Universal Stellar Wanderer (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by JoshCM, Feb 18, 2016.

  1. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,787
    74
    48
    Spain
    #481 VirtualBoyFreak, Dec 13, 2019
    Last edited: Dec 13, 2019
    Lol, I guess so. I've been playing for more than an hour, doing many missions. I think that useful information on the ship's screens would be: the radar with the position of the enemies, the equipped missiles left, spaceship speed, distance to selected objective and maybe a fast blinking red light when you get the enemy locked on with the missile. That would be very cool indeed.

    If you make a sequel, another cool feature I can think of would be missions on planet surfaces, like in the old Rogue Squadron game. That would surely add variety to the game without having to create too much extra code (at least compared to fully new features like planet exploration. Obviously, any new feature requires loads of coding :))
     
  2. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    Yes ... the radar is working on iOS ... but the android was a bit more stubborn :D ... and the rest should be straight forward to implement.

    Planet surface missions ... might be quite tricky :) I want to have some planet surface bases for sure :) ... but I'm not yet sure how much control you'll have on the surface. (I'll have to refresh my memory with some Rogue Squadron recordings).
     
  3. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,787
    74
    48
    Spain
    Hey, they just updated Google Play games and they say they fixed an issue which was causing login issues with some games. Maybe they (Google) really fixed it :)
     
  4. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    Haha :) it would be a miracle! :))
     
  5. larimar69

    larimar69 Member

    Nov 22, 2019
    15
    0
    1
    Male
    For sure, the [actual cargo / max cargo ] can be a very usefull info to have always on screen !
     
  6. larimar69

    larimar69 Member

    Nov 22, 2019
    15
    0
    1
    Male
    Great! And why not a 'water planet'? I mean a mission under sea, with a special ship... yes, it's just a scenario makeup but if you can alter a little the physics of ship's flight can be easy to do and funny to play...
     
  7. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,787
    74
    48
    Spain
    Well, since the update I don't get the error message. Cloud saving still doesn't work though...
     
  8. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    I was thinking at some point of a multi-functional display :) ... to show various things on it :)
     
  9. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    This reminds me of an old game Aquanox I think it was called ... I remember I played it a lot :) ... and yes, if there is a surface flight mode ... I think under water visuals and physics would be an interesting approach :)
     
  10. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    :) So its not Christmas yet :) ... I'll have to check maybe I get some new error logs after this change.
     
  11. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,787
    74
    48
    Spain
    Hey c0mas, I changed phone. What's the path of the local savegames to pass them onto the new phone manually? (Remember cloud saving in Google Play is not working :p). Thanks!
     
  12. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    #492 c0mas, Dec 17, 2019
    Last edited: Dec 17, 2019
    Hey :) I sent it over a private message :) (let me know if it works).
     
  13. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,787
    74
    48
    Spain
    Thanks. Unfortunately it didn't work: the archives are not there. Check PM.
     
  14. larimar69

    larimar69 Member

    Nov 22, 2019
    15
    0
    1
    Male
    I had in mind the film "Interstellar": the Miller's planet and the Mann's planet, the 1st can be the water planet and the second can be a gruyere ice planet were you can just flight in, narrow caves... a quest of something.... not so difficult to do perhaps.
    Then, if you can invent some thing as like as Gargantua black hole... would be epic! :)
     
  15. larimar69

    larimar69 Member

    Nov 22, 2019
    15
    0
    1
    Male

    Hi, if you find it useful I give the following feedbacks:
    about the "rpg side" of the game, as you called it, I was asking myself why I lost interest in stellar wanderer's missions after 40 hours gameplay while in galaxy on fire 2 I'm still playing after 80 hours I finished the 1st storyline. (and I know I have 2 other stories to unlock).
    Most is about these "rpg" ideas that gof2 has:
    - the reputation: it's fun to trade diplomatically your reabilitation after having made a massacre...
    - your own station base, Kaamo club: obtain it is just a side mission itself and it's very useful to store goods and ships. it's home's smell...
    -the loung area works fine, where you find side missions and trading commodities
    -the commodities mission and the local galaxy specialities are developed enough (the 'zabaione prospero' 'vulpes soup' are amazing names ...)
    -the projects and the crafting work fine
    -the hidden solar systems, to discover travelling in the galaxy
    -the medals! a really simple idea that make me play hours to complete all the gold medal and then I obtained an UNEXPECTED premium ship! (funny medals as the medal for shooting 3 asteroids with 1 missile... )
    - the void's black hole: it attracts the ship getting rid even of the boosters, if you come too near...
    -the admirers wingmens, that pays you to help, if you grow up enough in level...
    -the hidden pirates' bases, you have to find them just with your eyes, no explicit mission about it

