Link: https://apps.apple.com/us/app/stellaris-galaxy-command/id1455954927 Stellaris: Galaxy Command GameBear Tech Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile! The universe has barely survived an inter-… Free Buy Now Watch Media DetailsStellaris, the bestselling Sci-Fi strategy game, is finally on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. Take control of your own space station and set a course to distant stars! On your way, you will discover new mysteries in the depths of the universe! Get ready to explore and discover a spectacular and real-time universe, where thousands of players play in a single galaxy with nearly a thousand star systems to explore! Construct your space station, form and join alliances to occupy regions of space together, trade with other players, build-up your own powerful fleet, and wage war against other players in the galaxy! A new Stellaris experience, exclusive for mobile: - Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story in the palm of your hands. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. - With gorgeous visuals and aesthetics inspired by the PC game, fans of Stellaris will find familiar characters, graphics, and gameplay. Forge Your Alliance: - Work together with your teammates to build an empire. - Occupy territories, build defensive structures, set tax rates for passing trades, sign trade deals, and even work collectively to colonize planets. - Declare “cold” or conventional war and claim victory through economic strength or brute military force. - Convene with allies to form an attack strategy, then wage war on other players across the universe. Dominate Intergalactic Trade: - As you progress, and needs of your population grow, their demand will begin to outpace their own ability to produce everything. You will have to specialize your production through research, which means that you will need to trade with one another to meet basic needs. - Different sectors of space also contain unique and valuable resources—trade networks will naturally emerge, leading to alliances vying over lucrative territories. - As a player, you can choose to be a pure trader and buy valuable products from afar and sell nearby for profit. You can also specialize in selling specific resources to earn a greater profit. Alternatively, you could simply use auto-trade to satisfy your basic consumption needs automatically. Construct a Unique Station: - Create and freely customize the structure of your station, construct unique buildings, and upgrade them. Make Critical Decisions: - Experience mysteries and uncover captivating stories through a familiar event chain system. - Explore event chain systems capable of telling epic and meaningful stories that will influence your ultimate path. - Many events reference or are a direct continuation of the event chains from the Stellaris PC game. Design Your Own Fleet: - Create and modify your fleet design with in-game ship design mode! Upgrade your fleet for maximum power! - Join real-time battles and reinforce the fleets of your fellow alliance members. - Recruit elite admirals to join your empire and lead your fleets to victory! Features: - Open world, strategy MMO based on a bestselling Sci-Fi strategy game - Iconic Stellaris ships and mechanics - Become a leader or member of an Alliance - Control Trade Networks - Customize your spaceships to upgrade power - Battle with other players all over the galaxy - Breathtaking sci-fi music - Generous rewards for missions and quests - Excellent 3D graphics and beautiful galaxies to explore - This game is designed for mobile and is free to download. Download Stellaris: Galaxy Command now and take part in the space opera now! ___________ Privacy Policy: http://www.gamebeartech.com/privacy-policy-20170516.html?searchText Information Seller:GameBear Tech Genre:Strategy Release:Jun 29, 2020 Updated:Mar 12, 2024 Version:0.2.44 Size:1.3 GB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Jstorm Well-Known Member Feb 2, 2020 1,082 474 83 Male Employed Earth #2 Jstorm, Jul 2, 2020 Didn’t expect a $10 Steam game to be released with $100+ IAP. skoptic, HEiRAVON and Mythbuster like this. edbrannin Active Member Aug 15, 2010 25 5 3 #3 edbrannin, Jul 2, 2020 To be fair, like most Paradox grand strategy games, Stellaris on Steam has enough DLC to raise the price to $110 (or $50 on sale) for everything. I've started playing with some friends on Sunday nights, and I'm slowly accumulating the best DLC for my single-player games. That said, Stellaris: Galaxy Command is not a Paradox grand strategy game. This is a freemium city-builder with a Space theme, and the IAP here all seem like premium currency & other consumables. This game mostly just made me wish the real Stellaris were available on iOS. It looks like there's a mechanic where you can move your space station to other star systems in the galaxy -- maybe the game opens up a bit at that point, but I'm not hopeful. In the hour or two that I played, I spent a lot of time individually upgrading buildings, so I could upgrade other buildings, which eventually raises the level-cap for several buildings at once, with ever-increasing timers. I appreciate that building timers can rush-finish for free if they're under 5 minutes. But it doesn't take long for buildings to take 10 minutes, and you can only build one at a time with no queue -- I've lost enough time to freemium city-builders to know where this is going, so I uninstalled it. --- I glanced at some of the iOS reviews while reminding myself what the IAP options here are, and I 100% agree with this one: Mythbuster and Jstorm like this. Jstorm Well-Known Member Feb 2, 2020 1,082 474 83 Male Employed Earth #4 Jstorm, Jul 3, 2020 Thanks for pointing out that the original Sterallis is $110 with DLCs. Why Paradox didn’t just release the original Sterallis on mobile Is beyond me, because the original and the inferior mobile version