Universal Stellar Horizon (by S.MARSAULT)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Feb 19, 2016.

  1. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    It can get a bit tough when 5 ships jump you at one time. The ships are usually a mix of different types. When they are all serval or better it can take a while. I get some cracked windshields and have been down to slightly below half shields but have not been destroyed in a while.

    Are you still thinking of a side view of the galaxy also?
     
  2. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    @vbf: speed throttle is implemented. I have to test it and check that it is convenient.
    @drh: yes, galaxy lateral view must be done. For the moment, i have a problem with its representation, which is a little tricky. It won't be available in the next update.

    Btw, concerning dogfights, i have the feeling that they are too long and not enough risky. I think i should change something.
     
  3. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    #563 VirtualBoyFreak, Jun 21, 2016
    Last edited: Jun 21, 2016
    Thanks for the speed throttle.

    Regarding dogfights, as you say they are not risky enough, but if you make them riskier, you should consider letting escape from them to try and reach a space station to fix the ship. As they are now, your only option is to fight until you kill all spaceships.

    For example, now manual docking is a lot riskier and worth the effort, but if you feel you're going to destroy the ship because you've crashed three times in a row, you can take the risk of trying to manual dock a fourth time or just lose 2,500c and click on autodock. Space battles should have something like that, or if you're always destroyed they'll be very frustrating.
     
  4. marsaults

    marsaults Well-Known Member

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    Yes, it makes sens. But, from the beginning, i wonder if the possibility of escape from a dogfight means that you can go everywhere, including rich systems, without worrying about your level or losing your ship. Maybe a supplementary condition for escaping has to be required, making it not too easy/systematic.
     
  5. senkoujin

    senkoujin Well-Known Member

    Aug 28, 2013
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    Owning Stations and Escaping Dogfights

    Hi hi again marsaults, I would like to first say that the ability to buy and own stations is a great idea! Thanks for that! :)

    Now for escaping dogfights, maybe you can consider one of the following options:

    Escape Throttle
    -This option (button) will allow you to escape dogfights, but you will be temporarily denied access to that station and planet. You'd have to re-enter the system and complete the dogfight (if there's one) to regain access. The access status could reset each time you exit a system. This option will not work for battles outside of a star system (no station/planets nearby).

    Cloaking Technology
    -This option (button) will allow your ship's cloaking device to charge, which can take from 60000ms to 180000ms depending on how powerful your ship is; once fully charged, your ship will disappear from the enemy's radar and they will stop attacking, thus allowing you to freely roam the area or system until you exit the system. This option could work for battles both inside and outside of a star system.

    Bribery
    -This option (button) will allow you to bribe enemies at the cost of a percentage of your total CASH. Maybe you could set the rate to 5% (for example) per enemy on the screen, so if there's 4 enemies, then it would cost you 20% of your total CASH to successfully bribe them to stop attacking. You may still try to kill them to reduce the cost, but if you do that, it should be realized that you ARE still engaging them, and even if you kill 3/4 of them and then feel like escaping, you will still be paying 5% to bribe that last enemy. So, with bribery, you are in control and must make some important decisions in the heat of battle. This option could work for battles both inside and outside of a star system....I'd imagine that percentile costs would vary between these areas with battles outside of a star system costing a higher amount to bribe.
     
  6. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Out of all the options you suggest, I really like the bribery option. It makes lots of sense, and wouldn't make a lot of change to the overall gaming strategy. Really well thought suggestion.
     
  7. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Made it to 10,000 LY

    Made it.
     

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  8. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    Congrats Drh! 10000 light years!
    Now i have to tell you: i think that the next update will require you to come back a little nearer the center of the galaxy! Or maybe i should create wormholes especially for you...cause the travel will be very long!
     
  9. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    How near? I'm 1,400LY away from home... :p
     
  10. drh1961

    drh1961 Well-Known Member

    Feb 28, 2013
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    Why? Did I leave the stove on?

    :D
     
  11. marsaults

    marsaults Well-Known Member

    May 4, 2011
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    I hope not!
    Update 1.0.28 is submitted. Your bribery mechanism is included, among other things.
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Sounds fantastic! The update isn't live yet, but hopefully it will be soon :)
     
  13. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    #573 VirtualBoyFreak, Jun 24, 2016
    Last edited: Jun 24, 2016
    Update is live, and the notes of what's been included look really promising. Updating now :)

    EDIT: I love the update! The speed throttle for the N speed is a great addition. I've been to 2-3 space stations but none were on sale :p I haven't found any monoliths with legendary coordinates yet, but seeing the size of the list (10-12 spaces) compared to the size of the universe (4 billion systems) I have the feeling it's going to be difficult to find one (unless there are more than the amount of spaces). At least now we have a clear objective aside from separating from the planet of origin.

    Regarding space fights, they are much faster now with the speed throttle. What needs to be improved is the AI of ships, at least the ones in front of you. With the new speed throttle, I situate behind a deadly ship, equal its speed and shoot until I destroy it. They should move/change direction when I'm shooting at them. The ones attacking you are a bit more intelligent because they do the same (get behind you and shoot), but once you've got them in front of you, they're easily destroyable. I was even able to stop mid air a la "Top Gun" so that the ship behind overtook me, I accelerated and destroyed it. They should try to evade the player IMO.

