards that can be bought for real currency, than deleted.
Anyone else noticing a bug where when you activate the disco power up (from the ultra card) for about half a second whenever you pick up a secondary item of any kind it spawns an extra disco pickup right next to you? Could be intended but it's effectively a way to infinitely disco any time you have one and are near a pickup. Interested to hear if anyone else has seen this. If relevant: iOS: 8.4 iPhone 5
This is something we've wanted to do since day 1 of the game but unfortunately the engine we made the game in doesn't have a easy way to do this. It was always a trade-off of the feature taking a fair amount of work to add and the question as to how many people would actually use it. It's on the list, I'll see if we can get it bumped up and added to a future update but no promises right now. All cards (with the exception of Ultra Cards) are removed when the player prestiges. There was a lot of talk about cards that you got via opening packs with gems you bought should be reset or not. On one hand, people may have spent money on gems to get that card pack but not necessarily. The question becomes then how do we track those cards. What about fused cards? They bought a single card but collected 4 more via chests found in-game. Do we give them a level 1 card and reset the other found cards? It quickly became a tricky problem to solve with lots of exceptions and weird issues to track down. It also has a unintended problem of making the game easier when prestiging. A lot of the challenge in the game comes from having a limited number of cards. In our testing, if we didn't reset the cards, the players would be able to just blow through the first chapter after a prestige which defeated the point of a "new game +" mode to give players more of a challenge. In the end, we decided everything would be reset, excluding direct one time purchases that were not earnable in-game like the Ultra Cards or 4th Card Slot and excluding gems (regardless of how they were earned), and the player would be given a free pack. Each prestige level the player gets a better pack, so Prestige 1 you get an Epic Pack, P2 gets a Legendary pack, P3 gets a Majestic Pack. Here is the exact message presented to the player 1. We'll see about adding a way for the player to disable these ads if they want. It will probably be a paid toggle if we add it, as those ads are our main source of revenue. Our idea with these ads is that we're going to give players something worth while for watching them, free chest, bonus heart, etc etc. There is only one spot in the game where a non-rewarded ad is displayed (on the main menu) and it's not directly in the players gameplay loop. Thanks for the feedback on this, it is something we'll be continuing to evolve as we update the game. 2. So, we made this change for a number of reasons. First, we did think it was a bit of a cheat to go back and grind up hearts before trying to make progress forward. The second is that the long the player plays a single game, the bigger the disappointment if something goes wrong. Seeing people have 20 minutes worth of progress pending awarding just makes us nervous. Games crash sometimes, it happens and we know it happens in our game too. It sucks and in a perfect world it never would. But it does, and ending the round when the zone is completed felt like a good decision to make. Players get spend their gold collected, open chests, and reflect on the zone they just completed. And finally, in our analytics, we saw that players were just killing themselves to end the round or quitting the game after they completed a zone. I have a feeling this is related to the idea of "the long I play the more I have to lose". The game scales pretty well, so the odds of being able to clear two or three zones at once are really low, especially in the later chapters. People will need to spend that gold they just earned to get some more attack to be able to kill the tougher monsters. Please keep the questions coming, happy to answer as best I can.
This sounds like a very far left approach. Is there no middle ground with this? If I spent $10 on gems to buy cards packs with, I would have to then decided at the new game plus screen to destroy the items I have purchased to continue. Could you not atleast let players retain the legendary cards they have earned as well as the unique cards? That seems abit more fair to the paying user to me. That way paying users could still retain some of their purchase. As for the difficulty influx, is there no way for you to add a couple more mobs in the first area of new game plus to compensate?
Can you guys add photos on mobile with ios9 on touch arcade? Ever since I've upgraded it doesn't let me. To answer your question prestige allows for a few cards that you couldn't get unlock. I got like 75 or something out of 86 or so the first time around so maybe it lets you get 1-2 new legendaries? Just found the legendary Midas touch again after prestige. Found it my first play through when game was in soft launch but game crashed and didn't save progress so I'm glad I found it again. Could the devs let me know what max prestige is? Just so I don't spend money on stones for cards and have them deleted again. Kinda like meltdown. Prestige let you keep everything. It just unlocked new stuff for you, like gear and skills and a new look. This game should do that. Prestige lets you keep everything but unlocks a new layer of cards for you to get. Granted the game needs much more cards for that to be effective. EDIT: just saw devs post. I understand the approach but I bought a legendary pack for 2 legends. Kinda stinks that that money went down the drain so quickly because I literally bought them yesterday and had no idea id loose them. It didn't come to my attention unforunately. Also how many prestige levels are there?