will always be compared. kozz84 Well-Known Member Aug 27, 2012 140 21 18 #5 kozz84, Jul 8, 2020 There is a huge difference between $100 of burnable and disposable iap in Stellaris Mobile and $100 worth of dlc/expansions that add substantial components to the game. People have been criticising Paradox for their dlc policy, but it's not as egregious as the mobile market. Stellaris came out in 2016 and now it has total of $140 worth of dlc. At glance it's a lot, but if you're playing this game from the beginning it costs you $3 per month. For newcomers it's a hard sell, but the game is frequently discounted on steam and humble bundle so you can buy it cheaper (now it's 50% off on everything). If you look at the price tag, sure base game + dlc is expensive, but the game is enormous and people are dumping thousand of hours into it, so I feel like the price is justified. PS. As for the mobile Stellaris, it's a pile of trash and has nothing to do with the original strategy game. Jstorm likes this. JasonLL Well-Known Member Feb 21, 2014 546 106 43 Male #6 JasonLL, Jul 9, 2020 I know I may be in the very small minority on the AppStore but I would shell out non-discounted PC prices for the base games and each individual expansion (over time) if paradox released a high effort full premium versions of Stellaris, Europa Universalis IV, Crusader Kings or all three (w/ expansion catalog as in game dlc). Tried the F2P Stellaris and I just didn’t get into it. The UI seemed a bit confusing and not as intuitive as other f2p competition such as Star Trek fleet command and even Star Trek didn’t keep my attention for too long. Right now it seems like it’s just a case of a publisher with a fantastic PC catalog trying to create a “mobile game” and an entire new audience with an IP that “mobile gamers” don’t care about. kozz84 Well-Known Member Aug 27, 2012 140 21 18 #7 kozz84, Jul 9, 2020 IMO 4x games fit perfectly on the ipad and Civ 6 proved it (hopefully enough people bought it) Stellaris came out around the same time Civ 6 came out and both games have similar spec requirements, so the game should work relatively well on modern devices. Maybe with this release they are testing the waters? If it creates a solid base of players they might release the proper game? (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
To be fair, like most Paradox grand strategy games, Stellaris on Steam has enough DLC to raise the price to $110 (or $50 on sale) for everything. I've started playing with some friends on Sunday nights, and I'm slowly accumulating the best DLC for my single-player games. That said, Stellaris: Galaxy Command is not a Paradox grand strategy game. This is a freemium city-builder with a Space theme, and the IAP here all seem like premium currency & other consumables. This game mostly just made me wish the real Stellaris were available on iOS. It looks like there's a mechanic where you can move your space station to other star systems in the galaxy -- maybe the game opens up a bit at that point, but I'm not hopeful. In the hour or two that I played, I spent a lot of time individually upgrading buildings, so I could upgrade other buildings, which eventually raises the level-cap for several buildings at once, with ever-increasing timers. I appreciate that building timers can rush-finish for free if they're under 5 minutes. But it doesn't take long for buildings to take 10 minutes, and you can only build one at a time with no queue -- I've lost enough time to freemium city-builders to know where this is going, so I uninstalled it. --- I glanced at some of the iOS reviews while reminding myself what the IAP options here are, and I 100% agree with this one:
Thanks for pointing out that the original Sterallis is $110 with DLCs. Why Paradox didn’t just release the original Sterallis on mobile Is beyond me, because the original and the inferior mobile version will always be compared.
There is a huge difference between $100 of burnable and disposable iap in Stellaris Mobile and $100 worth of dlc/expansions that add substantial components to the game. People have been criticising Paradox for their dlc policy, but it's not as egregious as the mobile market. Stellaris came out in 2016 and now it has total of $140 worth of dlc. At glance it's a lot, but if you're playing this game from the beginning it costs you $3 per month. For newcomers it's a hard sell, but the game is frequently discounted on steam and humble bundle so you can buy it cheaper (now it's 50% off on everything). If you look at the price tag, sure base game + dlc is expensive, but the game is enormous and people are dumping thousand of hours into it, so I feel like the price is justified. PS. As for the mobile Stellaris, it's a pile of trash and has nothing to do with the original strategy game.
I know I may be in the very small minority on the AppStore but I would shell out non-discounted PC prices for the base games and each individual expansion (over time) if paradox released a high effort full premium versions of Stellaris, Europa Universalis IV, Crusader Kings or all three (w/ expansion catalog as in game dlc). Tried the F2P Stellaris and I just didn’t get into it. The UI seemed a bit confusing and not as intuitive as other f2p competition such as Star Trek fleet command and even Star Trek didn’t keep my attention for too long. Right now it seems like it’s just a case of a publisher with a fantastic PC catalog trying to create a “mobile game” and an entire new audience with an IP that “mobile gamers” don’t care about.
IMO 4x games fit perfectly on the ipad and Civ 6 proved it (hopefully enough people bought it) Stellaris came out around the same time Civ 6 came out and both games have similar spec requirements, so the game should work relatively well on modern devices. Maybe with this release they are testing the waters? If it creates a solid base of players they might release the proper game?