I understand that would be amazing, but i won't be able to implement that for the moment (with the current graphics quality). What i'd like is to implement features with a good gameplay benefice/implementation time ratio! Sometimes, only small things are necessary to greatly improve the game experience, you players are the only one who can tell what these small things are!
Space Battles: The AI of spaceships, but I don't know how to very well. The current pattern is: 1.- if you're facing the enemy (face to face, heading for each other): enemy shoots, but doesn't move from the path, they continue straight forward until they pass you. When this happens, you just have to turn 180° to begin chasing them. They don't change path to try and avoid you getting just behind of them, which takes us to the next point. 2.- if the enemy is in front of you, and you're heading the same way (i.e.: you're chasing the enemy): they don't move unless you shoot at them. When you shoot at them, they change the path (thanks for implementing this on one of the last updates!). 3.- if they are behind you: they shoot at you, and they shoot a lot. This is the best behaviour of enemy ships that I've seen. I like when they're shooting at me, and when 3-4 spaceships are shooting at the same time from behind, it is when battles feel great because you feel the danger. The problem is that the rest of the times the enemies are very predictable. I own the best ship of all, so maybe that has to do with it, but battles are quite easy and predictable IMO. The maximum shield level that has gone down in one of my battles has been 1 line of all the lines I have in the shield bar. It's like being invincible. Maybe less experienced players, or players with worse spaceships don't think the same, but in my case it's like that. Nonetheless, I have to say I supported the original difficulty in Rogue Star when most of the participants in the TA thread for that game said space battles were impossible. Maybe you could keep the original difficulty as "normal" and make a harder one "hard/insane", and let players switch between one and another in the settings menu. For this insane difficulty you'd need: - player's spaceship needs to receive more damage (double? Triple?)... Something that forces us to stop chasing the spaceship at the front to take care of the ones at the back. - enemies being chased should try to evade more: slow down drastically to get behind you, make tight turns to try and escape from your chase, etc. - As soon as you turn around to attack the ships that are behind you, they should make evasive manueuvers to try and avoid you, not keep on going towards you (currently, point 1 in enemy behaviour). I hope this helps. You should really give Rogue Star a try to see its space battles. I don't want Stellar Horizon's battles to be the same as in Rogue Star, I just want to feel the danger during the battles. Obviously, an increase in battle difficulty should come with a "fly away/run away" button to escape battles, even at a loss (be it money or fuel). I'll give it a thought and post anything else I can think of. In any case, enjoy your well deserved holidays
Thanks for these remarks VirtualBoyFreak, I will try to adjust fight difficulty for players who have reached a high level. I just submitted a little update: - logbook (all visited planets and their coordinates are logged in it) - bug concerning the buttons used to enter coordinates fixed (thanks you to have reported it!) - light effect in dock
Purchased and downloaded this game a couple days ago based on the positive feedback of some of the members of this forum and it's been a fantastic experience after the initial "figuring things out" phase . I also like the cleanness of the hud and the space exploration is very nice looking. The visuals of the planetary exploration are a little rough at minimum gfx settings although turning some of the detail up manually and especially turning anti-aliasing on really make a big difference although increases the planet surface load times but could be worth it to some. It's a very niche game with it's focus on mercantilism and exploration but well worth the effort learning if you even have a inkling of interest in trading games. I have a couple recommendations (forgive me if these are already in the game) 1. Scientific / Archaeological jobs - Extract a certain number of ores for job A, find the remains of an ancient civilization on Planet X for job B, or collect water / vegetation samples on Planet X for job C. 2. Hidden artifacts on planets that don't show up on the radar but if found could be extracted for big profit. Although maybe the player could get the exact location of said artifact through completing a certain job which then could be found using your spectrometer.
Nice to hear you're enjoying the game I like the suggestions you make. Hopefully they can be easily implemented (at least some of them). We'll see what Marsaults says.
