Now I see what people meant about being trapped in a mission. I'm trying to protect a VIP that requires stopping several enemies while staying right next to the VIP as one only has 30 seconds to jump after the VIP jumps through the gate or you fail. Either the VIP dies because I stayed close enough to him to warp out within 30 seconds, or I keep him safe engaging the enemies and can't make it to the gate in time (or get killed trying since you can't evade much and still cover 3000 clicks in 30 secs). I'd failed before on missions but usually completed them after a few tries. This time after many failures I decided I needed to upgrade my ship... Too bad, so sad. Continue has me leaving the warp gate where the mission starts. If I ignore it and try to warp elsewhere or even dock to buy something the mission fails and takes me back to the title screen. So my options are keep trying on a mission I've failed at 30X or start a new game?!? DEVS: There really needs to be a way either in the game or title screen to give up on a mission and go grind to improve your ship and then trigger the mission again at the starting point. Right now it's just keep trying until you get lucky - or so frustrated you stop playing.
Hi There are two auto save slots, one (the one loaded by continue) that is at the latest jump, and one below saved last time you have docked. You can "Load" instead of "continue" and load the last docked save and do what you want, upgrade, or have a different loadout.
I think the tutorial actually ends when Mr. Anderson tells you to go to New Vegas to meet with Mr. Smith. If you leave Dysons station, you can freely go wherever you want and do whatever you want as long as you don't dock at New Vegas station. You probably rushed through the story missions without doing any side mission and upgrading your ship. That's why you are having a hard time fighting off that swarm.
Do I need to do something to switch to my mining lasers? Or is it only specific asteroids? Right now shooting asteroids doesn't seem to do anything. 2nd the previous request for an all stop - repeatedly tapping the reverse thruster while shooting to mine is a bit tedious.
Mining laser only give you higher yield rates, but you can mine from asteroids with any primary weapon, as far as I know. You need to keep shooting a bit. Maybe you have too powerful weapons which are good against ships but fare worse against asteroids. And yeah, continuously tapping on the engine control to stand in place while mining is tedious :/
When did GoF2 go F2P? Last time I played it still had a premium pay structure, with possible IAPs to buy extra currency if you wanted to skip the progression in the middle and get super OP ships right away. Plus they have IAP to buy the 2 expansions, which is perfectly fine IAP to have imo since you're actually getting a lot of content for your money. But yeah, once you figure out that you can just kill and loot a bunch of random ships outside of any station to get better equipment for your ship, GoF2 has no grinding at all. Idk about this game, but from the imps I'm getting GoF still has the edge in the genre. Kind of a shame too, I love these games.
It's F2P but NOTHING changed. You can buy IAPs for currency but the balance of the game wasn't changed and it's actually less grindy than this game IMO. The expansions cost money but that's the only thing you really need to pay for and there's dozens of hours of gameplay in the main game. And I agree, about GoF 2 having the edge in this genre. But to be fair, it's going to be hard for any game to surpass that as far as depth and content. I don't think Fishlabs ever truly made money on it.
This game is really scratching the itch for me, so thank you Josh. It's got a little bit of a learning curve, I think, but now that I'm in it a little bit, I really think it's a great game. It does, and should, invite comparisons to GOF, but the subtle differences in trading and smuggling make it a nice new challenge. I wonder what the difference is between the four paths are. Are you offered different missions and ships, or is it just a different set of pilot upgrades? My one request, though, is can there be a mechanism for comparing prices of commodities between stations? It makes trading far more satisfying to find low and sell high. Anyhow, keep up the great work, and thank you.
I feel this game has lots of potential: it has frameworks for what can become good ideas but lacks content, lacks fully developed mechanics: the story is as interesting as a documentary on how stalagmites are created, shot in real time, the trading is there but with no price comparison tables you have to keep notes on paper (very comfortable for a mobile game you usually play on commutes), the smuggling is only a matter of buying a scan-proof cargo compartment, mining is stupid because there's no way to know where asteroid fields are and when you happen to find them, you have to keep on tapping on the reverse engines button to avoid collision with the asteroid you are mining, dogfights are good but with just 2 axes the maneuvering grows thin after a few skirmishes, the map feels dull and incredibly small, especially thinking that each system only has one station, a few ships (cops, freighters and such) and some jump gates; I don't even know if there are asteroids in every system or just in some of them. Then, to avoid boredom, the game throws enemy at you every few seconds and when you have 30.000 km to go it's a pain in the arse, especially when you've barely managed to complete a mission and you're just trying to go back to the station with little hull health left. It's like the game has just reached the playable/polished state of an early beta and now it's awaiting content to be added. The structure is there and it's working quite well, but the mechanics are very simplistic and thinned out a little too much and the feel I get is that something is amiss. I've played plenty of space-sim open world games (Elite Dangerous, GoF 2, X series, Starpoint Genimi 2 just to name a few). I'm not expecting the complexity of a Star Citizen on my phone, but as of now this game looks like a stripped-down, light version of GoF; it's not that it makes things differently; the vibe here is that it makes things more simplistic
Dude, this game is literally developed by one guy with some help aka very small team without the backing of a Galaxy on Fire2 budget. The fact they've managed to put out 2 patches(updates) in under 3 weeks. That says a lot. Relax, it'll grow into what we want it to become. That said, don't expect it all over night. Even the glorious 4x Starbase Orion started off humble and grew to where it's at now. Right now your just complaining and coming across childish. *asteroids are stupid* *this is a beta* All complaining and negative. It's not that you are complaining - is how your going about it. How about bringing those up in a more productive way? Hey dev is it possible to get a way to locate asteroid fields? I mean, we get a dev whom is communicating and you guys come across like dicks. Jeesh. It a small team no where near the level of a fully armed studio let alone with a small budget. The fact that this level of production exists for such a tiny back room put together team is impressive. I say all that to say this. It's not you complaining, it's how you come across. These people are human to. Want this game to get to a certain level? I do as well. So how about *postiviely* bringing up those points and not sounding douchey. Regarding the axis. They've already mentioned they're putting out a patch that includes roll. We'll see how it does, (hopefully elite dangerous levels of degree movement) if not, then we bring it up to them and they can repatch it. Stay positive guy. We literally have a dev working with us, so work with them without being so negative.
It works fine on both, but you get to see the ships clearer on the ipad because of the bigger screen.
I second this. Let's not scare off a single dev that is trying to respond to and make improvements with the whole making-games-is-soooo-easy attitude.
It's playable on my iPhone 6 screen, but things are a touch small and I much prefer it on my iPad. A 6+ probably would be fine tho.