Universal Stellar Horizon (by S.MARSAULT)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Feb 19, 2016.

  1. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    This is a good idea, along with getting the fine back to zero if you're destroyed.
     
  2. tintin888

    tintin888 Well-Known Member

    Apr 18, 2016
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    I just quit and reloaded Stellar Horizon and my fine was cleared and I've been to 10 planets and no imperial attacks! Sorry for any confusion.
     
  3. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Next time don't let the fine go up so much ;)
     
  4. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Nice!

    Did you give any more thought to having a highlight planets visited button in the side and overhead galaxy map? Maybe a toggle on-off button, I don't think they would always need to be highlighted, that might slow things down.

    . I think you mentioned you could get the system coordinates from the logbook...
     
  5. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    It's in progress! I'm currently not satisfied with the result.
     
  6. decript

    decript Well-Known Member

    Nov 22, 2010
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    #1006 decript, Nov 17, 2016
    Last edited: Nov 17, 2016
    I can't believe how dedicated you are Marsaults. Every update keeps adding new content and features. Really appreciate that. The wormholes are great. I like the idea of them being bidirectional. Do you have any plans to allow more control in the map view, like being able to pan around?

    One gripe I've had from the start, is the fact that I have to land then take off in order to save. Is there an easy way to implement a manual save or more triggers like docking?
    Also, in order to land on a planet, I have to dock then depart the station. Is this the only way? I only see the prompt to land when leaving the station.

    Keep it up. I'm excited to see what lies in Stellar Horizon's future!
     
  7. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Hi Decript,

    yes, map has to be improved. It will take a little time, but i plan to do it.
    Concerning the save mechanism, it can be updated to work each time you dock (i will check if it is possible for the next release).
    Concerning the landing mechanism, you have to dock in order to be authorized to land! So yes, it is the only way for now...
    I hope you will continue to enjoy Stellar Horizon! Bi-directional wormholes are almost ready!
     
  8. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Update is live with many of the mentioned improvements. Thanks Sylvain!
     
  9. marsaults

    marsaults Well-Known Member

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    Your ship will be provided with missiles soon!
     
  10. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Cool! :)
     
  11. JasonLL

    JasonLL Well-Known Member

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    Fantastic quality of life update! Having the game save when your ship docks at a station is such a welcomed feature for me. Thanks once again for the continued support!
     
  12. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    So, I have decided on a new mission. I have a question.

    So I have taken on and finished several missions in this game.

    Got to the center of the galaxy. Coordinates. 0,0,0. Well, basically the closest system to those coordinates

    Got to the edge, 10,000 or so light years out.

    Map history proves both of these missions were successful

    Own enough stations to make 3 million credits a day. Shooting for much more.

    Elite ranking in combat, hunter, trade, and mining. Almost there in planets discovered.

    So now I want to revisit my starting planet. If I do this will it be acknowledged? Will I see 0 LY from starting system in my status? I suppose I will not get a planet discovered message if I actually land on my starting planet again correct?
     
  13. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Correct.
    Congratulations for all these results! A map history screenshot would be nice!
     
  14. tintin888

    tintin888 Well-Known Member

    Apr 18, 2016
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    Update is live. Love the missiles!
     
  15. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    I would send the screenshot but I can no longer attach a picture from the iPad. I'll try at home tonigt on my laptop
     
  16. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    I'm on the same boat with my SE and the TA app. I think attachments are possible through Safari though. Will have to check though.

    Updated the game but haven't been able to play it yet. Will do asap.
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    I've finally been able to play the game. I love the missiles, but I have some concerns and suggestions:

    1. I had low power missiles and found better ones, but couldn't buy them because I had the ship full of missiles. I had to exit the space station, fire the missiles (for which I had to find a ship) and go back to the station. Could you add a sell button in future updates? I think that a 25-50% of the purchase amount would be OK.

    2. I spent 5 high power missiles of the 30 I had in a space battle. When I entered the space station, I saw there weren't high power missiles, but low power missiles. What would happen if I buy the low power missiles? Would I have 25 high power missiles and 5 low power missiles? Would the 30 missiles become low power?

    To avoid problems with this, I suggest that the game only allows you to buy missiles of the same kind, forcing you to sell all your stock if you want to buy of a different kind.

    On a side note, I have a laser which delivers 10k damage (the best Weapon). This makes nearly all missiles useless. I only buy of the most expensive missiles : those that create 17k, 25k or 50k damage (approx. figures, I don't remember them exactly).
     
  18. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    1- Ok, i'll try to add a sell button. I guess i have to add a new screen to do that, as players want to choose which missile slot to unload.

    2- Yes, you would have 25 high power and 5 low power missiles. Furthermore, when you launch a missile, your computer automatically choose which one is appropriate considering the target. For example if the opponent is weak, you will launch lowest power missiles in priority (if such missiles are strong enough to destroy the target).

    Concerning your side note, it is true that missiles are of little interest in your case. Maybe i should add new targets as giant cruisers...
     
  19. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Wow, giant cruisers sound great! Maybe having weakness for missiles to destroy their shield and then blast them with the lasers and/or remaining missiles... :D

    I also love that you can have multiple strength missiles. Even though most missiles are useless for me, the stronger ones are great. How do I know how many I have of each?
     
  20. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Unfortunately, you have no mean to know for now. I should definitely add a menu for missile slot management!
     

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