Whow that's quite a feature ... I find it quite difficult without missiles or torpedos (I don't think I can ). And you were able to take down the capital ships without torpedos? Well ... I had more problems with Rhino in the last mission than with Armadillo . Phoba was designed to have ships less powerful, but more agile and in bigger numbers . I'll keep this post to tell everyone who considers the game too hard Well, thank you for playing and for sharing your experience I hope to give you some more play time in the future ... hopefully at least the same entertaining as it was until now All the best my friend!
I came here from google play. So, to continue what I was saying, the bugs that I found is that the game, even though it will show the loading screen, it will crash if I bought a new ship. One more thing is that the jump button won't show sometimes and the only way to jump is to ram yourself into the Jumpgate. For stuff that I do NOT like is that the pirates spawn way too close to you when you're mining and when you can react to it, your shield is already halfway depleted(this is in the earlier shield mind you). This and sometimes the spawn rate of pirates is way too much. Other than that, nothing so far. It's a really good game and I love it. I would love it even more if these problems are fixed. P.S. If you can. Increase the fuel amount to like, 10? I'm so sorry if I'm too demanding.>-<
Hi Reme, ... first, the crash, is the first time I hear about it, what ship did you bought? (also on what device? ). For the jumpgate, the button will show up when you have the jumpgate selected (you can tap on it to select it when the button is not displayed, let me know if this works. Hm pirates too close ... I'll have to check that, and I think it might be actually a good idea to make them spawn a bit further away. Well ... the fuel reload timer ... that is supposed to be annoying ... together with the ads (you can remove both with the first purchase of at least 70CHIPS and the game will turn 100% identical with the premium version that is available on iOS ... for the same price actually).
Greetings, I truly regret only having found the game recently, and finding my way here now! I have a few questions: 1. Do different primary weapons have different ranges? I notice that 1050m is the max range at which auto aiming kicks in. But if I use 3 or 4 Phase Disruptors, auto aiming only works at some 500m range. 2. Are torpedos incapable of dealing damage to enemy fighters, and instead only usable on enemy capital ships (and asteroids)? I tried stopping at 200m from an immobilized enemy fighter and I never manage to get a hit. 3. Why can't I add extra slot for Equipment? 4. What are the chips used for, aside from reviving after getting a ship blown up? Thank you!
Hi Croofau, I'm glad you found the game Yes, the primary weapons have different ranges, I think Phase disruptors are some of the shortest ranged ones (there are some weapons that can go up to 800-900 I think). Torpedos should hit everything (unless there is a bug that makes them go through fighters), but it is really hard to hit anything (I'll check of there is a bug of some sort). Hm, is there a specific ship that the "add extra slot" did not worked? Well ... except that, you can convert the chips to credits ... and I think that's it so far (I have some ideas in mind, but nothing made it live so far )
Hi, the 'Add Extra Slot' definitely does not work on my Rhino. After adding an item, the slot still says "Add Extra Slot" and the equipped item, despite being mounted, has no effect. So far I have tried adding as extra slot Nano storage (gives no extra cargo space), med evac (does not add more capacity), and cabin (does not allow me to transport passengers). About the torpedos, I have tried everything, using first person view with cockpit view and aiming at a disabled enemy ship (an Albatross, even) from really close, and I still cant hit the enemy. Maybe I just suck at aiming. Thank you!
Ah Rhino ... it should be fixed in the next update That with the torpedo is really strange I'll check it out. What would you like to hit with a torpedo?
The thing about the torpedo is that it hits capital ships and asteroids just fine, but it won't hit enemy fighters. I test it by shooting at disabled enemy ships, the ones with grey brackets.
I'm wondering how EMP/capture missions work? I'm stuck on the Sirius Belt one soon after the second race, and I've tried EMP torpedoes, heavy Core torpedoes, most missiles, disruptors, Dyson EMP gun, destroying the escort, attacking the objective itself... I'm not sure what to do lol I'm currently flying a Rhino as a fighter type, armed with 3 phase disruptor guns(the 65 DPS ones) and a MK 3 HG laser; equipped with nano storage, two shield capacitors, tractor beam, and military repair droid; armed with a MK1 Core torpedo as secondary. I think I have almost everything that is the best you can get for ship upgrades, but I'm not sure lol(farming Memphis gold helps with credits)
Hi Alexander, (sorry for the late reply) The EMP weapons will inflict a higher amount of EMP damage (will take the shields down faster ans more importantly will disable the enemy). The EMP damage is displayed with a small white bar below the hull indicator of the enemy, when that bar is higher than the hull, the enemy will be disabled In the missions you refer to, you most likely have to disable some ships (just be carefull when the hull is almost empty, it should turn gray and the mission script should tell something ) Let me know if it works!
I came here from google play and i already finished only with phase distruptor weapon, its my third time i finished this game. This game great. Btw, can u add capital ship because i want it for my own mobile base that can teleport to other location, store equipment, and other stuff. Even to get it must buying with real money, i will buy that. Because im really like this game.
That is one of the ideas that we're experimenting with ... there might take a while until we release that feature, but it is one of our priorities so far.
Hey folks! We have just launched our game's steam page and we could use all the "wish-listing" and "following" you can give it https://store.steampowered.com/app/1401630/Stellar_Wanderer/
I love the “hangar scenes”, and I don’t know if anyone has said this before but there is an “hangar scene” where the ship just seat on a ramp outside the space station. In this scene I think there is a glitch, because the graphic of the ship is totally messed up. I have and F-35 Eagle.