    On the other hand, Stellar Wonder has some peculiar issues that I like very much and I don't find in gof2:
    .the 1st person view (I prefer the nude one, without cockpit)
    . efficient targeting and the radar
    .the accelerometer auto-calibrate capability at the beginning of the 1st flight
    .the different scenarios (gof2 as a lot of galaxies but they are all the same)
    .the very challenging escort missions
    .the racing trought the rings (as you guess :)
    .the patrol scan when you enter the core
    .two side missions possible (not just one) so you can optimize wandering
    .the ship's slots disposition in the hangar menus

    Can be more issues, but I don't wish to be boring... :)
     
  16. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    I'm also an interstellar fan :)

    Well ... the hard part is to make one planet :) ... the following ones would be way more easier :)
     
  17. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    Some really interesting ideas, both for the "RPG side" and for the "Free roaming side" of the game :) ... and I can say that we have already experimented with a few of them (like crafting, wingmens and home base :) ).
    It will be interesting to fit everything together :)

    The racing has a lot of space for improvement :) ... and I hope to have enough time to add at least some of the ideas I have :)

    Thanks! :)
     
  18. Qwertyforever

    Qwertyforever Member

    Nov 14, 2019
    7
    1
    3
    #498 Qwertyforever, Dec 21, 2019
    Last edited: Dec 21, 2019
    Sorry, got hooked on elite dangerous, am still hooked on it (^_^)" plus work :(

    I think thats a bad idea, because you have to fly really far out (^_^)"
    I think it should be more like drifting a car, where you point your ship way towards the inside of the turn, and the ship magically straightens itself as you get closer to the ring ;)

    On that note, is the max upgrade to any aspect (speed, handling, damage, etc.) 99 points? I would be very sad if that's true...

    I'm still waiting......(^_^)" oh wells:)

    Nope it didn't :p It was supposed to though:oops::p

    I'm not sure if that's a gd idea, as I might accidentally press it without knowing i actually did. I enabled the option to see where I tap on my phone, to see that im getting a response, so it helps me see where I'm pressing. Having invisible things could mess with what the player sees.

    I'm using the virtual joystick, it makes things more predictable and I can play outside without stares from other people:p

    Like I said, the prices have to be wider apart for many things, especially mining. Like having a sale price of 10k per rock of a certain mineral, while having some pirates hanging about at such mining sites make it a thrilling and rewarding play. Add to that higher priced equipment and ships, mining would be totally worth it. That's because mining and delivering them to a station is really boring all on its own.

    Maybe add a god tier of equipment and ships to the current assortment already in the markets, so while the current game allows you to get really good ships and equipment in short order, making players grind for the best stuff in game makes for a nice goal to do mining for :)

    YES XD THAT'S THE NEED FOR SPEED:D

    Ah I see (^_^)" you need to learn the art of drifting then :p With the Hawk you should be winning all your races by playing with your boost :)

    yes I got this too (^_^)" Got really frustrating at times, which is what the 5 launch limit keeps in line for me:p

    Sometimes I would also get the escort ship appearing like 10k miles away from where I appear in the system, so all I could do was watch the health bar of the escort dwindle as I pulled all my tricks to get there asap. By the time i get there, the escort ship would either explode, or have only a sliver of hp, which doesn't help.

    If the escort ship appears in the main story, and i get killed before the escort ship, restarting from last checkpoint gives the escort ship the last known amount of health (whatever it dropped to during the previous fight where I got killed) while the enemies get a full reset, so I have to wait for the escort ship to be killed, and reset another time to really restart the mission. Perhaps this arises from having a jump point be a save point.

    I still prefer having a cockpit, no matter how much visual i lose. It makes me feel like I'm actually in the ship instead of playing a game that flies as a ship:D Until i need that extra visual width:p

    the power readout!!!:p
     
  19. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    :) I know ... it happens to me too :)

    There is no limit to the maximum number of points ... but the player level is capped at 20, so there are maximum 60 points to be distributed (for now :) )

    Well ... not that big ... just a bit bigger to handle the edge pressing :)

    :) I play way better with the accelerometer ... and I know the stares from other people when playing in a plane :D

    Yes :D ... the mining gameplay will have "facelift" (already implemented) ... and it opens the door for some hard to find expensive minerals ... the miners will have some specific tools to play with :)

    This sounds like the place to use some crafting :)

    That actually happened to me too (it's a bug ... those should not spawn that far away) :)

    The cockpits rise a bit the cost for the 3D modelling (and also needs some particular coding) ... but it's one thing I will keep in for sure for the hardcore players :) (me included :) )

    :) So at least 2 requests for this
     
  20. c0mas

    c0mas Well-Known Member

    Jan 4, 2016
    209
    38
    28
    Merry Christmas! :)
     

Share This Page