Hi JasonLL, i'm glad you appreciate Stellar Horizon! On which device are you playing? Your suggestions are interesting, it is very possible that i implement something like that. I put them on my todo list!
Thanks VBF. Still a novice but starting to get the hang of things . Appreciate the game and continued support of the game! Making these types of games is out of love for this style of experience. Playing on the iPad Air 1. Space exploration runs flawlessly but planetary exploration does take a while to load as I move around the planet but that's entirely my doing since I enjoy the improved visuals. When I feel impatient I turn the AA off and lower some of the topographic detail and vegetation distance for quicker exploration.
Update is live Update went live, first entries into logbook done. Docking at station, discovering the planet and discovering monolith sites are all entered Marsaults, will the logbook save every planet visited? How much storage are you allowing for? Kinda curious about your thought process during development... So I now own 13 stations and make about $550,000 a day in earnings. So far my total income from stations is $37 million. Not a bad career at all! The station lighting tweaks are pretty cool too, such a small change gives it a nice new vibe...
Welcome Jeegary! I hope you will enjoy Stellar Horizon as it is. If not, feel free to make suggestions!
The logbook has 4096 entries, but I remember the counter of planets was set to 8192. It will be funny to see what happens when we discover planet 4097 Now being serious, it's more than enough for many hours of gameplay. I haven't reached 1000 planets yet and I'm around 75h of gameplay registered.
In fact, the logbook contains the last 4096 entries. Btw, i changed the save file names: now they are StellarHorizon*.sav (but the old files arr not deleted).
Ahhh, cool! I'll make a backup then ASAP. Hopefully you'll be able to implement the iTunes archive sharing to make official savegame backups. What this game really needs is an App Store feature to really take off. How did you get such a benefit with so little amount of stations? What planet level are worthy stations in? I only found 1 station which had a great amount of money production and was on sale. Don't you have the coordinates of a profitable station on sale by any chance? As for the light effects in stations, I hadn't noticed because I had everything set off due to playing on a 4S. I've set all transparencies and antialiasing on now and performance is identical, but it visually looks muh better.
I'm not sure what itunes archive sharing is, but if you mean the possibility to access sav e files without jailbreak, it is already the case. I will check what can be done. An appstore feature will be helpful, that is true: incomes from Stellar Horizon are really low! I must say that i'm currently improving the game almost only for the pleasure of having some (good) comments from few players like you, that are greatly helping me to add new features. And who knows, maybe one day these efforts will be rewarded! Anyways, thanks for your support!
I can already access savegames through iTunes!?!?! I'll check it tomorrow as soon as I get to my computer and plug it to iTunes, thanks!!! I've checked Metacritic several times and there's no reviews of the game yet. I'm surprised, because other similar games which aren't available yet get much more coverage. Sure, the game could do more polish here and there, but there's been much worse games covered all around the web, and Stellar Horizon is a great space trading game overall IMO.
I only buy stations that will earn more than $20,000 a day. I think my cut off is tech level 17, 18 or higher. Some of the lower tech level stations will only make about $300 a day, I ignore those, not worth it at all. So $548,743 daily income divided by 13 stations is $42,211 average per station. Of course I'm paying a ton of money for each station I purchase. I'm also constantly buying and selling cargo on my trip back to the legendary systems. I basically dock every 100LY or so. If system tech level is 17 or higher I check out all the neighboring systems also. Generally for every 20 or 30 planets visited, I may find a station worth buying. Buying red/yellow/green cargo is the way to go. With the big ship, I can hang on to cargo until I see a good selling price. I recently sold off 178 tons of one of the most expensive cargoes in the game. I kept buying I small quantities when export price was highlighted red and in about a week I found a planet where the import price was highlighted red. Made a ton of money there... Anyway I keep repeating I love this game. I wanted something like this for quite a while. I plan on trying out rogue star and that pirate game mentioned a few pages back. So anyone here with a PS4 or a PC going to get No mans sky when it comes out? Day one purchase for me... VBF, next good station I buy I'll give you the coordinates.