Prestige Deletes Your Paid Cards? WTF?? IF I am reading this thread correctly, the $10 in Gems I just spent on this game (for cardpacks)is going to be wasted when I finish the last two missions I have left? Talk about a kick in the nuts. Anyways, I originally came here with a couple of suggestions. 1. Needs a "Redownload IAP," button because I just had a bad experience. I just bought an ipad mini and redownloaded this game. So instead of transferring over my save, I started a new game and began downloading my previously purchased IAP. I bought one ULTRA card for 2.25 (edit: on my previous save) and the others were purchased for $1.15 (edit: on my previous save) during those limited time offer pop-ups. I redownload the full price card and I get a message saying I have already paid for it and don't need to pay again. I go to download the other card I purchased and was charged actual money for something I have already purchased before. My guess is that those limited time offers are considered seperate DLC, and I now have to wait for it again to redownload the stuff I already paid for. Enjoy the extra $2. 2. The game needs to allow background music / podcasts. When I sit down for a smoke, I like to listen to a podcast and play games at the same time. If I am listening to a podcast and then the game shuts me down and forces me to listen to their own music, I just close it down and move onto something else. I believe that mobile games should be convenient for players instead of forcing a certain experience on them. 3. The game could use MFI support. This is a dual-stick shooter and my MFI controller does not work. =( I don't know if the game only supports the version thats D-pad only, but my Stratus XL connects then only allows me to rotate the character 360 degrees with the d-pad, or hit the A button to shoot(the analogue sticks do nothing).
I almost wonder if the part solution can be on prestige all purchase card packs go but those that were purchased get converted back to gems. So there is no issue, where its level 1 or type. You prestige and get gems back. Then as player you can use it to get a pack again or wait on more gems and get majestic pack. Just a thought.
That seems like a good idea. I think if I ignore the fact that you can buy gems or packs with real money, then the way "new game+" (Prestige) currently works makes complete sense. Also, if I ignore the fact that there is a "new game+" option where you give up all your cards, then allowing purchasing card packs with real money makes complete sense. However it seems like a design mistake to have both of these features in the same game. I don't believe for a second that anything underhanded was intended by the developers; after all the Prestige screen tells you clearly that you'll be giving up your cards if you choose it, and you can choose to not use Prestige mode and it'll be just like the old version of the game, where you can just keep playing the existing levels indefinitely. However I know that if I had spent $20 on card packs and then reached the point where I could start Prestige mode, I'd be pretty annoyed at being forced to choose between throwing away the $20 I spent, or not getting to play on Hard mode. I did buy all the ultra cards and the 4th card slot, and am glad I did. However I'm a lot less likely to spend much on gems or packs knowing that I'll have to discard them to play the next difficulty level.
Agreed^ I'm down for support. But I kinda feel like an idiot for spending $ (packs) with nothing to show. My product just disappeared into thin air. At least I feel comfortable knowing my other payments went to PROGRESSING me. (Ultras) But I kinda feel like I need refund the legendary pack I bought. It's not like I used the cards I bought. I literally hit max basically, bought legend pack, prestiged, than realized that $ literally went into the toilet. Meh
This discussion is giving us a lot of food for thought, and we certainly appreciate and understand your point of view. We'll be reviewing how prestiging works to try and balance things out for everybody, since there definitely seems to be room for improvement.
Bought and enjoyed the Original Storm Casters. Still have it on my ipad. Bought a couple Ultras for support and watch the occasional ad. Extra slot would be nice but $4 seems pricey to me. Freemium seems to never be much of a panacea. Nice game, maybe a special pricing on the extra slot? Id snap it for a buck and would be a happy customer rather than one who questions longesh term support in light of what happened before. Hope it all works though.
Lol example of free to play gone wrong, this has to be be the worst example of company theft I've seen. Deleted Prestige taking everything away? Not when you've paid for it...