So far that is only available with a MFI controller. I would do it and I would do it even if you would be the only one requesting it (but you're not ), the only problem is that now I cannot find a good touch input layout that would feel natural and not rushed in (most of my tries felt crowded or hard to use because it's hard to use more than two fingers at a time and one is most of the time reserved for firing/fire buttons).
If not yaw, why not just roll. I could live without yaw. This could easily be accommodated via one stick.
You can play with Roll/Pitch mode already, there's a switch in options that enables the Roll/Pitch mode.
Is the production time for gear thing still working? It seemed to work for me ONCE, in fact it was right after the update, but it hasn't appeared to work since. Is there some sort of limit that you can carry as far as missiles and things of that nature? Thanks for your help!
Yes it's working, but from the last update the production times for missiles are significantly smaller in most locations. Each missile fills 1t from your cargo, so the max number of missiles depends on your cargo size and other stuff you have in your cargo.
I'm not so sure. I've had the same number of heat seek missile ever since the update. And its not a cargo space issue. I have plenty of cargo space left. I've looked at all of the usual tech planets and the number I have equipped stays the same (36) and there is never any more for me to buy regardless of where I look. At one time I had many more. Any ideas? Thx
I'll investigate , it's the best scenario to be able to track one single type, so I'll look at Heat Seek and try to replicate your case. Indeed the cargo space does not influence the amount of items produced. I'll be back! (with some answers )
Endless money Hi there I found a really annoying bug I bought a new ship. (Not switching!) I flew to another station and sold the ship and sold it again and sold it and ... Regards Muerte
So, Stellar Horizon came out right around the same time as Stellar Wanderer and I kept getting them confused - but was curious, is this one purely story-driven, no open world exploring otherwise?
There are about 3 missions at the beginning (considered tutorial) that you are bound to complete, but after that you are in a open world, free to fly wherever you like (if you jump in the start location of the next story mission you will have to complete that, but otherwise you are 100% free) I hope it helps let me know if you like it!
Ah, thank you! Good to know - I saw something in the description about 10 hrs story play and I figured that was the focus - but if gameplay can continue without a storyline, cool - will have to check it out! (I wonder what the majority of players are doing - story or open world?)
There should be produced at: Daedalus Memphis Dysons Lilla Sarmis Parammis Hope Whitehead I've just tested at Dysons: - there was one missile in the stock, I bought it - left the station and waited nearby for a few minutes (I'm not sure exactly how many ... but about 5 minutes or so I guess) - docked back and there were 9 missiles in stock I'm still trying to figure out if there is some strange case or something that might make it not working on your side, but so far I found nothing wrong (BTW, I guess you're using the last version, right? because there were some issues related in previous versions). Thanks for waiting, /COsmin
I've been playing for DAYS, and there still aren't any more. I'm wondering if it has anything to do with where I am in the story line or maybe has something to do with my level/my ship configuration? And yes I am using latest version from the app store.