Lol, I guess so. I've been playing for more than an hour, doing many missions. I think that useful information on the ship's screens would be: the radar with the position of the enemies, the equipped missiles left, spaceship speed, distance to selected objective and maybe a fast blinking red light when you get the enemy locked on with the missile. That would be very cool indeed. If you make a sequel, another cool feature I can think of would be missions on planet surfaces, like in the old Rogue Squadron game. That would surely add variety to the game without having to create too much extra code (at least compared to fully new features like planet exploration. Obviously, any new feature requires loads of coding )
Yes ... the radar is working on iOS ... but the android was a bit more stubborn ... and the rest should be straight forward to implement. Planet surface missions ... might be quite tricky I want to have some planet surface bases for sure ... but I'm not yet sure how much control you'll have on the surface. (I'll have to refresh my memory with some Rogue Squadron recordings).
Hey, they just updated Google Play games and they say they fixed an issue which was causing login issues with some games. Maybe they (Google) really fixed it
Great! And why not a 'water planet'? I mean a mission under sea, with a special ship... yes, it's just a scenario makeup but if you can alter a little the physics of ship's flight can be easy to do and funny to play...
This reminds me of an old game Aquanox I think it was called ... I remember I played it a lot ... and yes, if there is a surface flight mode ... I think under water visuals and physics would be an interesting approach
Hey c0mas, I changed phone. What's the path of the local savegames to pass them onto the new phone manually? (Remember cloud saving in Google Play is not working ). Thanks!
I had in mind the film "Interstellar": the Miller's planet and the Mann's planet, the 1st can be the water planet and the second can be a gruyere ice planet were you can just flight in, narrow caves... a quest of something.... not so difficult to do perhaps. Then, if you can invent some thing as like as Gargantua black hole... would be epic!
Hi, if you find it useful I give the following feedbacks: about the "rpg side" of the game, as you called it, I was asking myself why I lost interest in stellar wanderer's missions after 40 hours gameplay while in galaxy on fire 2 I'm still playing after 80 hours I finished the 1st storyline. (and I know I have 2 other stories to unlock). Most is about these "rpg" ideas that gof2 has: - the reputation: it's fun to trade diplomatically your reabilitation after having made a massacre... - your own station base, Kaamo club: obtain it is just a side mission itself and it's very useful to store goods and ships. it's home's smell... -the loung area works fine, where you find side missions and trading commodities -the commodities mission and the local galaxy specialities are developed enough (the 'zabaione prospero' 'vulpes soup' are amazing names ...) -the projects and the crafting work fine -the hidden solar systems, to discover travelling in the galaxy -the medals! a really simple idea that make me play hours to complete all the gold medal and then I obtained an UNEXPECTED premium ship! (funny medals as the medal for shooting 3 asteroids with 1 missile... ) - the void's black hole: it attracts the ship getting rid even of the boosters, if you come too near... -the admirers wingmens, that pays you to help, if you grow up enough in level... -the hidden pirates' bases, you have to find them just with your eyes, no explicit mission about it On the other hand, Stellar Wonder has some peculiar issues that I like very much and I don't find in gof2: .the 1st person view (I prefer the nude one, without cockpit) . efficient targeting and the radar .the accelerometer auto-calibrate capability at the beginning of the 1st flight .the different scenarios (gof2 as a lot of galaxies but they are all the same) .the very challenging escort missions .the racing trought the rings (as you guess .the patrol scan when you enter the core .two side missions possible (not just one) so you can optimize wandering .the ship's slots disposition in the hangar menus Can be more issues, but I don't wish to be boring...
I'm also an interstellar fan Well ... the hard part is to make one planet ... the following ones would be way more easier
Some really interesting ideas, both for the "RPG side" and for the "Free roaming side" of the game ... and I can say that we have already experimented with a few of them (like crafting, wingmens and home base ). It will be interesting to fit everything together The racing has a lot of space for improvement ... and I hope to have enough time to add at least some of the ideas I have Thanks!
Sorry, got hooked on elite dangerous, am still hooked on it (^_^)" plus work I think thats a bad idea, because you have to fly really far out (^_^)" I think it should be more like drifting a car, where you point your ship way towards the inside of the turn, and the ship magically straightens itself as you get closer to the ring On that note, is the max upgrade to any aspect (speed, handling, damage, etc.) 99 points? I would be very sad if that's true... I'm still waiting......(^_^)" oh wells Nope it didn't It was supposed to though I'm not sure if that's a gd idea, as I might accidentally press it without knowing i actually did. I enabled the option to see where I tap on my phone, to see that im getting a response, so it helps me see where I'm pressing. Having invisible things could mess with what the player sees. I'm using the virtual joystick, it makes things more predictable and I can play outside without stares from other people Like I said, the prices have to be wider apart for many things, especially mining. Like having a sale price of 10k per rock of a certain mineral, while having some pirates hanging about at such mining sites make it a thrilling and rewarding play. Add to that higher priced equipment and ships, mining would be totally worth it. That's because mining and delivering them to a station is really boring all on its own. Maybe add a god tier of equipment and ships to the current assortment already in the markets, so while the current game allows you to get really good ships and equipment in short order, making players grind for the best stuff in game makes for a nice goal to do mining for YES XD THAT'S THE NEED FOR SPEED Ah I see (^_^)" you need to learn the art of drifting then With the Hawk you should be winning all your races by playing with your boost yes I got this too (^_^)" Got really frustrating at times, which is what the 5 launch limit keeps in line for me Sometimes I would also get the escort ship appearing like 10k miles away from where I appear in the system, so all I could do was watch the health bar of the escort dwindle as I pulled all my tricks to get there asap. By the time i get there, the escort ship would either explode, or have only a sliver of hp, which doesn't help. If the escort ship appears in the main story, and i get killed before the escort ship, restarting from last checkpoint gives the escort ship the last known amount of health (whatever it dropped to during the previous fight where I got killed) while the enemies get a full reset, so I have to wait for the escort ship to be killed, and reset another time to really restart the mission. Perhaps this arises from having a jump point be a save point. I still prefer having a cockpit, no matter how much visual i lose. It makes me feel like I'm actually in the ship instead of playing a game that flies as a ship Until i need that extra visual width the power readout!!!
I know ... it happens to me too There is no limit to the maximum number of points ... but the player level is capped at 20, so there are maximum 60 points to be distributed (for now ) Well ... not that big ... just a bit bigger to handle the edge pressing I play way better with the accelerometer ... and I know the stares from other people when playing in a plane Yes ... the mining gameplay will have "facelift" (already implemented) ... and it opens the door for some hard to find expensive minerals ... the miners will have some specific tools to play with This sounds like the place to use some crafting That actually happened to me too (it's a bug ... those should not spawn that far away) The cockpits rise a bit the cost for the 3D modelling (and also needs some particular coding) ... but it's one thing I will keep in for sure for the hardcore players (me included ) So at least 2 requests for this