    In any case, the game now has improved light years compared to what it was when I bought it. I wonder why it's had so little echo in the media (no reviews, no news, nothing...). Anyway, keep up the great work Marsaults! I have the hope that eventually the media will talk about this game.

    EDIT 2: just updated the App Store review, I hope it helps...
     

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  14. marsaults

    marsaults Well-Known Member

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    Hi Vbh!

    All monoliths give you one of the 3 coordinates (x, y or z) of a legendary system. When you have the 3 coordinates of a given legendary system, it appears on your map, as well as its direction (like mission does). It may be long, as new monoliths don't always give you cooordinates you don't already know!
     
  15. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Cool! As I said, it gives a whole new perspective and mission objective to the game.
     
  16. drelbs

    drelbs Well-Known Member

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    Nice!

    This fits in exactly with what I'd expect out of them.

    Sadly I've got a crazy weekend ahead and won't be able to play much... :(

    Thanks again for the great game and another fantastic update!
     
  17. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    #577 VirtualBoyFreak, Jun 24, 2016
    Last edited: Jun 24, 2016
    Does anyone know how bribery works? I've played several battles near planets (no space encounters yet), but I don't see a "bribe" button anywhere. How/When does this new option appear?

    EDIT: I've just had an encounter with outlaws and I've seen the "bribe" button appears on the bottom left (where the "lock" button appears) when you have them in target.

    I have a concern with this: if I accidentally press the button, will I automatically bribe the outlaw, or is there a confirmation button? Remember what happened with the "lock" button. I wouldn't like losing 25% of my cash because I accidentally bribed the outlaws.

    Also, shouldn't the button appear in the battles near planets too? Or is it done on purpose so that it only appears in outer space battles?

    I've read the guide again and funnily enough, it doesn't talk about bribery but it does explain very clearly how the legendary systems work. I imagine myself finding one of those 11 systems... Hopefully :)
     
  18. marsaults

    marsaults Well-Known Member

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    A little explanation concerning bribery appears in the guide (in the "cockpit" section, maybe not the best place!). Bribery is possible near planets too. If not, it is a bug! But for the moment i never encountered it.
    Concerning the possibility of an accidental press of the "bribery" button, it should be much less frequent than the accidental press of the "lock"
    button: the lock button could be pushed at any moment (to unlock a star), whereas the bribe button only appears when the enemy is targeted. Nevertheless, it will be better to ask for a confirmation, you are right. Btw, the bribe button costs 5% (by bribed ship) of your total cash.
     
  19. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    #579 VirtualBoyFreak, Jun 24, 2016
    Last edited: Jun 24, 2016
    Thanks for the explanation. I haven't had the bribe button near planets, so I guess it's a bug. EDIT: I see in the cockpit guide that imperials can't be bribed generally, so maybe it's not a bug in the end, but the fact that they can't be bribed.

    Thanks for adding confirmation for the bribe button in future updates ;)
     
  20. senkoujin

    senkoujin Well-Known Member

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    #580 senkoujin, Jun 25, 2016
    Last edited: Jun 25, 2016
    The Stellar Horizon has Broadened

    Hey marsaults, the new update with the Legendary Systems has opened up a whole new perspective of the game in a good way, and that's a great thing! Also, thank you very much for implementing Bribery. ;)

    Unfortunately, there are a few problems that I've encountered:

    1. In the cockpit, I've seen some planet systems marked with a RED SQUARE.....can you explain this in the GUIDE? This can't be a Legendary System because on the NAVIGATION MAP, no Legendary coordinates have been found. Are these visited or unvisited? There are 3 colors of systems (cockpit view) that should be clarified in the GUIDE...BLUE (unvisited? visited?), PURPLE (unvisited? visited?), and RED (unvisited? visited?). I know that the YELLOW SQUARE is a locked-on system. Can you clarify these things on the GUIDE?

    2. Can you double-check the triggering of Bribery, please? There have been occasions where I've automatically bribed (without seeing or pressing the button) the enemy thus causing loss of CASH. Also, sometimes after battle, it would happen again automatically, causing more loss of CASH............and finally, like VirtualBoyFreak mentioned to some extent, pressing the LOCK button to lock onto a distant planet will sometimes somehow result in a Bribe activating, thus causing more loss of money. So sometimes, it feels like I could pull off a BRIBE from 60+ Light Year targets just by pressing the LOCK button, hahaha!! xD

    NOTE: These "auto-bribes" can occur when there no ships present (all destroyed).



    CURIOUS QUESTION: It is said that "Imperials cannot be bribed, generally" <--This implies that there might be some possibility that Imperials at some point or in some way, could possibly be bribed. So, Imperials absolutely can or absolutely cannot be bribed? I was personally hoping that most, if not all types of enemies could be bribed (including Imperials), Imperials are literally everywhere.


    NAVIGATION QUESTION: Let's say I want to travel to the outskirts of the galaxy......on the Navigation Map, how do I know which direction my ship is facing? I want to know this because I don't want to travel in circles; I want to know exactly which direction I'm traveling in. Also, when I look at the Galaxy Map, can you clarify in the GUIDE exactly what's going on? GREEN and RED cross-hairs show what purpose exactly and when I see this Galaxy Map, what direction am I traveling in exactly? Navigation and Guide clarity.
     

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